Spelunkledunk© (GameSalad is Amazing)
forklift
Member Posts: 386
Just wanted to show off a humble game that I literally made in 5 hours (including making graphics and sound). I'm just so impressed with what can be done quickly in GameSalad, so a big thanks goes out to Gendai.
This game shows off the quality of free demos available here in the forums (JCFord's multiple layers of parallax, Orbz's rope, FireMapleGames' flashlight) so another big thanks goes out to everyone in the forum.
PS. I left out the player death, so you can see the parallax (when the player's flashlight mask falls too.)
This game shows off the quality of free demos available here in the forums (JCFord's multiple layers of parallax, Orbz's rope, FireMapleGames' flashlight) so another big thanks goes out to everyone in the forum.
PS. I left out the player death, so you can see the parallax (when the player's flashlight mask falls too.)
Comments
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Nice gameplay mechanics though...also like the darkness.
This looks awesome! Can't wait to play this for myself! Well done!
-- Yodapollo
I think I dreamt something like this where I was falling without end ....
You definitely have something there
What I've found is that the name of a game is really important.
Imagine someone trying to recommend this game to a friend at a party. Is the name easy to remember? Is it easy to spell?
Just some thoughts. Really liking the actual game though!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Seriously though, nice work! Looks amazing!
Maybe "Cave Panic", because while you are guaranteed to have 3 to 4 rocks to grab on the screen at once, they aren't always where you need them and it might just be the one rock whose brightness is turned down so its harder to see... hence, panic.
*edit* I kinda feel like Panic is already used a lot though...