Inviting you to check out Project RJK!

2-Bit_Tom2-Bit_Tom Member, PRO Posts: 34
edited November -1 in Announce Your Game!
Hi Guys,

I've been working nights on my iPhone game and I thought maybe it was time to show you where I'm at. Most functionality is in, I'm just creating new game content at this point. Right now there are 5 unique weapons, collectables, and several enemies with their own behaviors.

Click the image for more pics. I'm excited to hear your feedback!

-Grass Fed Games

image

Comments

  • apps4everyoneapps4everyone Member Posts: 103
    Looking good - quite dark and mysterious.
  • 2-Bit_Tom2-Bit_Tom Member, PRO Posts: 34
    Thank you! *exhales breath* =)
  • MotherHooseMotherHoose Member Posts: 2,456
    I am loving those images!

    Great job... can imagine playing in that scene!

    MH
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    looks great!
    any chance you could post a youtube vide of it in action?
  • 2-Bit_Tom2-Bit_Tom Member, PRO Posts: 34
    Thanks MotherHoose and Jon! I put up some off screen footage as well. Still a lot of details left to add, but hopefully you can see where I'm going. I'm shooing for release later this year.

    Click the image below to view video footage!
    image
  • spliketspliket Member Posts: 93
    wow. the animations for the main character are awesome. looks very well put together.
  • anithmukanithmuk Member Posts: 235
    Looks awesome, love the graphics and animation!
  • AppFueledAppFueled Member Posts: 308
    Really like the animations and the overall feel. Looking forward to the finished game.

    __________________________________________________________________________

    8 Bit Grenade - Game Development Studio & Revolution Igniter
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    The artwork looks AWESOME!

    Ace
  • 2-Bit_Tom2-Bit_Tom Member, PRO Posts: 34
    Thanks everyone for the nice comments! Your awesome posts keep me encouraged to finish this game. Home from work now, and now it's time to get back to it. Many more dark things for me to animate. =)
  • quantumsheepquantumsheep Member Posts: 8,188
    SamuraiPixel said:
    Thanks everyone for the nice comments! Your awesome posts keep me encouraged to finish this game. Home from work now, and now it's time to get back to it. Many more dark things for me to animate. =)

    Brilliant. Just brilliant. Wish you the best with this!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • deltatracedeltatrace Member Posts: 10
    Beautifully retro. Best thing I've seen on here, great work.
  • 2-Bit_Tom2-Bit_Tom Member, PRO Posts: 34
    Hi All,

    My blog has a few updated screens for you to check out. The video in the blog is the same as before, but rest assured I've been working hard and have added a lot since this video was made.

    Peace, fellow developers!

    http://thepixelposts.blogspot.com/
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Looks stunning matey! Looking forward to playing this one. What FPS is it running on the device?

    Ace
  • old_kipperold_kipper Member Posts: 1,420
    I love just the art, and really will keep an eye out for your further dev of the game. What are you going to do for the soundtrack? I hope it's as cool as the rest of it, but am sure you're onto it.

    kipper
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Looks great, what does it run like on a device?
  • DizkoDizko Member Posts: 498
    Very nice!
  • 2-Bit_Tom2-Bit_Tom Member, PRO Posts: 34
    Thank you very much guys!

    I'm developing using a 3GS which currently hovers somewhere between 50 and 57 FPS. The video was taken off screen running on the web viewer, but I've made sure it runs equally as smooth on the phone. To do that I created a checkpoint system that spawns and unspawns enemies at areas where I place a checkpoint. I've also made sure that at least 9 shadows (foot soldiers) and a few larger more complex enemies can all run at the same time with a smooth frame rate. The monster generators can also continually spawn in new enemies at random intervals up to a set number to ensure that I never go under a high framerate.

    The music has a 16-bit SNES era sound to it. I'm using driving beats, synthetic orchestra sounds, and a digital choir darkly singing in the backdrop. My goal is to have the music make an impression on players, similar to what the classic games did in the old days.

    Thanks again guys! Lots more yet to come!
  • 2-Bit_Tom2-Bit_Tom Member, PRO Posts: 34
    Hello Gamesalad friends!

    I haven't posted in a while so I wanted to give you an update on my game. Here's a link to a new video that I made to show you what I've been up to.

    I still need to make more music and so far I've only made and implemented a few sound effects. That's my next adventure. A lot has happened this year including the birth of my second child (He's awesome, BTW! =D) And yet somehow I still find extra time to work on my game.

    Anyway I hope that you like it! Gamesalad is pretty darn amazing! There are a few features that I really wish that it had, which would make my workflow and life a lot easier, but for now I seem to be on track to completing my original vision for the game.

    https://picasaweb.google.com/lh/photo/NQHdfmVIz94BzCJbbRvd0A?feat=directlink<table
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Excellent ... looking beautiful my friend!
Sign In or Register to comment.