Mole in a Hole Now Available on the Appstore!

ChunkypixelsChunkypixels Member Posts: 1,114
edited November -1 in Announce Your Game!


Mole in a Hole is now available for download from the Appstore priced at 99c/59p.

http://itunes.apple.com/us/app/mole-in-a-hole/id392513460?mt=8

I have a limited number of promo codes available, so if you want one, email me at support@chunkypixels.co.uk and I'll send out as many as I can.

cheers :)
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Comments

  • juzcookjuzcook Member Posts: 259
    I just purchased this and will play it before I goto bed shortly :) One thing though, is your App title meant to appear as M**e in a Hole? That's how it came out on iTunes for me in the Aus store! Looking forward to giving it a try either way, looks extremely polished! Will leave a review tomorrow!
  • simo103simo103 Member, PRO Posts: 1,331
    just purchased it .. happy to support fellow GSers ... and it looks like a lot of effort (and skill) went into the design and gameplay. Well done.
  • ChunkypixelsChunkypixels Member Posts: 1,114
    @juzcook

    thanks for the support. Not sure what the M**e is all about...its displaying correctly on my downloaded version.

    I couldnt actually use the word Mole in my appstore description though, as the word seemed to be flagged as inappropriate and gave me a warning that my app might be rejected if i kept it in.... so I had to remove the word and just reword the description a little.

    So maybe its something to do with that.... does Mole have some dodgy connotations in Australia?

    Very strange :)
  • juzcookjuzcook Member Posts: 259
    That's what I was thinking on the off-chance it was deliberate! Can't wait to give it a go, great job!!

    Juz
  • johanclevejohancleve Member Posts: 24
    Really Nice!!! Cool!
  • gazjmgazjm Member Posts: 578
    I'll download when I get home tonight! I'll leave a review also! Looks cool!
  • quantumsheepquantumsheep Member Posts: 8,188
    Bought it earlier - nicely presented, beautiful graphics and a fun little game!

    I found I had some difficulty on the off - the actual pulling back from the mole to shoot mechanic was a little twitchy for me at first.

    Also, the 'shot on radar' would certainly be helpful, especially now I've actually played it!

    Those are minor concerns though, and it runs brilliantly on my 3GS.

    Congrats on another release!

    QS :D

    P.S. - tried to leave a review on itunes but was told 'customer reviews are unavailable right now' - will try again later!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • UtopianGamesUtopianGames Member Posts: 5,692
    This looks stunning! I'm really impressed with the mini map and overall quality....fantastic, and one of the best GS games i have seen.

    Darren.
  • ChunkypixelsChunkypixels Member Posts: 1,114
    Thats great feedback... especially coming from you Darren. Thanks...
  • POMPOM Member Posts: 2,599
    I have 3 word for you..... "WOOOOOWWWW THIS IS AMAZING!!!"

    EDIT:

    Actually thats 4 words ;)
  • gazjmgazjm Member Posts: 578
    Just left a review on the UK store, should appear soon! Great game!
  • juzcookjuzcook Member Posts: 259
    I think I found a glitch! My score is 65,000 and the second course hasn't unlocked. It also took a score of 60,250 to unlock level 10. Having a blast with it though man. You've incorporated some of the more advanced gs techniques!
  • ChunkypixelsChunkypixels Member Posts: 1,114
    @juzcook

    Gah.... that sounds like a proper bug/glitch. I'll give it some more testing on that... and slap my brother about a bit for letting it slip through.

    What device are you running it on.... if you dont mind, and wouldnt be too upset about losing your current scores could you reset the scores and see if it happens again?

    Ive got an update in the works anyway, so If i can track down that issue i should be able to get it fixed and out into the wild relatively quickly...
  • SaveDaveSaveDave Member Posts: 140
    Top game man, really impressed.
    Just a quick question though...
    How did you do the shadow of the main actor and for the spinning walls?
    I can't work it out!!!!

