Hardest part of making a game

Player_EPlayer_E Member, PRO Posts: 604
For me the hardest part of making a game is the music/sound effects.

I feel that sound is a very important part of a great game. One thing that frustrates me is that I can never find the right sounds that I am looking for, especially music.

Right now I am looking for a jazzy bebop tune (think of the Cowboy Bebop opening theme) and its just so difficult to find something that fits just right.

anyone have any links they can share?

Comments

  • Player_EPlayer_E Member, PRO Posts: 604
    Thanks guys ill take a look at those sites and see what I can come up with
  • MassAquaridusMassAquaridus Member Posts: 2
    For me it's art assets, sometimes I have a great idea, but can't execute it because of my lack of art skills. :(
  • Peter_OlafsonPeter_Olafson Member Posts: 301
    For me it's the memory leaks, disappearing graphics and corrupted bundles.
  • LAdrianLAdrian Member Posts: 237
    What style? Some (cartoon, especially doodle style) can be learned more easily than others, plus there are tons of tutorials, references...
  • MotherHooseMotherHoose Member Posts: 2,456
    MassAquaridus said:
    For me it's art assets, sometimes I have a great idea, but can't execute it because of my lack of art skills. :(

    ah...that is not your fault...they took away your crayons at too young an age!
    they reassigned/re-patterned your right hand to create rigid letter symbols instead of free form art.

    what you have to do is get back your crayons!
    -computer drawing can be especially difficult ... so draw on paper... and scan in...
    -use photos...take them yourself...
    -use the many free graphics online for a base...and alter to suit your vision...
    -play and play ... and play with your work!
    -don't compare what you do with the master work of others...you are expressing yourself

    Pixen is a great little art program; easy to use; and free!
    as LAdrian said...plenty of free how-to draw out there...just search for/use them when you get stuck.

    MH
  • peachpellenpeachpellen Member Posts: 977
    There's a couple of sites suggested here: http://techority.com/2010/10/08/free-resources-for-app-developers/

    The one I used (I forget which, I THINK Sound Bible, maybe....) didn't require a credit.
  • quantumsheepquantumsheep Member Posts: 8,188
    Hardest part of making a game?

    Finishing it.

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • Player_EPlayer_E Member, PRO Posts: 604
    @QS that is a good point. I have about 4 games that are half finished just because I lost interest in them. I guess thats a sign that they really were not that great of games though.
  • quantumsheepquantumsheep Member Posts: 8,188
    Player_E said:
    @QS that is a good point. I have about 4 games that are half finished just because I lost interest in them. I guess thats a sign that they really were not that great of games though.

    Heh - not entirely.

    I think there are several stages to developing a game, and the most fun part is coming up with an idea and seeing if it will work!

    That's always exciting and you're very motivated!

    However, once you start having to think about the menus, the options, the building of levels... then it starts to get a little less fun.

    Fortunately GS is easy to use, so even these parts aren't too bad. But if your mind is constantly racing with new ideas, you sometimes want to start on them and get the maximum fun again.

    I have about eight games in varying stages of completion. I like them all, but I find it hard to focus on just one sometimes.

    Gravitrix is next. I know that much! But it doesn't mean I haven't been starting new games at the same time, or continuing to work on much older ones that I hope to release at some point!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ORBZORBZ Member Posts: 1,304
    MassAquaridus said:
    For me it's art assets, sometimes I have a great idea, but can't execute it because of my lack of art skills. :(

    ditto
  • SingleSparqSingleSparq Member Posts: 1,339
    That's Dead on QS! I have 20 games "in the works" mainly cause I come up with an idea get it so far and then you need to seriously think where to go with it. Thats the main challenge I find.
  • ChaserChaser Member Posts: 1,453
    Finding the time to make them!!!!!!
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