Robot Runner - Now Available

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Comments

  • DreamLabDreamLab Member Posts: 2,127
    I just bought it lol. I got a new itunes card so I just thought I should givw you a dollar. great game!
    dL
  • hrsmediahrsmedia Member Posts: 522
    @Ace - I'm really happy to hear that, how tough you find the last few levels?

    @laxking97 - I sent you an email already, I just sent it again.

    @Dreamlab - Thanks for the support! I'm glad you like it!

    1.1 - Waiting for review

    1.2 - Will have some new levels.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I seriously spent hours on the last few... Really challenging but really enjoyable!

    Ace
  • hrsmediahrsmedia Member Posts: 522
    @Ace - Wow thanks a lot. I'm really glad you enjoyed it so much. :) Hope to have a few new levels for you to play in 2nd update.
  • QbAnYtOQbAnYtO Member Posts: 523
    oh man i had a similiar concept!

    the whole turning into a ball thing haha!

    looks awesome..

    u should add a little more frames to the animation. maybe release an update to give it more "oomph!"
  • hrsmediahrsmedia Member Posts: 522
    Hi, the 1.1 update is now available.

    - Double jump fix
    - Pause menu
    - Level tweaks

    PM me for a promo code.

    Thank You.

    Fixed the video link:

  • hrsmediahrsmedia Member Posts: 522
    Hi, giving out last of the promos, message me to take the last few.

    Here are a couple for the fast fingers:
    X6A4MKHT9FM9
    K7YPXFRJWN9E
  • iMuseiMuse Member Posts: 80
    I took K7YPXFRJWN9E goodluck with sales :)
  • hrsmediahrsmedia Member Posts: 522
    Thanks, hope you enjoy!
  • quantumsheepquantumsheep Member Posts: 8,188
    Are you happy with how it turned out, hrs?

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • hrsmediahrsmedia Member Posts: 522
    QS - I am quite happy with how the game turned out really, apart from it missing a couple of features (GC).
    Other people have suggested that the graphics could be improved, but everyone has seemed to enjoy how it plays.
    Now I could improve the graphics and keep adding stuff to it, but sales have been low, and is it really worth it with all these runners? I was considering even making it free today, but I thought it's a bit premature.
    Do you think it's still worth pushing? I also have a free version which has been out a few days, but hasn't helped sales much. Wrong genre perhaps....
  • quantumsheepquantumsheep Member Posts: 8,188
    Well, I did enjoy playing it.

    I think, though it looks like a runner, it's more of a puzzle game. But that's just me! Maybe change it to be in the puzzle category? (if it isn't already!)

    I've seen several people say that due to poor sales, it's not worth doing more on a game.

    Personally, I think that's the wrong attitude. I'm sure you care deeply about your game, so why *not* just add stuff when you can? Take a break from another game to do it, maybe?

    Anyway, I just wondered if you were happy with it. I think it's important that you are, regardless of how 'well' it's done!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • hrsmediahrsmedia Member Posts: 522
    Yea I have considered putting it into the Puzzle category, but the puzzle element doesn't really kick in until later on in the game. So is there enough of a puzzle element to justify the Puzzle category?

    Edit: I know what you're thinking, add more of the puzzle element to it. More levels to warrant the category.
  • quantumsheepquantumsheep Member Posts: 8,188
    I wasn't thinking that at all, actually!

    Runner games traditionally are random - the placement of platforms is usually never the same.

    Your game, I felt from the start, is more of a puzzle game, because there's a set way through each level.

    Does that make sense?

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • hrsmediahrsmedia Member Posts: 522
    Ah I see what you mean, that's an interesting way of looking at it. I'll have a think about this. Thanks.
  • hrsmediahrsmedia Member Posts: 522
    Working on V1.2.
    It's been suggested that I do the following:
    - Having a basic endless mode available from the start
    - New endless mode types to unlock
    - Making the tutorial levels shorter, and possibly all back to back at the beginning instead of having a practice level almost after each tutorial.

    Can anyone make any suggestions or tell me if they agree with the above?
  • iMuseiMuse Member Posts: 80
    I will as soon as i get to play it (promise). Been busy doing art all day, but I'll try it tonight.
  • hrsmediahrsmedia Member Posts: 522
    Thanks man, I appreciate it.
  • iMuseiMuse Member Posts: 80
    OK.. just got done playing up to lvl 22 and 10min of hyper. First, this game is awesome and an outstanding gamesalad production. well done sir! As for the 3 possible improvements you mention I would keep hyper locked until at least after the training levels cause it's brutal!

    New (less brutal) endless modes would be nice indeed. Before I forget, only glitch I ran into was getting stuck on the red ceiling if I jumped to early. :(

    Personal suggestion would be to keep hyper (or any new endless mode) loaded after failure with the score displayed in a popup and the option to go at it again without loading.

    Otherwise an excellent game! :)
  • hrsmediahrsmedia Member Posts: 522
    Thanks for your feedback, and I'm glad you enjoyed it.

    I am going to add an easier endless mode, and different ones. I will also change the restart for endless mode.
    How do you feel about the tutorial levels being all back to back, instead of as it is. Also being able to skip them?
  • iMuseiMuse Member Posts: 80
    The way you have it now is first 16 = training... your idea would be what, make it one session?

    (edit: just made it to the last 8.. this game is hardcore!)
  • hrsmediahrsmedia Member Posts: 522
    Well there are 10 training levels, but I broke them up by adding some levels in between. So I want to condense the training levels into 8 and have them all at the start one after another.
  • iMuseiMuse Member Posts: 80
    Yes that could work. I thought all of the first 16 were training as the game made a noticeable transition once I got to lvl 17.
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