Sound cuts out
allaboutiweb
Member Posts: 42
So I managed to get my background sounds made up and inserted them into the game. I have one sound that I want playing all of the time so as soon as the main game screen starts the sound starts in the background. It is set to loop and play to the end. The trouble is that there is a 1 second gap when the sound gets to the end of the loop and starts again, but when I listen to the sound out of GS it cuts straight it and out so there should be no gap.
Is this a common problem? I imported the sounds as MP3s and let GS do the conversion to ogg for me.
Is this a common problem? I imported the sounds as MP3s and let GS do the conversion to ogg for me.
Comments
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
The sound file has no pauses in it an cuts in and out at the start and end if I listen to it in an mp3 player. The sound wave also shows no quiet bits, it continues right to the end.
It's as if GS is rewinding the track before playing again.
No timers involved, I guess? Possibly it's because your sound is 30 seconds long or longer and you've brought it in as a sound rather than music? Possibly I guess. Clutching at straws now...
Try deleting the Play music Behavior as well as the music file, reimport the sound as a music file, add the Play music behaviour again and see if that does the trick...
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps