★Super Stack Attack - Coming Soon - Flaming Mitten★

SparkyidrSparkyidr Member Posts: 2,033
edited November -1 in Announce Your Game!
Just wanted to show off the screens from our new game just submitted :

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:o)
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Comments

  • magic101himagic101hi Member Posts: 713
    Cool

    -Josh
  • DetheDethe Member Posts: 172
    looks like this would be a BIG hit just like tiny wings was :)
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Looks great Sparky! You've done wonders with Joe's and Darren's vibes, really made them into something great!

    Ace
  • quantumsheepquantumsheep Member Posts: 8,188
    Some gorgeous artwork there, mate - nice one! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SparkyidrSparkyidr Member Posts: 2,033
    Thanks guys.

    We have been polishing this one to within an inch of it's (and our) life for the past 7 or 8 days.
    :o)

    now....must......sleep....................for a week ;o)
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Enjoy your hibernation Haha

    Ace
  • butterbeanbutterbean Member Posts: 4,315
    Nice work!! Love the art style of this one! :)
  • goliathgoliath Member Posts: 1,440
    that looks awesome my good man congrats! Please keep us updated on the sales.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    looks amazing!
  • SparkyidrSparkyidr Member Posts: 2,033
    @tshirt.....you can go on for as long as is physically possible really.

    It goes on enough to feel endless ;)

    We have that mode.. which is basically a hi-score attack
    We then have a number of what we are calling "Challenges".
    These range from pretty easy stuff, like stacking 5...to more extreme stuff like stack 15, on a moving crate.
    Also got some time modes in there, and modes where the crane that holds the guys up does stuff...like moving really fast, or speeding up over time and the like.

    Really pleased with how it's come out.
  • AquariusAquarius Member Posts: 282
    Ironcially my game has a similar look. With the whole texture thing. Keep up the good work!
  • AquariusAquarius Member Posts: 282
    Ironcially my game has a similar look. With the whole texture thing. Keep up the good work!
  • butterbeanbutterbean Member Posts: 4,315
    tshirtbooth said:
    Looks amazing.

    endless mode? can you go forever?

    _________________________________________________________________________________

    Dejavu ;)

    I like Jaffa, he's so cute, it's cool how you added so much personality with the blocks and giving them names. Very clever indeed.
  • EvilSniperXVEvilSniperXV Member Posts: 20
    Looks absoulutely wonderful! can't wait to see it launched. Graphics look absolutely amazing.
  • SparkyidrSparkyidr Member Posts: 2,033
    @tshirt

    Obviously I got the idea from Darren's template.. but the only thing we are using from that, is how the camera controls work (and I nicked a couple of the sound fx).
    We already had a version of the game up and running before I saw the template.

    As for endless (being honest)...it's a bit of a cheat. We have it working really similar to how Darren's template works.
    We just made sure there are slightly more boxes available than is physically possible to have stacked without them falling (unless you had them pixel perfect...which with the crane moving left/right, and the boxes swinging, is pretty much impossible....so you get the impression it is endless.

    On saying that, the way I have the boxes set up, it "should" be possible (if we were not doing the swinging thing) using a box spawner and some change atts in the prototype to rename dependent on an attribute called "which block"...which is basically just a counter.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Amazing, Love It, Congratulations! cheers.
  • SparkyidrSparkyidr Member Posts: 2,033
    @tshirt
    looking forward to seeing that :o)
  • AppsRacKAppsRacK Member Posts: 346
    Love the artwork. Good luck with your sales.

    -drahc
  • PortymanPortyman Member, PRO Posts: 409
    Love the retro artwork sparks

    I took darrens template and added recycled actors to make it endless..... Took some work because of the use of instances, but works great.....i have promo codes if people want to try and see what can be done..... Cportale@comcast.net

    http://itunes.apple.com/us/app/keg-stand/id421775000?mt=8&ls=1
  • StusAppsStusApps Member, PRO Posts: 1,352
    Hehe, is the different sized blocks a random size mode. I have that in my stack game
  • TreeTreeTreeTree Member Posts: 11
    wow looks totally awesome..
    good luck with sales :)
  • SparkyidrSparkyidr Member Posts: 2,033
    Hey guys.
    just made a very quick gameplay montage vid :o)



    editing to sound is very fiddly in iMovie (just fyi)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    This is really nice looking. The art is beautiful. It has a unique but extremely appealing feel to it.

    Great work I hope this does well for you.
  • RHRH Member Posts: 1,079
    Love the artwork and the game looks so amazingly polished. Good luck with it!
  • CaniohCanioh Member Posts: 200
    WOW! Wonderful artwork,I think this will do GREAT, honestly!
  • iTouchGameriTouchGamer Member Posts: 681
    tshirtbooth said:
    Awesome, when i publish mine ill be releasing a video to show how to get an endless stacking game. Its real cool how i did it. My best so far is 93 but i know i can do better.

    good luck with sales.

    cheers

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    Wow, I can't wait for that video tshirt!
  • thegabbathegabba Member Posts: 152
    Good job Sparkyidr! Amazing artworks!
  • forkliftforklift Member Posts: 386
    Mark man, this is made of pure win! I will buy it.
  • capitalcarnagecapitalcarnage Member Posts: 371
    Just had one of those moments where you realise, the game you have been working on has just been completely thrashed by something better.

    Brilliant looking game, I hope you do well, but leave a little gap in the market for mine to fit.
  • SparkyidrSparkyidr Member Posts: 2,033
    ah mate.
    There is room for us all in the crazy world of the app store.

    As for the game:
    It's been a bit of a labour of love for us with this one.
    Once the game was "finished", we then spent 2 solid weeks of 12-16 hour days and nights polishing the arse off of it.
    I hope that comes across when people see and play the game :o)

    We are currently getting the PR machine rolling today. Press release being written and whatnot.

    I will be taking on the task of editing a proper trailer for the game.....so no doubt will be wanting to throw the mac out of the window at some point soon ;o)

    Am loving all the positive comments we have had both here, and on TA so far though.
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