Escape! Simplicity Intensified
dshoe
Member Posts: 62
My first iOS game is in the app store, Escape! Simplicity Intensified.
A random game testing your reflexes and speed. Drag the red square around to avoid all other shapes. Lasting for long periods of time gains you lives.
New levels and features to come including power ups.
http://itunes.apple.com/us/app/escape-simplicity-intensified/id411321725?mt=8
A random game testing your reflexes and speed. Drag the red square around to avoid all other shapes. Lasting for long periods of time gains you lives.
New levels and features to come including power ups.
http://itunes.apple.com/us/app/escape-simplicity-intensified/id411321725?mt=8
Comments
- Improved control system, you can now drag from anywhere on the screen to move the red square to avoid fingers being in the way
- Enemy spawning improved
- Removed unnecessary enemies
You can play the latest update here http://gamesalad.com/game/6830
As GamersRejoice mentioned, some graphics will help I think!
Also, when you have 1 life left, the count goes down to 0 if you're hit. If you're hit again, you die.
Most games usually kill you on your last life (1).
I'm very interested in how you did the 'drag from anywhere' stuff. Any pointers would be great!
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
For the movement you need four attributes
OldX
OldY
NewX
NewY
Hopefully most of you can understand pseudo code
if (TouchInside or TouchOutside) {
OldX = game.Touches.X
OldY = game.Touches.Y
Timer (every 0.025 seconds [will be playing with this variable for optimized performance]) {
NewX = (game.Touches.X - OldX)
NewY = (game.Touches.Y - OldY)
self.Position.X = self.Position.X + NewX
self.Position.Y = self.Position.Y + NewY
OldX = game.Touches.X
OldY = game.Touches.Y
}
}
EDIT:
sorry guys this forum wont recognize my proper code notation so it's all un-fancy but hopefully you can understand it. I uploaded a downloadable project with my drag anywhere to move example. http://gamesalad.com/game/6066
P.S. Is there any way to edit my original post? It seems this forum only allows editing for a certain period of time which I have never seen before. Kinda seems impractical.
Nice set of rules you have there. Thanks for sharing.
Yes the forum stops you editing a post after an hour I think.
Sort of good to keep things set in stone and a cleaner interface, but can be annoying when you want to change the very first post to sort of describe what the topic evolves into.
Game looks like it's coming along, graphics obviously be nice one day. But it makes sense to perfect the gameplay using block actors then tackle the graphics when ready. Good luck with it.
Top down view,
Your an Indiana jones style character, with a flaming torch in hand, your being attacked by bolders or snakes and you have to get out the way. Added visual coolness with a flickering light of the torch, maybe You can only see in te direction the character is facing. Maybe you have a gun to shoot the snakes. And you run out of ammo and can collect more ammo now and again when it rolls past you.
Cheers
Update 2:
- Introduced Pause functionality
- Changed lives system, now you die once you hit 0
- Player now has a two second immunity after being hit
New features include:
v1.1
- Improved control system, you can now drag from anywhere on the screen to move the red square to avoid fingers being in the way.
- Enemy spawning improved
- Removed unnecessary enemies
- Introduced Pause functionality
- Changed lives system, now you die once you hit 0
- Player now has a two second immunity after being hit
- Fixed small bugs
Linky link http://itunes.apple.com/us/app/escape-simplicity-intensified/id411321725?mt=8&ls=1
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