Mole in a Hole (submitted to Apple for review)
Chunkypixels
Member Posts: 1,114
Hi...
I'd just like to announce Mole in a Hole, my new game for iPhone and iPod Touch.
Its waiting for review, and should hopefully be on the Appstore in a couple of weeks, just in time for Christmas!
The game is basically a cross between mini-putt golf and pinball, with a cute character theme, and initially comes with 30 levels, set across 3 episodes, with more planned for future updates....
Any feedback would be appreciated. Thanks
I'd just like to announce Mole in a Hole, my new game for iPhone and iPod Touch.
Its waiting for review, and should hopefully be on the Appstore in a couple of weeks, just in time for Christmas!
The game is basically a cross between mini-putt golf and pinball, with a cute character theme, and initially comes with 30 levels, set across 3 episodes, with more planned for future updates....
Any feedback would be appreciated. Thanks
Comments
Originally started out from playing with Codemonkeys pool table tutorial/demo, which then evolved into a golf game. I decided to ditch the golf game once it was apparent there was going to be no online leaderboards in Gamesalad for the forseeable future, and decided to make it more of a fun game that would appeal more to a casual audience.
So its gone through quite an evolution, but its interesting to look at the original Codemonkey pool table demo to see how far its come....
...and maybe...some day...I'll still get to use my more serious Golf game version, if we ever get access to online leaderboards!
Check out FireMapleGames demos, linked from his portfolio on his GameSalad page... hes got some very good, and very useful demos that will help you understand and work out how to do all sorts of professional looking bits and bobs.
so cheers to CodeMonkey, FMG, Orbz, TshirtBooth and anyone else whose tutorials/demos came in useful. Things become a lot clearer and easier to get your head around when you have instructional templates to work with, and learn from
Ive got some contract work to catch up on, which is going to keep me busy for a few weeks... but yup..definately an iPad version is on the schedule. I'll probably be looking at doing it over the christmas period.
From early tests the game plays well as an iPad version.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Awesome work man, awesome.
I'm waiting for it too
Quality game
Thanks
I started a thread over on Touch Arcade, so any posts over there to help build momentum and interest would be greatly appreciated.
http://forums.toucharcade.com/showthread.php?t=75454
@beefy_clyro ...I sent you an email, hope I can be of help.
Care to repay the favor? http://forums.toucharcade.com/showthread.php?p=1450132#post1450132
I'm still making my first games with GS so its encouraging to see good quality stuff being produced with it.
Well done mate
Im assuming its due to a huge influx of submissions trying to get in before the Christmas shutdown.
So yup...with any luck, Mole in a Hole could be available and on the appstore by the weekend.
If anyone is interested in a promo code for it, once its out, if you could email me at support@chunkypixels.co.uk I'll get as many out to people as I can.
I'd prefer to organise promo codes this way so that I can keep track of them, and know where theyre going.
thanks...
I expected the wait for review to be much longer, so put my release date to next thursday... so getting it out sooner will hopefully be helpful in maybe gaining some traction before the christmas break....
But have you seen the release schedule for today/tomorrow.... its huge, with some massive titles all coming out at the same time. Its going to be a brutal time to hit the store...
The charts are going to take a hammering over the next few days, and I think its going to be a hard time to get noticed for us indies...
Although I guess looking at next weeks announced/scheduled releases, its not gonna be getting any easier now either. At least Aralons finally due out though....
Mostly from tracking TouchArcade, Pocketgamer.co.uk and a few other websites. Theyve started doing a weekly Thursday release thing... as most of the big companies EA, Gameloft etc seem to have done some research and figured that releasing apps on Thursday is the best day of the week to gain the best sales traction.
They announce release dates for a lot of games too, as for many of the bigger publisher games, theyre heavily tied into marketting, so know exactly what date theyre due to release on... compared to most indies who just release as soon as the game is approved.
So later tonight/tomorrow morning the following are hitting the Appstore:
Infinity Blade
Dungeon Hunter 2
Dead Rising Mobile
PuzzleQuest 2
Illusia
Pirates vs Ninjas vs Zombies vs Pandas
Eternal Legacy
Next week Aralon, World of Goo and Nova2 are announced/expected to be amongst the big releases.
Next week is also the last chance to get the big Featured slots before the christmas shutdown...so a lot of publishers/devs are releasing their titles this week in the hope of getting a Feature that theyre then locked into over the busiest period of the year.
And also, if you release next week but if it were accepted today, won't the release date still show as todays date?
Sorry for my weird questions, just a bit confused right now
you were right... app status has just changed from In Review to Processing for Appstore... so its looking like its a 5 day approval...
...thats got to be one of the quickest Ive ever heard of. Not sure it says much for how well they can be testing the apps though if theyre tested and approved within half a day, but hey ho....who am I to say
One tiny thing, I absolutely love the radar (and it may be by design, so forgive me!) but wouldn't it be helpful to have your shot direction visible on that (as it seems you have to zoom in to take a shot?).
Best of luck with it - as I said, looks amazingly good!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I'll look at adding that in the first update
I'd considered adding tiny stars to the mini-map too, but wanted to keep it running at a reasonable speed on the older devices, so just did the ball and major obstacles displayed on the mini-map for now.
My email : zackonmac @ gmail.com
Thanks!