Can you change the Blend Mode Attribute in-game?
heathcc
Member Posts: 113
I've just about wrapped up a game and I have one thing I'm trying to accomplish.
I am swapping in a graphic based on a condition and the alternate graphic needs to have a different blend model.
I'm trying to set the Self.Graphics.Blend Mode Attribute which is an enumeration to "Normal", Normal, "0", 0, ect and I can't seem to get it to change.
Anyone have a tip? I've searched pretty well and can't seem to find a similar use of an enumeration type being set.
Thanks!
H
I am swapping in a graphic based on a condition and the alternate graphic needs to have a different blend model.
I'm trying to set the Self.Graphics.Blend Mode Attribute which is an enumeration to "Normal", Normal, "0", 0, ect and I can't seem to get it to change.
Anyone have a tip? I've searched pretty well and can't seem to find a similar use of an enumeration type being set.
Thanks!
H
Comments
I think many of the limitations and issues can be worked around, I wish there was a more consistent place to see what is problematic so that they can be worked around early.
Thanks again.