Would you use this? (Legend of Zelda Template)

AsymptoteellAsymptoteell Member Posts: 1,362
edited November -1 in Announce Your Game!
I'm thinking about making a template for a legend of zelda style game. It will be like the early, 2d zelda games.

Features
Walking around
Collecting items
Talking to people
Using weapons
Enemies
Touch support (think phantom hourglass controls)
Ocarina?

Would you buy this and also, what other features would you want?

Asymptoteell

<edit WOOPS! forgot the poll edit>

Comments

  • osucowboy18osucowboy18 Member Posts: 1,307
    I used to really like the zelda games, but it would have to be really good and have a fair price for me to use it.

    - Alex
  • firemaplegamesfiremaplegames Member Posts: 3,211
    haha. that's the first thing I made when I discovered gamesalad!
    Making a Zelda game has always been a dream of mine.

    I have these working:

    walking around
    collecting items
    health
    the sword
    rupees
    locked doors
    destroyable walls
    boomerang - for stunning enemies and picking up objects
    bombs - which open walls and destroy enemies
    keys - to unlock doors
    uncrossable water and lava
    the hookshot - for going over water and lava. only hooks into wooden objects. also picks up objects and kills enemies
    blocks you can push to make chests and keys appear

    i also have the darknut enemies working with some basic AI. Killing a darknut might result in it dropping hearts or rupees.

    I made all of that in 3 days! Mainly because I was obsessed, but also because GameSalad was so much fun and easy to work with!

    I eventually abandoned the project though as it would have taken way too long to make something good. A Zelda game needs so much content!

    Another issue is the virtual joystick and buttons which take up half the screen, and are not nearly as satisfying as physical ones.

    Someday I might revisit it, who knows!
  • DreamLabDreamLab Member Posts: 2,127
    someone should make a pokemon template lol.
    DL
  • AsymptoteellAsymptoteell Member Posts: 1,362
    FMG, to fix the virtual joystick problem, have you considered having your character follow the touch? That's how they made the DS versions, and it seemed to work well. You'd just touch the screen to move and swipe to use your sword.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    yeah, that's interesting!
    but the stylus for the DS is so precise! With large fingers all over the screen it might be awful...

    And there's still the content issue! So much animation, art, storyline, etc...

    Spirit Tracks is sooooo beautiful and amazing! I think I played it for like 100 hours! (mostly trying to get all of those darn rabbits everywhere!)
  • MoneyMaker100MoneyMaker100 Member Posts: 13
    Hey FMG I have something similar coming along nicely but I really need some help with enemy AI. Basically I want the bad guys (zombies in this case) to follow the player but I don't want them to walk into walls, objects etc. How do I go about this?
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Or could it be made just for ipad release alone??
    No concern of screen size limits and controls can be out of the main viewing area as well. Could even have stats list or inventory page all at the same screen even :P
  • ninjaboymichaelninjaboymichael Member Posts: 1
    I have a question! In my game I want it when my actor collides with a button, it will open the door. Do I use the same method for unlocking and locking for the locked door issue?

    Also, whats the best sound sites, the other links are ok.

    Sorry, I don't really know. I'm only 13.
  • PhoticsPhotics Member Posts: 4,172
    firemaplegames said:
    I eventually abandoned the project though as it would have taken way too long to make something good.

    Ha ha... it's true. I started my RPG in April... of 2010...
    http://photics.com/back-to-the-drawing-board

    ...and I started working seriously on it this year...
    http://photics.com/bot-game-design-and-progress-reports

    It's almost done! :)
    ninjaboymichael said:
    I have a question! In my game I want it when my actor collides with a button, it will open the door. Do I use the same method for unlocking and locking for the locked door issue?

    I'd probably use a game attribute... one for the door... and then some rules.

    If Door Locked is false
    Then open
    Else collide with hero
  • imGuaimGua Member Posts: 1,089
    Yes. I relay want to make an RPG. I missed Zelda games, but I like RPG gameplay. I already install NES emulator with Zelda on my PSP a month ago, so I think it's time to play it :)
  • quantumsheepquantumsheep Member Posts: 8,188
    imGua said:
    Yes. I relay want to make an RPG. I missed Zelda games, but I like RPG gameplay. I already install NES emulator with Zelda on my PSP a month ago, so I think it's time to play it :)

    Ocarina of Time out next month on 3DS.

    I don't think I'll ever tire of playing that game :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    @QS: I'm very much looking forward to that, and Paper Mario as well as Mario Kart for the 3DS :)
  • quantumsheepquantumsheep Member Posts: 8,188
    And Animal Crossing!

    :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • MERMMERM Member Posts: 194
    great idea for a template!
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