Alligator Food Now in the App Store! FREE
xarmian
Member Posts: 124
This is an exciting moment, as my first game Alligator Food has just been approved and arrived on the App Store. I welcome your reviews, critiques, feedback (positive and negative) as I work to refine my game development. Also, it contains iAds so if anyone could provide feedback on whether or not you're seeing them that would be great too.
This is a debut game and proof of concept, so there are already some things taken from the experience developing this game that have gone into the next, which is currently awaiting review. And concepts from that one that will inevitably go into the one following.
iTunes (web) Link: http://itunes.apple.com/us/app/alligator-food/id408656628?mt=8
Our website: http://www.socksfirstgames.com
Website Link for this game: http://www.socksfirstgames.com/?page_id=2
Pterodactyl Time, our next game: http://www.socksfirstgames.com/?page_id=20
This is a debut game and proof of concept, so there are already some things taken from the experience developing this game that have gone into the next, which is currently awaiting review. And concepts from that one that will inevitably go into the one following.
iTunes (web) Link: http://itunes.apple.com/us/app/alligator-food/id408656628?mt=8
Our website: http://www.socksfirstgames.com
Website Link for this game: http://www.socksfirstgames.com/?page_id=2
Pterodactyl Time, our next game: http://www.socksfirstgames.com/?page_id=20
Comments
Attributes:
game.Score - current game score as user is playing
game.finalGameScore - final game score after user finishes playing
game.wasHighscoreModded - boolean flag cleared at start of game and set to true after high score was processed/checked
1. When the game finishes, I change the current "finalGameScore" attribute to whatever the user's score was.
2. Also after game finishes, a sequence runs (taken from one of the tutorial/demo videos) to apply the high score (find which score, 1-5, it fits into and adjust them all, and save them to persistent storage).
3. As part of the high score check/save sequence, once one of the high scores is modified, I change the "wasHighScoreModded" attribute to true. The high score adjustment is wrapped in a rule that makes it only run is wasHighScoreModded = 0 so that keeps it from propagating to other scores.
4. Once a new game has started I reset the current score and the "finalGameScore", and I change the "wasHighScoreModded" attribute back to false.
I hope that helps..
you NEED better Graphics
and you should not use the default fonts in GS it looks bad if i saw those screenshots I would not buy the game
-Josh
magic, I agree the graphics are lacking. My goal with this one is mostly as a proof of concept, and my first few games will admittedly be lacking in graphics and (hopefully) gradually improving over time. I hadn't thought much about fonts I appreciate the comments.