Preview: point & click adventure

LuckyLurcherLuckyLurcher Member Posts: 343
edited November -1 in Announce Your Game!
Hi guys,

Just thought I'd show you the game I'm currently working on. It's a point and click adventure influenced by old 8bit and 16bit text adventures of the 80s and 90s (hence the on screen text descriptions). It's a puzzle solving game rather than a hunt the pixel type.

I have the first part of it up and running, but have still quite a bit to go.

The 'west of house' opening scene is my homage to the original Zork.

Thanks for looking.

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Comments

  • LuckyLurcherLuckyLurcher Member Posts: 343
    Hi again,

    Sorry for bumping this post up to the top again.

    I would love a few more comments if possible. I am apprehensive about making a retro game, but I have spent quite a bit of time developing this so far.

    I realize adventure games are a niche market, but this is an area I am particularly interested in (I had 2 adventure games published in the early 1990s by Zenobi Software UK).

    I know it's hard to tell much from static images and I plan to get a video up on YouTube soon.

    I would like to hear any comments, good or bad.

    Thanks.

    Jason.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I like the first screenshot the most, but all of them are nice.
    I also like the idea to make an old-school adventure game.

    I have few questions for you:
    - The second icon (arrow) is to go back, right? And what about the hand?
    - Do you use static images and text, or there are animations? This is more like: choose an option from the text/type your own, or a more modern tap on screen?
    - Could you give titles of your old games? I would like to see/play them :) Or maybe I played them in the past :)

    Good luck with your game!
  • thegabbathegabba Member Posts: 152
    Hi Jason!
    Congrats for your games!
    As you know we're developing an adventure game(Escape from LaVille) too and we're interested to see more screens!
  • apps4everyoneapps4everyone Member Posts: 103
    I don't think you should have any worries about the visual/graphics side of things.

    I love playing good puzzle-solving games and for me, the two most important things are how it looks and the story behind the mystery. Contrived, slow-moving or non-existant plots/stories are a big turn off.

    Secondary, but also important (for me), is the variety and complexity of the puzzles themselves.

    From your experience of your previously published software and the screenshots you've shown, it looks like you've got all bases covered. Whether or not it will sell . . . well, that's the big app mystery!
  • LuckyLurcherLuckyLurcher Member Posts: 343
    @themoonwalls Yes, the arrow icon is go back. The hand icon shows what you are carrying. It's a tap on screen adventure- the text is an addition- it scrolls up the screen like in the old text games. In fact, the game could be played without any text at all. There are animations too. The titles of my old games are "The Magic Shop" and another one called either "Arrival" or "New Arrival". I know its weird that I can't remember the exact title- but I haven't got a copy of it anymore! They were both for the Atari ST. One was a point and click and the other was a text input.

    @thegabba Thanks for the comment, and yes I know you are developing Escape from LaVilla- I've been keeping an eye on your posts. I will probably be your 1st customer!
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    @LuckyLurcher,I like the idea with the text, and I think you should keep it. I'm looking forward to your game, and you can be sure that I will buy it (I love adventure games too, in fact I realesed a game like this :) http://itunes.apple.com/us/app/the-train-episode-01/id403228643?mt=8
    and now I'm sending an iPad version and making the second episode).

    I wish you all the best with your project! I'm adding your game to my "must have" list :)

    @Cardinal, sorry man, but it's no more fake than a christian priest having a son ;) You're a young fellow, aren't you? If you are young, that you won't feel the great atmosphere of old times from this game, and other old-school adventure games (like 7th Guest).

    Keep it up LuckyLurcher!
  • ozboybrianozboybrian PRO Posts: 2,102
    Looks interesting, but I do think you really need a video of the gameplay.

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  • apps4everyoneapps4everyone Member Posts: 103
    TheMoonwalls said:
    7th Guest

    I loved that game - and the 11th Hour

    I also agree with you - didn't think any of the screenshots suggested 'fake'. (Mind you, I'm looking forward to Father Simons as well now)
  • LuckyLurcherLuckyLurcher Member Posts: 343
    @ Cardinal I certainly appreciate your comment and your game looks excellent.

    I am deliberately going for an unusual graphic environment or in your words 'fake'. For instance: the puppet theatre is a real object (yes I really did construct it- it was over seven feet tall and made at art college- but now destroyed). I used a photograph of this object and placed it on background I constructed in Photoshop.

    I use some animation in my game and I have mostly chosen a low frame rate on purpose. Rather than using a video camera I have shot 'live action' by using the sports setting on a Canon DSLR camera: ie. 4.6 frames per second (I think).

    I am very much influenced by the stop motion animation work of Jan Svankmajer (Czech surrealist animator) whom you may have heard of. He is well worth checking out on YouTube. And the work of photographers, Gregory Crewdson (US) and Francesca Woodman (US).

    I really appreciate everyones comments as ultimately I want the end user to have an enjoyable experience playing my game.

    Thanks!
  • LuckyLurcherLuckyLurcher Member Posts: 343
    Lol, I am not offended! Lol!
    Unnatural is a super duper word!
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    @LuckyLurcher - I'm looking forward to seeing a video of the stop motion graphics, really reminds me of my childhood, geeking up on super hard adventure games!

    Ace
  • AddictiveGamesAddictiveGames Member Posts: 105
    @LuckyLurcher - this looks really good well done. Love the first screen, really makes me want to explore what's lurching inside (you should definitely use that on the iTunes screenshot page). The only thing i'm not sure on is the control icons, especially the colour blue. Think it would look better if they were "clear" and less detail in the hand so that you almost forget the buttons are there and take in the cool environments. As you know i'm new on here but i'm pretty sure you could price this higher than the standard 99c, perhaps $2.99 which also means you wouldn't need to sell as many and could target a more niche market. Although for 3 bucks you need to make sure its got depth but so far looks great and definitely stands out.

    @Cardinal - wow this video looks awesome, keep us updated.

    @TheMoonwalks - will definitely buy your game when I have spare time to play it. The style reminds me of a DS game like Professor Layton, very Nintendo styling.
  • LuckyLurcherLuckyLurcher Member Posts: 343
    @addictivegames, I agree the icons bright blue was too much. I have changed them to a warm grey colour. Thanks :)
  • NesesitaGamesNesesitaGames Member Posts: 160
    Is it just me that doesn't see the images? I see boxes with a frog that says "Domain unregistered. To view, register at bit.ly/imageshack-domain"
  • LuckyLurcherLuckyLurcher Member Posts: 343
    I just checked them. I do not know why you are not seeing them, sorry!
  • NesesitaGamesNesesitaGames Member Posts: 160
    Hmm, it looks like imageshack is blocking IPs from several countries, including mine :-(
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