Drawing/Creating software.
Glynnister
Member Posts: 19
Anyone got any programs they would recommend to use to create characters, backgrounds, everything for a game.
preferably free, and on mac.
thanks.
preferably free, and on mac.
thanks.
Comments
Here's the link to the mac version:
http://www.gimp.org/macintosh/
Ace
ive always found it quite troublesome to work with when drawing.
Photoshop has a fairly steep learning curve but I do all my drawings on it ( check out the thread just under this called Ants Thread and the pictures I did on that were all done in Photoshop and I'm pretty sure you can get close if not spot on to that in GIMP).
Check YouTube for some tutorials on GIMP, I just had a quick look and found a few. In Photoshop, the best tool is the Pen Tool and GIMP has it but I think it's called the Path Tool or maybe it is called the Pen tool, not too sure. Check tutorials on this and try and master it.
Ace
Ace
what size do you draw in, because as im trying to do the artwork for an iphone game your drawing look massive.
do you just make them smaller when you put them into GS?
might be a completely absurd question, sorry.
I make a Photoshop file with all the characters big so I can use them easier if I need to have a bigger picture of the character for websites and stuff and then I create another file for game files. This project I resize all the images for exporting in to GS.
Ace
basically i have gotten pretty handy at the ipad app ArtStudio and i am wondering if i could do it on there, i want my game to have a slightly scribble-eqsue art style anyway.
I do make my backgrounds on the actual iphone/ipad size though. If you want it to be compatible with the iPhone 4 Retina display then the picture size wants to be 960x640 and tick Resolution Independence in GS. iPad screens are 1024x768.
It is a lot better easier on the phone's processor if you make a small picture and loop it using the tile function in GS.
Does that make sense?
Ace
as with the ipad.
by tile function you mean make something thats not 960x460 but it tiles it to make the backdrop?
Ace
what sizes would you recommend working in then?
thanks for all this by the way, you should do a youtube channel or something explaining all these essentials that gamesalad doesn't tell you.
Gamesalad has a slight problem with images to note as well, you need to do them at 72 dpi in .PNG format or else it imports the pictures funny and they look all screwed up. Also for some reason if your images pixel size isn't divisible by 2 then it uses a whole load more of processing power. So just make sure your images are 12x12 for example instead of 12x13.
There are videos done by tshirtbooth on YouTube (http://www.youtube.com/user/GameSaladCookbook) which I hear are really good although I've not got round to watching them yet.
Ace