Invalid Binary
hoodwinkedfool
Member Posts: 30
For some reason itunes connect keeps saying that my app has an invalid binary. I'm using the correct Distribution Provisioning Profile and have the correct certificates. Also, when I try to compress the .app file using OSx's built in compress function it gets stuck.
Comments
And in GS when you are publishing, make sure you choose your new dist. profile you just made.
I've created a new distribution profile for the game, and selected it when publishing with gamesalad. I'm not sure what I'm doing wrong. Maybe something is wrong with my game, as I can't compress the .app file using OSx instead of Gamesalad. It just freezes and hangs at 5 secs left. I heard that Gamesalad sometimes has problems compressing it, so I tried that. Either way, I can't submit my game. Any ideas?
A folder is bad. That's why compress get stuck. Can't remember the folder but they created anew folder with same name on desktop copied all conents from original folder into new one on desktop. Then deleted original and replaced with new.
Hope that points you in the right direction
I had to show the contents of the actual project file, make duplicate folders for everything inside, then had Gamesalad rebuild everything. Thank you for all your help guys.
Good to hear that it's all better
:-)