Wait... what? HELP!

BramHoddssdBramHoddssd Member Posts: 414
How much of the profit do i get to keep now with the new update? And HOW can i publish a game without having an iphone developer account!?!? Please someone explain to me in stupid whats going on.

Comments

  • 8BitMichael8BitMichael Member, PRO Posts: 125
    GameSalad is going to publish the game for you, so you submit it to them and then they will release it on the app store under their name. As far as how much you will make...

    Say you make $100 on the game. Apple takes 30%, so now you're at $70. GameSalad will take 30% as well (I assume they're taking it off the second number) so now you're at $49. They are also charging up front per app, but they haven't disclosed the amount yet. Some people have said $25, so this will take your profit from $100 to $24.
  • BramHoddssdBramHoddssd Member Posts: 414
    THATS RIDICULAS! Losing 30% was already bad enough! Now we dont even get half the profit! Will you be able to publish with ur own iphone developer account if u have one??
  • 8BitMichael8BitMichael Member, PRO Posts: 125
    BramHoskin said:
    Will you be able to publish with ur own iphone developer account if u have one??

    Only until your membership expires.
  • BramHoddssdBramHoddssd Member Posts: 414
    but i havent paid for my membership yet. Im in the middle of making my iphone developer account. So pretty much if i stay with gamesalad heres what will happen:

    - They will be published under GameSalad

    - I make about $25 for the first $100 my app makes

    - I get frustrated and leave to some other game making program

    Don't they realize that nobody likes this and they'll lose money cause people will leave??
  • 8BitMichael8BitMichael Member, PRO Posts: 125
    BramHoskin said:
    Don't they realize that nobody likes this and they'll lose money cause people will leave??

    I sure hope so...
  • LandcrabLandcrab Member Posts: 9
    Bram,

    I'd hold off on completing your iOS dev account for now if you're still considering game salad. if you end up using GS you won't need it...

    (sorry if that was obvious)
  • synthesissynthesis Member Posts: 1,693
    They (the white collars with the money) are making the assumption that independent developers don't care about their own identity and that they can't think for themselves.

    Their new model is apparently geared towards the masses. What they also apparently do not understand is that the masses do not want to think logically for the most part. They want to play games...not build them. The only newcomers to this platform will be young teens or amateur hobbyists. Any serious dev will not participate in this model...as its a losing deal. You don't have control over the money and if GameSalad fails...you are screwed and your apps are vaporized.

    With the mass defecting of the current serious dev users and the absence of any future serious devs considering this model...GS will be reliant on junk apps...so they will need CRAP LOADS of volume...which means the GS name on the app store will be synonymous with the term "CRAP STORE".

    THEY WILL FAIL within 12 months on this model...as sales will be FAR from projections and the angels will probably pull out and move on...once other platforms match or surpass the software platform's capabilities.

    Not to mention...Apple may change their terms of service overnight and put them out of business just as they did Flash (for a while there)...because of the infringement on their SDK licensing control.

    In other words...with this model...GS will be representing 1000s of apps and 100s of individual developers working anonymously on crap ware. Its going to be a crap ware sausage grinder and Apple may not like this AT ALL. So Apple may flip a switch and change the TOS and shut it all down overnight...and then you all are SCREWED!!!

    This scenario is not all that far fetched.
  • BramHoddssdBramHoddssd Member Posts: 414
    k but if i decide to leave what are some good programs similar to gameslada? The only other one i know is corona and i dont like it.
  • ORBZORBZ Member Posts: 1,304
    BramHoskin said:
    k but if i decide to leave what are some good programs similar to gameslada? The only other one i know is corona and i dont like it.

    Unity
  • AfterBurnettAfterBurnett Member Posts: 3,474
    synthesis said:
    They (the white collars with the money) are making the assumption that independent developers don't care about their own identity and that they can't think for themselves.

    Their new model is apparently geared towards the masses. What they also apparently do not understand is that the masses do not want to think logically for the most part. They want to play games...not build them. The only newcomers to this platform will be young teens or amateur hobbyists. Any serious dev will not participate in this model...as its a losing deal. You don't have control over the money and if GameSalad fails...you are screwed and your apps are vaporized.

