How can I measure the processing and the memory usage for the iphone/ipod?
beatrage
Member Posts: 126
I´d like to know if everything that gamesalad runs in terms of processing and memory usage is accepted by the iphone and ipod hardwares!
for example if I create a game with the background all animated and particle effects on it (like a rain or snow stage) would it still run on iphone and ipod hardware?
How can I measure ( if there´s a tool ) the processing and memory usage of my games?
Or even if I create a mass animated game with 30FPS on gamesalad there would be no problem to iphone/ipod to handle it?
thank you for the support!!
for example if I create a game with the background all animated and particle effects on it (like a rain or snow stage) would it still run on iphone and ipod hardware?
How can I measure ( if there´s a tool ) the processing and memory usage of my games?
Or even if I create a mass animated game with 30FPS on gamesalad there would be no problem to iphone/ipod to handle it?
thank you for the support!!
Comments
Beatrage: How do you plan on simulating rain in your game? This is sort of a loaded question, but just wondering how you will be doing that
Thanks for the answer!
"Butterbean21"
you can create an actor to create a particle effect and fix it on the camera layer or create a diferent camera for that specific layer(a rain background)...so that....when your character starts walking/running the effect still will be there ! and please put the efffect above the screen(of course) and don´t exagerate on the quantity of particles displayed....because your game could start using too much processing!