app rejected
JohnnySteel
Member Posts: 8
I sent a LITE version of my app in to apple and they rejected it saying it crashed at a certain point.
I'm using the OS 4.2.1 they said it crashed on (8C148a) and when i play it through gs viewer I can't reproduce the crash.
I can seek further support from apple, but I'm curious if anyone has any advice on this. I have no idea how to read their crash report. If anyone is willing to help me on this, i'd be grateful. As well, is there a way i can install my .app to my phone and have it appear as an app and not through the gs viewer - as i wonder if that's the problem.
thoughts - please and thanks
I'm using the OS 4.2.1 they said it crashed on (8C148a) and when i play it through gs viewer I can't reproduce the crash.
I can seek further support from apple, but I'm curious if anyone has any advice on this. I have no idea how to read their crash report. If anyone is willing to help me on this, i'd be grateful. As well, is there a way i can install my .app to my phone and have it appear as an app and not through the gs viewer - as i wonder if that's the problem.
thoughts - please and thanks
Comments
sorry if these are obvious questions.
create it and download... and use it when you build in GS...
drag and drop...profile and build to your iPhone... as you do with any new app.
Good Luck...
MH
get to reading. should never have submitted to apple if you hadn't done an adhoc test. Just cause GameSalad makes it easy to make games doesn't justify cutting corners.
Just my 2 cents I suppose.
http://gamesalad.com/wiki/developing_for_iphone:preparing_for_build:adhoc
Whats up?
Can anyone describe the process to make an adhoc build - I have never done
one before.
Thanks
http://gamesalad.com/forums/topic.php?id=12319
hope this helps a little