    Thanks
  • ChunkypixelsChunkypixels Member Posts: 1,114
    The shadows for the main character and spinning walls are seperate actors constrained to the X,Y position and rotation of the relevant actor above them... depending on if they need to rotate or not.
  • LAdrianLAdrian Member Posts: 237
    Hi Chunkypixels,
    I just bought the game and I'll leave a review as soon as I have some time to play a little.
    It looks great anyway!
  • expired_012expired_012 Member Posts: 1,802
    Wow, what a great game this is! I am loving it so far. Will review now :)
  • SparkyidrSparkyidr Member Posts: 2,033
    just bought it...
    so far.....so awesome

    really well made.
  • simo103simo103 Member, PRO Posts: 1,331
    Hi Chunkypixels .... lovin the game so far ... since your working on an update could I request something? I believe the zoom out is centered on the which sometimes shows a lot of surrounding area but does show the whole course which I found myself wanting to see (even though there is the mini view).

    Could the camera pan out to be centered on the center of the course or could we swipe to view the whole course in panned out view? Of course this is coming from someone who has no clue how hard that might be but I wanted to offer it up in case you think it would make the game better also.
  • simo103simo103 Member, PRO Posts: 1,331
    simo103 said:
    Hi Chunkypixels .... lovin the game so far ... since your working on an update could I request something? I believe the zoom out is centered on the character which sometimes shows a lot of surrounding area but doesn't show the whole course which I found myself wanting to see (even though there is the mini view).

    Could the camera pan out to be centered on the center of the course or could we swipe to view the whole course in panned out view? Of course this is coming from someone who has no clue how hard that might be but I wanted to offer it up in case you think it would make the game better also.

  • SparkyidrSparkyidr Member Posts: 2,033
    +1 for the zoom

    or for some way to scroll around the course for a look before you take a shot
  • ChunkypixelsChunkypixels Member Posts: 1,114
    hi Simo103...

    My wife actually suggested the same thing...and looking at it, yup, its something I'll look into.

    Currently when it zooms out, it centres on the Mole, and only zooms out to a certain distance. Either i need to simply make it zoom out further, so it shows the entire level, or I need to calculate a point midway between the Mole and the Hole and make the zoom centre on that point.

    I'll probably tweak the system to do both...

    I should probably look at doing some sort of player controlled scrolling around whilst not in zoom too, so it makes it easier to work out shots that are off camera...

    But yup... its great getting feedback, as after a while, you get a little too encapsulated in your own project, and dont pick up on things that could be improved or done differently.

    I plan to do quite a few updates for Mole in a Hole, to add new episodes and game mechanics, and flesh it out into a much larger game than it currently is...so there should be plenty of opportunity to tweak or change things as gameplay feedback filters in... :)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi Chunkypixels; Such a good game on a lot of counts! Will you be making an iPad version, do you think?

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • ChunkypixelsChunkypixels Member Posts: 1,114
    iPad version for definate...yup.

    Probably not until after Christmas though.

    From tests, I think the game will play much nicer on the iPad, due to the larger, squarer screen... I can show more of the gameplay area before needing to zoom out.

    The single device type also means I'll be able to add more to the levels without the risk of killing older devices.

    The levels convert easily to iPad, so its mostly Options screens and interface that will take the most tweaking and rework for the iPad version. I'd like to have an additional 2-3 Episodes built for inclusion in the iPad version too, which can then be added to the iphone version shortly after.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    THat's good news. I really do look forward to buying the Mole In The Hole iPad version. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • jessicaleahyjessicaleahy Member Posts: 144
    Same here. I think this is a game that I would really love to play. Great job!:)
  • UtopianGamesUtopianGames Member Posts: 5,692
    You will have to teach me how you made that mini map, pure genius :)

    Darren.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I would love to see some form of demo on how to make a mini map :-)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    I'll second that. I mean third that. :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • juzcookjuzcook Member Posts: 259
    hey chunky, just left my review on the aus app store. i'll delete my game and start again to see if it still has any problems with unlocking the second section and let you know the outcome!
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