    With the mass defecting of the current serious dev users and the absence of any future serious devs considering this model...GS will be reliant on junk apps...so they will need CRAP LOADS of volume...which means the GS name on the app store will be synonymous with the term "CRAP STORE".

    THEY WILL FAIL within 12 months on this model...as sales will be FAR from projections and the angels will probably pull out and move on...once other platforms match or surpass the software platform's capabilities.

    Not to mention...Apple may change their terms of service overnight and put them out of business just as they did Flash (for a while there)...because of the infringement on their SDK licensing control.

    In other words...with this model...GS will be representing 1000s of apps and 100s of individual developers working anonymously on crap ware. Its going to be a crap ware sausage grinder and Apple may not like this AT ALL. So Apple may flip a switch and change the TOS and shut it all down overnight...and then you all are SCREWED!!!

    This scenario is not all that far fetched.

    So how do you explain the success of all the other "publishers"? If GS are thinking long term, which hopefully there are, they can put some pretty decent quality assurance plans in place and this could be a good thing... I'm almost starting to come around.

    IF, and this is a big IF, GS only allow quality titles through, this will boost the brand, get more new users and those who fail to have their apps accepted (for being shovelware) will just have to try harder. I'm not saying GS need to be nazis about it but some level of quality control so that the name GameSalad isn't synonymous with crap, would be beneficial. After all, Sony, Nintendo and Microsoft don't just let anything in... unlike Apple, unfortunately.

    This COULD be a very good thing for GS...
  • synthesissynthesis Member Posts: 1,693
    What success?

    Chillingo's batting average is about .050 - .100. Hardly something to get excited over...and they are the best at it and have been around for 6-8 years.

    GS is about 2 years old and doesn't have a clue.

    And if you think GS is going to be a censor or institute quality control...your wildly mistaken.

    What happens if this doesn't work? What happens to your apps when GS folds? Will you get the money owed to you? Will you get your app back?

    What if they said your app was sub-par and they won't publish it?

    What happens if GS decides to raise the profit share percentage? Do you bend over and take it? What happens if they raise publishing fees and so on to try to make up lost revenues. How much are you willing to accept before you say farewell?

    For me...I don't even want to bother with it. Most people refer to what they are trying to become as a "Middleman" and they are notorious as being lazy obstacles in your own path to success.

    Anyway you slice this...it just doesn't seem to be a win win for the devs and GS. It seems to be a lose-win. Devs lose control and $$$ and GS becomes a "necessary evil" for devs that either are too lazy to learn code or are too dumb to learn code. Since I think most people on this forum are fairly intelligent...so I imagine its the prior. Before...GS made sense because of its speed to market...with the trade-off of poor performance and limited capability. But now that you have to give up another 30-40% of your profits and your identity to have the priviledge of using a sub-standard buggy SDK that limits you and contains you...with no reusability, no access to your source code, and no access to accounting systems...

    Tell me where the "win" factor is for the devs? BECAUSE I DON"T SEE IT!
  • iPhoneDevForMeiPhoneDevForMe Member Posts: 362
    I think its important to note here that we actually do not know how much GameSalad will be taking. 30% as of right now is an assumption. We also do not know the cost of submitting an app.

    Once they finally get around to informing us (any day now GS), it could be more or less than that (could be good or bad). So we are basically still playing the waiting game to get some REAL answers.
  • joshmiller602joshmiller602 Member Posts: 206
    BramHoskin said:

    - I make about $25 for the first $100 my app makes

    Don't forget taxes! 25-50% depending on your other income and the state you live in. Looks like Gamesalad will be making MORE off your app than you will! LOL!
  • joshmiller602joshmiller602 Member Posts: 206
    synthesis said:
    What success?

    Chillingo's batting average is about .050 - .100. Hardly something to get excited over...and they are the best at it and have been around for 6-8 years.

    GS is about 2 years old and doesn't have a clue.

    And if you think GS is going to be a censor or institute quality control...your wildly mistaken.

    What happens if this doesn't work? What happens to your apps when GS folds? Will you get the money owed to you? Will you get your app back?

