The Adventures of Bluey and Pinky

laxking97laxking97 Member Posts: 114
edited November -1 in Announce Your Game!
Hi everyone! This is my first game and everyone I show seems to be liking it.

So here is the goal--- You can choose your character either Bluey or Pinky, and then you have to find all of the coins in each level. There are 3 coins in all of them. Some of them are hidden, some are out in the open, and some are just hard to get.

Here is a cheesy trailer I made because I was bored.



It had about eight levels but the file got corrupted so I had to start over from the beginning, (well sorta because it's made with Darren's template).

I have finished the menu and the first two levels.

Comments

  • DreamLabDreamLab Member Posts: 2,127
    Love the trailer and the game. But maybe just maybe you should change a LITTLE bit more of the art over. Overall can't wait for the game. Good luck.
    DL
  • laxking97laxking97 Member Posts: 114
    Oh and if you would like to bump the TouchArcade thread that would be nice. :)

    http://forums.toucharcade.com/showthread.php?t=81274
  • debugdesigndebugdesign Member Posts: 886
    Great trailer! but wow! you didn't change a thing! does it have more than one level or did you just publish the demo?
  • Cool trailer, was it made just using Imovie or did you use a different program?

    @Basseman "Art is included in the platform pack" So once he buys the template he can do what he wants with it.
  • butterbeanbutterbean Member Posts: 4,315
    Looks great, but looks exactly like the demo, and nothing new.

    Just as people suggested above, change up the background and graphics. Also, on the rotating block, you don't need the text on there, that was for the demo...
  • SparkyidrSparkyidr Member Posts: 2,033
    Sigh...... :o(

    iMove's trailer features, covering up a game with seemingly no features other than the "template" you paid for with a teeeny tiiiny extra bit of this and that maybe?

    makes me sad :(
  • laxking97laxking97 Member Posts: 114
    I know it was a WIP video. I changed a lot of the graphics and I'm planing on changing most of them. It actually is quite a bit different.
  • SparkyidrSparkyidr Member Posts: 2,033
    laxking97 said:
    I know it was a WIP video. I changed a lot of the graphics and I'm planing on changing most of them. It actually is quite a bit different.

    good save mate.

    that's good to know that it's just a vid of the wip :)
  • laxking97laxking97 Member Posts: 114
    I don't have much of a budget because I'm thirteen.

    My brother and I have done all of the graphics on our idevices.

    I didn't mention I was thirteen because on toucharcde people were getting ticked off because I mentioned it.
  • butterbeanbutterbean Member Posts: 4,315
    laxking97 said:
    I don't have much of a budget because I'm thirteen.

    My brother and I have done all of the graphics on our idevices.

    I didn't mention I was thirteen because on toucharcde people were getting ticked off because I mentioned it.

    Not having a budget doesn't excuse using a template as well as it's graphics and publishing it.

    There are so many resources out there, free graphics, free illustrator programs, and you can even hand drawn and scan your graphics into your computer and use those. The possibilities are endless really, and you don't have to spend a fortune to do it right.

    Also, the "I'm 13, or 14" and made a game, is great, but it gets old after awhile.

    There is clearly a lot of talent, and a lot of young talent, so people don't like hearing, "Hey I'm 13 and made a game" because the bottom line is, will I play your game or not? Is it good? I think the feeling is, when someone that age publishes a game, they expect kudos when it wasn't as polished as it could be or so on.

    So GL, and don't hesitate to ask for resources for graphics, and even if you have some cash to spare, you could make it so much better.

    Good luck to you :)
  • simo103simo103 Member, PRO Posts: 1,331
    hey laxking97 ... glad to see your showing interest in this craft. My son is 11 and we are trying this together. I have a few projects that are basically all his ideas that I help implement and a few I've now taken on my own. Some he just has as ad hoc on his iPod to show his friends and hopefully we will publish a few to the app store if they get good enough.

    Since this is a WIP and you only have a few levels done you have plenty of time to make it your own.

    If your having any trouble getting some graphics the way you want them bang me an email at simon (at) resqwest .net (note the .net part) or leave a post here and I'll see if I can help you out a bit. I also purchased Darren's platform template so also if you're having trouble changing some of the gameplay a bit let m eknow that as well.

    Good luck.
  • laxking97laxking97 Member Posts: 114
    butterbean said:
    Not having a budget doesn't excuse using a template as well as it's graphics and publishing it.

    First off, I am changing the graphics, Second, the video was a WIP video (not final graphics), Third, the graphics are INCLUDED in the template for you to use (which most of them I am not going to), Forth, the game is NOT just the template (why would I spend thirty-five+ hours on a template that I'm just going to publish?), and Fifth, I have changed it (I added waypoint-jump-on-head bad guys and other stuff).

    -I'm sorry, but what you said just ticked me off!

    "So GL, and don't hesitate to ask for resources for graphics..."
    -Thanks.
  • SparkyidrSparkyidr Member Posts: 2,033
    I think it's only fair that people here thought that you were just publishing the template, and using it's default graphics, because of the video you posted.

    You made the video look like a trailer for a game, and all the footage was template-tastic.

    That's all. No need to get ticked off.
    You have explained yourself, let's all move on, and I'm sure everyone here is looking forward to seeing what you have done with the template to turn it into a full game.

    Good luck with it all. We all feel your pain re: budgets and stuff, so no need to explain yourself.

    I think it's great these days that younger people such as yourself can get into producing and publishing games,
    It's very much like the early 1980's all over again in a way.
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