Whats so good about corona?

BramHoddssdBramHoddssd Member Posts: 414
Whats so good about corona? Doesn't it involve lots of complicated coding and stuff?

Comments

  • jstrahanjstrahan Member Posts: 498
    Don't know but looking forward to learning
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Yes, you need to learn to code and there is no GUI to speak of. Not really an alternative to GS at this stage... unless you're willing to learn to learn Lua!
  • iDeveloperiDeveloper Member Posts: 441
    Well, Corona gives you FULL control of your app and from what I have heard, no performance issues.

    Also, IMO, the coding doesn't look that hard. In fact, you only need one line of code to load a image, and only a few lines to do physics.
  • BramHoddssdBramHoddssd Member Posts: 414
    can find the lua site. can u give me a link?
  • iPhoneDevForMeiPhoneDevForMe Member Posts: 362
    http://www.lua.org/

    Here is the link to a full online book as well:

    http://www.lua.org/pil/
  • ORBZORBZ Member Posts: 1,304
    No particle engine in corona yet :(

    Also no level or map editor.
  • TymeMasterTymeMaster Member Posts: 527
    Unity is FAR better, and it has everything. In addition it has Drag-n-drop asset management, and very easy scripting (javascript or C#). It cost around $400 one time (not yearly) to put out iPhone, Mac, PC, and WEB applications. Unity also supports xBox 360, Wii, Android, and PS development for additional cost, but at least the features are there and it isn't beta.

    You can not only do 2D, you can do 3D with it too.
  • BramHoddssdBramHoddssd Member Posts: 414
    ORBZ said:
    No particle engine in corona yet :(

    Also no level or map editor.

    What do u mean level or map editor?
  • marcotronicmarcotronic Member Posts: 23
    Before dealing with Corona I would highly recommend having a closer look at the cocos2d framework. It´s not comparable with coding every single graphics stuff etc. with Open GL ES but you have nice stuff wrapped in classes and functions there for direct sprite access, actions, tileset support, particels, box2d integration and what not... It´s not that complicated. When you decide to code at all then I´d suggest: at least give cocos2d a try. ;)
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