    What if they said your app was sub-par and they won't publish it?

    What happens if GS decides to raise the profit share percentage? Do you bend over and take it? What happens if they raise publishing fees and so on to try to make up lost revenues. How much are you willing to accept before you say farewell?

    For me...I don't even want to bother with it. Most people refer to what they are trying to become as a "Middleman" and they are notorious as being lazy obstacles in your own path to success.

    Anyway you slice this...it just doesn't seem to be a win win for the devs and GS. It seems to be a lose-win. Devs lose control and $$$ and GS becomes a "necessary evil" for devs that either are too lazy to learn code or are too dumb to learn code. Since I think most people on this forum are fairly intelligent...so I imagine its the prior. Before...GS made sense because of its speed to market...with the trade-off of poor performance and limited capability. But now that you have to give up another 30-40% of your profits and your identity to have the priviledge of using a sub-standard buggy SDK that limits you and contains you...with no reusability, no access to your source code, and no access to accounting systems...

    Tell me where the "win" factor is for the devs? BECAUSE I DON"T SEE IT!

    I agreed with most of what you said. I don't think it's lazy to want to use a drag-n-drop system. That is where development is heading. You wanting to use your code, instead of binary is lazy! lol :) Driving my car to work, instead of walking, isn't lazy...just faster and more efficient at getting me there. And so is the progression of development. Much sooner than later GS will not be the only game in town on that front, and good ol' capitalism will keep them competitive with these other companies popping up. They will either have to give their customers what they want, or someone else will.

    I don't want to learn code. I will if I have to, but I think it is stupid that in this day and age I would have to.
  • synthesissynthesis Member Posts: 1,693
    @josh...
    In 99% of the cases...
    software development == code writing skills.

    GameSalad was unique. With this new model...if you want to retain control...you have to go use code. When I said "lazy"...I was referring to those that refuse to learn code...and feel "forced" to adapt to the new model.

    Yes DnD was convenient...but GS just closed the door to that in most people's opinion.

    If you don't mind the new model...by all means...use GS!!! It is still faster to market than coding. I personally don't want or need a publisher and I prefer to keep my money that I worked hard for.
  • joshmiller602joshmiller602 Member Posts: 206
    @Synthesis How hard do you think it would be to learn a program like Corona or Unity with no dev experience outside of GS? Which one do you think would be the easier one to start with?

    Thanks. Sorry...hate being "that kid" LOL
  • synthesissynthesis Member Posts: 1,693
    GS is great for learning conceptual logic structures. Once you learn HOW to put a game/app together...the next step is learning the syntax. Its like poetry. You first need to learn how to write a poem. Then you need to learn how to write it in another language.

    To learn the syntax takes time. You might be able to do a basic app within 2-3 months. You need to READ READ READ all the reference materials of your language of choice. You have to learn the syntax and the high level concepts of Object oriented programming.

    Take a class or get some books on the subject. Its like learning French or Spanish. You start with simple phrases and work your way up to Shakespeare.

    Fortunately there is TONS of help, reference and support out there. You just have to use it and study hard!!! Its not easy at first...but once it clicks...it get easier and easier...really fast.

    Corona uses Lua and Unity uses Javascript-like syntax. Both are similar in structure and both are Obj. Oriented Programming languages. Choose your poison and go get some books and start reading and studying. You'll be glad you did and the skills you develop won't go away.
  • MotherHooseMotherHoose Member Posts: 2,456
    BramHoskin said:
    THATS RIDICULAS! Losing 30% was already bad enough! Now we dont even get half the profit! Will you be able to publish with ur own iphone developer account if u have one??

    you do NOT lose 30% with Apple's charge!...
    they do the storage, sale, and credit card transaction ...
    you as an individual company would have to pay minimum 35¢ on a $1.00-sale
    (the % is less for volume...that is why Apple deducts 30% instead of 35%)

    my problem with GS new plan...what would they be doing for 30% + the upload fee ?

    ah...don't tell me the SDK... unless you can show me a phenomenal one!

    MH
  • MotherHooseMotherHoose Member Posts: 2,456
    okay...write a program in less than 25 minutes:






    MH
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