JUZ - Gravity Based Platformer! [Coming Soon]
juzcook
Member Posts: 259
Hey guys, just tidying up the loose ends on my major project. This has taken almost 3 full months of work, and all my spare time outside of my day job and my band. Here's a description to help you better understand the game!
You play as Juz, and need to find all 8 missing guitar picks in each stage, while trying to reach the exit as fast as possible. Sounds easy... until you realise the level wraps on itself, and that you need to change gravity to reach alot of them.
Along your way you'll encounter some foes... Emo Kids, Record Label Executives, Skaters, Punks and Hippies. Each world has a theme (as you'll see in the video), with various other items throughout the game that make exploring each level just a bit more interesting!
There's also a hidden powerup in each world that will help you to collect some of the picks you either can't reach, AND help you beat some levels with faster times. Collecting the picks quickly will give you a 1-3 star rating, which will further unlock more levels.
I plan on uploading this in the next few days, so long as it doesn't get rejected. I'm just a bit worried about the 0.9 crash after the splash page!
Also, please bump my TA thread if you could
http://forums.toucharcade.com/showthread.php?p=1442047#post1442047
You play as Juz, and need to find all 8 missing guitar picks in each stage, while trying to reach the exit as fast as possible. Sounds easy... until you realise the level wraps on itself, and that you need to change gravity to reach alot of them.
Along your way you'll encounter some foes... Emo Kids, Record Label Executives, Skaters, Punks and Hippies. Each world has a theme (as you'll see in the video), with various other items throughout the game that make exploring each level just a bit more interesting!
There's also a hidden powerup in each world that will help you to collect some of the picks you either can't reach, AND help you beat some levels with faster times. Collecting the picks quickly will give you a 1-3 star rating, which will further unlock more levels.
I plan on uploading this in the next few days, so long as it doesn't get rejected. I'm just a bit worried about the 0.9 crash after the splash page!
Also, please bump my TA thread if you could
http://forums.toucharcade.com/showthread.php?p=1442047#post1442047
Comments
looking forward to playing this one, looks like a lot of fun.
Good luck!
-Josh
I did all the pixel art myself, but the splash page I got Syd's help with! (http://gamesalad.com/forums/topic.php?id=11310)
@magic101hi
I used Screenflow, but it seemed to make my game look a bit jumpy when it actually runs great!
Thanks guys!
-josh
http://photobucket.com/image/*Double+Facepalm*+/das_Apo/bla/Double_FacePalm.jpg
-Josh
@revster
I make all my music with Easy Beat. It's a midi program I've used for about 10 years and it even exports to Garageband
@Sunny_1etha1
Yup it's all GS!
@fmg
Thanks heaps!
Personally I'm not a huge fan of the really big controls but other than that, I love it.
Very impressed, Juz - this deserves to do very very well!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
@whity7
When the screen flips, unfortunately you have to spin your iPhone around. I DID have a workaround for this where the camera rotated, but the coordinates for other touches were affected (like using powerups on bad guys and destroying walls by touch). In the end it doesn't make too much of a difference. I've had multiple people test it and I had a hard time getting my phone back!
@RH
The buttons might look big on the screenshots, but when you're playing your fingers cover them completely, and makes them much easier to hit. I guess I could have a blank area around the button if I made them smaller though.
@TwistedMech
A demo would be cool, but because I haven't got the camera rotating, when playing on the roof with the screen upside down you'll get a headache :P
I've finished off the iTunes screenshots now and I'm about to submit this to Apple! Feels good to finally have it ready!
Anyone care to help me bump?
http://forums.toucharcade.com/showthread.php?p=1442047#post1442047
GOOD LUCK!!
To try and boost sales I've made my first game free for one week (Juzzies - http://gamesalad.com/forums/topic.php?id=13817). I've also sent in an update for Juzzies to add a splash screen advertising the new one to try and help it sell (with other little fixes). After it's first 12 hours of being free it's had over 1000 downloads!
If all goes well I'm hoping for this game to be available sometime next week (will be available for 99c). I'll start a new thread when it drops! Thanks for the support everyone!
I'd be temped to change the music too so it fits in more with that rock/alternative theme. Parodies of classic songs (with altered melodies so as not to infringe on copyright of course) in an 8 bit sound design could work?
Good to see its possible to make a proper 2D platformer in GS so well done for that.
I'm expecting this to go in review by the end of the week, I hope I'm not wrong. And I just found a couple spelling/grammar errors in the tutorial which made my heart sink >< I'll be sending in an update as soon as it drops to clean that up, as well as a couple other small adjustments.
Depending on sales I'll also be teaming up with some experienced pixel artists and spending a bit of money on my next platformer project
Just looked at your jump sample template. Does the game use a modified or different set of rules? (the jump in the vid you posted looks smoother)