Adhoc in 0.9.0
SingleSparq
Member Posts: 1,339
So can we do Adhocs versions in 0.9.0? Do I just go through the same process as publishing using my adhoc Certificate?
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I have my App ID (which works obviously since I use the viewer all the time) I also created a new provisioning profile instead of my standard ones I use for the viewer. This profile is a distribution profile and "ad hoc" is selected instead of "app store". I have it use my main App ID (same one I use for the viewer) and all the devices I use are selected.
I install the new provisioning profile to one of the devices which I'm testing on (in this case, the iPhone 3G), everything is green and is fully installed on the device.
I go on GameSalad and publish the game, for provisioning profile I select my new ad hoc profile that I created, GS does its magic, uploads and is signing. It asks for a save location for the file then I get a pop-up after asking if I want to allow "<key>" in my keychain which I allow (if I deny it cancels the process), it asks this twice. After some thinking I get an message "Cocoa error 13"