Alligator Food Now in the App Store! FREE

xarmianxarmian Member Posts: 124
edited November -1 in Announce Your Game!
This is an exciting moment, as my first game Alligator Food has just been approved and arrived on the App Store. I welcome your reviews, critiques, feedback (positive and negative) as I work to refine my game development. Also, it contains iAds so if anyone could provide feedback on whether or not you're seeing them that would be great too.

This is a debut game and proof of concept, so there are already some things taken from the experience developing this game that have gone into the next, which is currently awaiting review. And concepts from that one that will inevitably go into the one following.

iTunes (web) Link: http://itunes.apple.com/us/app/alligator-food/id408656628?mt=8
Our website: http://www.socksfirstgames.com
Website Link for this game: http://www.socksfirstgames.com/?page_id=2
Pterodactyl Time, our next game: http://www.socksfirstgames.com/?page_id=20

Comments

  • whity7whity7 Member Posts: 58
    The game looks good. I have a development question. In a game of mine I am trying to show multiple high scores but the 2nd place score changes to the same thing and at the same time as 1st place.
  • xarmianxarmian Member Posts: 124
    I had that problem too.. I ended up creating several attributes to "track" whether the high score was processed. Here's a rundown of how it works:

    Attributes:
    game.Score - current game score as user is playing
    game.finalGameScore - final game score after user finishes playing
    game.wasHighscoreModded - boolean flag cleared at start of game and set to true after high score was processed/checked

    1. When the game finishes, I change the current "finalGameScore" attribute to whatever the user's score was.
    2. Also after game finishes, a sequence runs (taken from one of the tutorial/demo videos) to apply the high score (find which score, 1-5, it fits into and adjust them all, and save them to persistent storage).
    3. As part of the high score check/save sequence, once one of the high scores is modified, I change the "wasHighScoreModded" attribute to true. The high score adjustment is wrapped in a rule that makes it only run is wasHighScoreModded = 0 so that keeps it from propagating to other scores.
    4. Once a new game has started I reset the current score and the "finalGameScore", and I change the "wasHighScoreModded" attribute back to false.

    I hope that helps..
  • whity7whity7 Member Posts: 58
    Would it be possible to post the video link or pm it to me? And I'll go and download your and leave a review;
  • magic101himagic101hi Member Posts: 713
    Sorry if i sound harsh but...

    you NEED better Graphics
    and you should not use the default fonts in GS it looks bad if i saw those screenshots I would not buy the game

    -Josh
  • xarmianxarmian Member Posts: 124
    whity, actually it turns out it wasn't a demo video, it was a demo sample app in Gamesalad Creator (my memory eludes me often). Go into GameSalad Creator and filter for "score" and on the top row (3rd app) is "High Score DEMO" which is what I used as a starting point. I then added those pieces above to keep extra high scores from getting added accidentally (the biggest problem I had was when scenes changed) and that's what I use.

    magic, I agree the graphics are lacking. My goal with this one is mostly as a proof of concept, and my first few games will admittedly be lacking in graphics and (hopefully) gradually improving over time. I hadn't thought much about fonts I appreciate the comments.
  • whity7whity7 Member Posts: 58
    xarmian said:
    whity, actually it turns out it wasn't a demo video, it was a demo sample app in Gamesalad Creator (my memory eludes me often). Go into GameSalad Creator and filter for "score" and on the top row (3rd app) is "High Score DEMO" which is what I used as a starting point. I then added those pieces above to keep extra high scores from getting added accidentally (the biggest problem I had was when scenes changed) and that's what I use.

    magic, I agree the graphics are lacking. My goal with this one is mostly as a proof of concept, and my first few games will admittedly be lacking in graphics and (hopefully) gradually improving over time. I hadn't thought much about fonts I appreciate the comments.

    Thanks I'll try it out :)
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