Publishing Tutorial

msonesmsones Inactive, Chef Emeritus Posts: 75
Hey everyone!

We've got a new publishing tutorial video up in the brand-new youtube channel "GameSalad Cookbook". Many more coming soon!

Publishing Tutorial:

New Cookbook Channel: http://www.youtube.com/user/GameSaladCookbook?feature=mhum

Comments

  • Izy438Izy438 Member Posts: 1
    When I'm in the last stage and choose a new file, it quits. WHY??
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    your provision profile is prob no good. go to xcode delete it and reinstall. also could be your certificates are messed up. look in keychain access and make sure you only have one developer and one distribution certificate. and only those two.
  • crazyfishdevcrazyfishdev Member Posts: 283
    Do you need a provisioner profile to use you iphone game? Because you need to pay for a provisioner account.
  • I have a question. How do you link your Apple account to your GS account? Like, how does GS know where to deposit your earnings?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    daniel.robert.campbell said:
    I have a question. How do you link your Apple account to your GS account? Like, how does GS know where to deposit your earnings?

    gs has nothing to do with your apple account, besides code signing the app package. You add a new app in itunes connect then use application loader to load to itunes. ANd then apple takes care of the rest and every month will direct doposit your earnings into the bank account you have linked to your itunes connect account as long as you made more then 150 threw that month.
  • Interesting. Thanks for the info! :-)

    Is there a tutorial somewhere that outlines how to submit it to apple?
  • Alright, now I'm having a completely new problem. I think this one might be GS's though.

    I go through the whole publish process, I accept the terms and upload. When it asks me where to save the file, I pick a folder and hit "Choose". Then...nothing. It just goes right back to the confirmation screen. Any tips?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    --Test publishing with the blank template to make sure a small project can go through and that your provisioning profiles are valid. There may be a problem when your game is being code signed.
    --Check in your Keychain Access that you only have one developer and one distribution profile. More than one can cause an ambiguous error. Check the 'login' AND 'System' keychains.
  • The one I just made, the distribution one, says "A valid signing identity matching this profile could not be found in your keychain". On my keychain there is a certificate that says, "This Certificate is not trusted".

    This sh^& is getting bonkers. I'm really at my wits end. :,-(
  • I greatly appreciate all the help fellas. Please know that I am not trying to be difficult. I've just been working on this game for a long time and really want to see it submitted and be done with it.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    did u download your wwdr certificate or whatever its called? youll see a link under where your certificates are that says if you not havent already downmload your wwdr here. You need that as well as distriibution profile and provisioning profile
  • I think that may have done the trick. I had done all that before, but for some odd reason it did not work the first time. I just deleted the certificate that was not trusted, then went through the process again. It worked this time.

    Thanks a ton for all the help guys. I owe ya one.
  • CabacoCabaco Member Posts: 414
    When Im posting the App with Application Loader it says that the application failed codesign verification. HELP!
  • QbAnYtOQbAnYtO Member Posts: 523
    yea i'm stuck there too. i was told to make a new provisioning profile.. lets see how this goes.. :/
  • icehippieicehippie Member Posts: 7
    How does it get one the app store/how do i get it on the app store?
  • iTouchGameriTouchGamer Member Posts: 681
    Ok guys, right now I feel like the stupidest person in the world! lol, and I know this is gonna sound stupid and all, but I'm still having trouble with the message "Could not code sign because there is no developer identity matching the selected provisioning profile."

    If someone could please give me detailed instructions on how to fix this, that would be great. I have tried everything in this topic and nothing has worked. I'm not sure if I made something wrong or not, but any help would be great.
  • iTouchGameriTouchGamer Member Posts: 681
    EDIT: I got it
  • HadiDaManHadiDaMan Member Posts: 115
    GOOD
  • StormtrixStormtrix Member Posts: 256
    err.. could use some help. Just trying to update my app and getting this error when using the Application Loader.

    This bundle is invalid. The key UIRequiredDeviceCapabilities in the Info.plist may not contain values that
    would prevent this application from running on devices that were supported by previous versions.

    App on iTunes is v1.1 and was published many months ago for armv6/7 default selection
    Now i'm updating as v2.0 (pressed enter in GS publish on 2.0) and selected armv7 and 4.0 iOS this time around
    because i really just want it to run on newer devices and os...
    renewed the distribution certificate today and opened it up in xCode.. that's about it..
    well taking GS published file and disty file and compressing them into a .zip for the application loader.

    help?
  • liamoliamo Member Posts: 191
    The Corona tutorial on how to do this is really good, I used them.
  • hugo1005hugo1005 Member Posts: 1
    when i try to save and hit choose it says 'null already exists do you want to replace it', if you say cancel it doesn't publish and when you hit replace it comes up with 'pro[ety list invalid for format'
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    when i press iPhone publish this comes up:(NSXMLParserErrorDomain error 9.) what does this been and how dpi fix it, it happens with all of my apps?
  • arcticsunrisearcticsunrise Member Posts: 159
    Hey guys i got the .app after publishing through GS and then put it into my itunes no problem and it all works fine.

    I created an ad-hoc provisiong certifcate/profile and downloaded it - it is a .mobileprovision at the end.

    I sent this file and the .app to my wifes machine so she could try it on her ipad but it didnt work

    Do i need to specify the testers devices for it to work first?
  • arcticsunrisearcticsunrise Member Posts: 159
    Thanks so much TSB - ive added her device under itunes connect - recreated the profile for the app which now includes her device ticked.

    However - i dropped the mobileproivion onto her itunes and it seemed to go in fine. Then i tried the whole .app (her machine is windows not a mac) and it said the signer is not valid

    Any ideas?

    Ashley
  • arcticsunrisearcticsunrise Member Posts: 159
    OK i got it to work - i redid the 'publish' in gamesalad and this time picked the correct adhoc provisioning profile from the prof profile list and i got a different end screen from usual from gamesalad with 2 options - create a zip to email and test on my device. emailed the zip to the wife and she unzipped and dragged the .app folder into itunes and it worked!!

    YAAAAY
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    LeonardDeveloper said:
    when i press iPhone publish this comes up:(NSXMLParserErrorDomain error 9.) what does this been and how dpi fix it, it happens with all of my apps?

  • Elite0900Elite0900 Member Posts: 9
    Okay I've done this.... But does that mean that it will actually go to Apple for review? and if so when they decide its okay, does it automatically go to the AppStore?
  • Elite0900Elite0900 Member Posts: 9
    Okay I've done this.... But does that mean that it will actually go to Apple for review? and if so when they decide its okay, does it automatically go to the AppStore?
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