Yeah it does I recently released my first game and even though it's only made like $6 dollars to date I told my wife that I'm happy I actually followed through with the idea and it actually got approved by Apple. I'm hoping with the added music and more facts that the game will do a little better. Heres a link: http://itunes.apple.com/us/app/bottle-cap-facts/id396351704?mt=8
The biggest issue I had with this game is that when you are zoomed in or out in GS the touch coordinates are all off. This is easy to account for with static things like HUD buttons, but I was unable to figure it out for things like the slingshot mechanism that also has a half circle constrain in place. Just couldn't wrap my brain around it.
I hope that in the future this can be addressed as zooming in and out is a really nice feature.
goliath said: Great job!! Any way we could get a template??
Here's the problem. (And I am being very sincere about this). This started as an iPad game that was going to be called "CatAHHHHHPault" in which you lunch cats at catnip. At the time I had it all on one iPAd screen. Then I used a demo on camera scrolling and added that. Then I added zooming. Then these two things caused all sorts of problems for the slingshot mechanism and required a bunch of workarounds. Then I added Joe's circle constrain. this was great but then I had other issues and decided that constraining to half cricle would be ideal which I was able to figure out on my own by modifying Joe's code. What I now have hardly makes since to me and it still misfires occasionally (you have to tap the zombie an extra time to get the slingshot to fire). This doesn't happen often and it does not seem to happen as a result of anything the user does. I just think it is a glitch that happend maybe 5% or less of the time. Long story short - I could post it as a template and it would make almost no sense to anyone as it is hard for even me to make sense out of it because it has had so many workarounds added to it.
I do have a demo on my wall called "arrow demo" or something like that. It shows you how to do the simple sling shot part of it.
Then just constrain each rubberband's width using magnitude and angle use VectorToAngle.
Thanks, guys. I don't want people getting too excited about this one. I think if I set the bar low maybe I can get over it, but don't expect an exact angry birds clone. The zoom is what did me in. I think if I were to do it over again I would make all of the actors smaller and get rid of zoom. But I wanted to get it out in time for Halloween.
The game I am actually more excited about is Addicted...HD.
I could use some support on that one in the form of promo code DLs (I think it is pretty great).
scitunes said: Here's the problem. (And I am being very sincere about this). This started as an iPad game that was going to be called "CatAHHHHHPault" in which you lunch cats at catnip. At the time I had it all on one iPAd screen. Then I used a demo on camera scrolling and added that. Then I added zooming. Then these two things caused all sorts of problems for the slingshot mechanism and required a bunch of workarounds. Then I added Joe's circle constrain. this was great but then I had other issues and decided that constraining to half cricle would be ideal which I was able to figure out on my own by modifying Joe's code. What I now have hardly makes since to me and it still misfires occasionally (you have to tap the zombie an extra time to get the slingshot to fire). This doesn't happen often and it does not seem to happen as a result of anything the user does. I just think it is a glitch that happend maybe 5% or less of the time. Long story short - I could post it as a template and it would make almost no sense to anyone as it is hard for even me to make sense out of it because it has had so many workarounds added to it.
I do have a demo on my wall called "arrow demo" or something like that. It shows you how to do the simple sling shot part of it.
Then just constrain each rubberband's width using magnitude and angle use VectorToAngle.
That should get you started.
if you wanted the game to become CatAHHHHHPault you should have just made a halloween edition
Comments
John
(good catch!)
prediction: This will be your most successful game to date.
Good luck, and keep us posted!
releasing a game must feel great!
I hope that in the future this can be addressed as zooming in and out is a really nice feature.
I do have a demo on my wall called "arrow demo" or something like that. It shows you how to do the simple sling shot part of it.
Then just constrain each rubberband's width using magnitude and angle use VectorToAngle.
That should get you started.
I'll check out the arrow demo
Darren.
The game I am actually more excited about is Addicted...HD.
I could use some support on that one in the form of promo code DLs (I think it is pretty great).
Promo codes in this thread:
http://gamesalad.com/forums/topic.php?id=12161
Thanks!
Here it is:
http://itunes.apple.com/us/app/angry-zombie-launch/id396945347?mt=8
Email me at dan at scitunes dot com for a promo
The lite version was just approved as well! Hopefully the timing will be good. We'll see...