Does Game "idea" theft ever occur with Gamesalad?

ozboybrianozboybrian PRO Posts: 2,102
I've been wanting to share my images and videos openly, but i'm worried someone more experienced then I might beat me to the punch.

Comments

  • simo103simo103 Member, PRO Posts: 1,331
    it's been suspected that people scan the forums but don't participate and get ideas (actually have gotten full games) in the past and submitted them as their own .. so yeah a believe a number of people are holding off sharing until almost done which is a shame as many (me included) would love to see what everyones up to.

    On another note did you solve your background images issue? If not email me at simon [at] resqwest .net .. I'm not a great artist but if they were relatively easy I can handle my own in photoshop and illustrator.
  • ozboybrianozboybrian PRO Posts: 2,102
    Oh I see.

    And I did actually got a awesome program by the looks of it, but I might swing you an email with a image id edited and see what you think : ) thanks!
  • simo103simo103 Member, PRO Posts: 1,331
    sure thing ... glad things are working out and happy to help if I can.
  • XpandemicXpandemic Member Posts: 157
    Hey maybe we can have a private forum for this? Say you need like 30+ forum posts to get in
  • Mcreator83Mcreator83 Member Posts: 120
    same here too afraid too show or even say the name of my game lol

    will show stuff as soon as testing begins/is nearly done though not able too buy the developer program yet so. god damnit apple WTF is wrong why can't i buy it!! will be fun to see how things work out though :D
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I don't show any gameplay of my games until they are ready for submission
  • quantumsheepquantumsheep Member Posts: 8,188
    jonmulcahy said:
    I don't show any gameplay of my games until they are ready for submission

    Exactly.

    I'd LOVE to show people what I'm up to, but daren't. GameSalad makes it easy for someone to look at what I've done, make a cheap knock-off, and then submit before I'm even ready.

    Usually I worried about more 'experienced' members doing this, as some knowledge of GS would be required. But the popularity of templates means *more* people can potentially give it a go!

    Cheers,

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    It's wise to keep your game under wraps like QS has said and wait to show people when you've already submitted it.
    It's a very wise thing to do, especially with all these templates popping up, it's almost too easy to submit a copy-cat game.
  • FranzKellerFranzKeller Member Posts: 517
    The entire game (and OS! ;-) industry has featured blatant imitation since the beginning. The app store just speeds it up a bit, with a faster dev cycle.

    The best defense - just keep coming up with good, new ideas as fast as you can! Because others WILL play catch-up (ketchup?) if it's good enough.
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