A few quick questions
Eastbound
Member, BASIC Posts: 1,074
Hello everyone! I already write apps in the iPhone SDK and xCode, but this program caught my eye and I have a few questions:
1) Can the program handle making games with quite a few objects on screen at once and maintain a steady framerate? I ask because the only game I have played made with this program was Flutterby; and it was insanely slow and the controls were pretty bad.
2) I realize the whole draw of this program is that coding ability isn't required, but I can code and think I could be more efficient if there were a way to do so. How do you guys make an AI otherwise?
3) Is the "Made with Game Salad" screen mandatory or was that just for Flutterby?
1) Can the program handle making games with quite a few objects on screen at once and maintain a steady framerate? I ask because the only game I have played made with this program was Flutterby; and it was insanely slow and the controls were pretty bad.
2) I realize the whole draw of this program is that coding ability isn't required, but I can code and think I could be more efficient if there were a way to do so. How do you guys make an AI otherwise?
3) Is the "Made with Game Salad" screen mandatory or was that just for Flutterby?
Comments
4) Is it possible to upgrade an express account to a pro?
5) So programming an effective AI for say, a top down shooter is out of the question?
And I should've been more clear: can a Game Salad app on the iPhone run a significant number of objects at once? Like a 2D shooter with 50+ bullets on screen.