Hardest part of making a game
Player_E
Member, PRO Posts: 604
For me the hardest part of making a game is the music/sound effects.
I feel that sound is a very important part of a great game. One thing that frustrates me is that I can never find the right sounds that I am looking for, especially music.
Right now I am looking for a jazzy bebop tune (think of the Cowboy Bebop opening theme) and its just so difficult to find something that fits just right.
anyone have any links they can share?
I feel that sound is a very important part of a great game. One thing that frustrates me is that I can never find the right sounds that I am looking for, especially music.
Right now I am looking for a jazzy bebop tune (think of the Cowboy Bebop opening theme) and its just so difficult to find something that fits just right.
anyone have any links they can share?
Comments
paid: http://www.soundsnap.com/
they reassigned/re-patterned your right hand to create rigid letter symbols instead of free form art.
what you have to do is get back your crayons!
-computer drawing can be especially difficult ... so draw on paper... and scan in...
-use photos...take them yourself...
-use the many free graphics online for a base...and alter to suit your vision...
-play and play ... and play with your work!
-don't compare what you do with the master work of others...you are expressing yourself
Pixen is a great little art program; easy to use; and free!
as LAdrian said...plenty of free how-to draw out there...just search for/use them when you get stuck.
MH
The one I used (I forget which, I THINK Sound Bible, maybe....) didn't require a credit.
Finishing it.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I think there are several stages to developing a game, and the most fun part is coming up with an idea and seeing if it will work!
That's always exciting and you're very motivated!
However, once you start having to think about the menus, the options, the building of levels... then it starts to get a little less fun.
Fortunately GS is easy to use, so even these parts aren't too bad. But if your mind is constantly racing with new ideas, you sometimes want to start on them and get the maximum fun again.
I have about eight games in varying stages of completion. I like them all, but I find it hard to focus on just one sometimes.
Gravitrix is next. I know that much! But it doesn't mean I haven't been starting new games at the same time, or continuing to work on much older ones that I hope to release at some point!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
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