Space Fortress - just released, free game!
rickdal
Member Posts: 30
Space Fortress - free game!
http://itunes.apple.com/us/app/space-fortress/id406004611?mt=8
Hey All,
I have been lurking here on the forums for quite awhile working on a "test game" using Gamesalad. Anyway, I just had the game released on the app store. It is basically a remake of the old arcade game Star Castle. Its funny because I didnt realize until I was almost done with the game that a similar game was made with Gamesalad called Star Keep, I think.
I think the game is ok, pretty simple and not too buggy. I think the control of the ship feels good. I like the fact that you can "slide or roll" your thumb back and forth on the turn controls and it works as you would expect (meaning that it handles hitting two turn buttons at once). Also, something that might be interesting to some folks here is a work around that I found for having the screen wrap without going all the way to the bottom of the screen. Kind of hard to explain, but I wanted to have dedicated control buttons that were not in the play field, but I still wanted the player ship to be able to wrap from top to bottom when it crosses the threshold where the buttons are located. The workaround itself involved having the whole game upside down, which is kind of funny.
Anyway, would be cool to have some feedback, if you are able.
NOTE: game requires 3GS or higher to operate.
Thanks in advance,
Rick
http://itunes.apple.com/us/app/space-fortress/id406004611?mt=8
Hey All,
I have been lurking here on the forums for quite awhile working on a "test game" using Gamesalad. Anyway, I just had the game released on the app store. It is basically a remake of the old arcade game Star Castle. Its funny because I didnt realize until I was almost done with the game that a similar game was made with Gamesalad called Star Keep, I think.
I think the game is ok, pretty simple and not too buggy. I think the control of the ship feels good. I like the fact that you can "slide or roll" your thumb back and forth on the turn controls and it works as you would expect (meaning that it handles hitting two turn buttons at once). Also, something that might be interesting to some folks here is a work around that I found for having the screen wrap without going all the way to the bottom of the screen. Kind of hard to explain, but I wanted to have dedicated control buttons that were not in the play field, but I still wanted the player ship to be able to wrap from top to bottom when it crosses the threshold where the buttons are located. The workaround itself involved having the whole game upside down, which is kind of funny.
Anyway, would be cool to have some feedback, if you are able.
NOTE: game requires 3GS or higher to operate.
Thanks in advance,
Rick
Comments
i guess I will check that out when my wife gets home. Strange that the testers at apple never found that or that if they did, they didnt "kick" the app back. I am used to much more harsh treatment of bugs on console games, i guess.
And I have to say - the presentation in the game is awesome - especially the menu screens - congrats!
I recognised the in-game graphics from Tyrian I think - Dan Cook put them up a while ago for free, and they are excellent. Really suit the game.
The only issue I have, and it's a minor quibble really, is that the fire button should really be on the far right of the screen, instead of the thrust. If you swapped those two buttons around, I think it would make a huge difference.
Still - looks great - classic gameplay - presented beautifully! And all for free! Sincere congrats and props to you, sir!
QS
P.s - I put a link to your game in your original post - hope you don't mind!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
thanks for adding the link and you are right, I used the Tyrion graphics for the ingame stuff. I have toyed with having the fire and thrust buttons switched and different people like either way, considering adding an option to flip the buttons, but not sure how much more work I want to put into it, sort of want to work on something else.
Speaking of Dan Cook, I actually used to work and am friends with the guy that did the coding for Dan's Kindle game Tripe Crown, small world in game development, I guess...
By the way, I am also considering upping the initial difficulty of the game. I have difficulty levels that you can select, but lets face it, most people wont change the initial settings and since the game is really basic and free, it might be better to have it initially more challenging. It gets challenging eventually, but the ramp up might be a little too slow, what do you think?
Also, I know you are continuing to make more games and if you liked the Menu screens and in game HUD art, I can send you contact info for the artist that I used. I used to work with him and he is currently looking for projects to work on. If interested, send me an email at rick_email at yahoo dot com
Rick
I'll certainly be in contact with your colleague - you can never know too many artists!
RE: the fire button - in most iphone games, the fire button is on the far right of the screen. I find it's just easier to get to (you don't have to look down at the screen to see where it is - it's just 'there' on the end!).
Good luck with the game - it's better than a whole lot of paid games, believe me!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If I just knew who he is...
All in all great game. Can't believe you keep that free..
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I think the new version when aaproved might be worthy of bugging review sites about. Then hopefully make a "real" game that can make some money..,
thanks for the feedback all...
Rick