Any tips on Adhoc building???

chicopchicop Member Posts: 263
Hi there

I'm still struggling to get a stand alone version of my work in progress on my phone... an AdHoc build i guess.

ive created a dev.profile that shows up within GS when i publish the test game for iphone but every time i drop it in itunes and sync the icon shows up, i see the build with GS logo but then the game crashes back to the phone desktop.. however it runs fine when i do it through the GSviewer onto my phone..

is this an instance of building the AdHoc process incorrectly or is there a bad code in my game?

the guide is not very descriptive...
http://gamesalad.com/wiki/developing_for_iphone:preparing_for_build:adhoc

thanks

Comments

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    If you have got the GS viewer to work you have the hard part done.. In the sense that your dev certs are working.

    1. For adhoc make new dev certificate ( a new app ID) use this to make a dev certificate AND a distribution certificate (you only the dev one now though) in Itunesconnect.com (provisioning profile)
    2. Download it (99% of the time this will install it on your phone if its plugged in.. to be certain....
    2b.Not always needed by I do this to make sure your the certificate is on your phone open xcode > window > organizer > drag that certificate you made for your game onto your phone in the organizer window.)

    Now the GS part:
    Publish it.... pretty much it lol
    When you upload it to GS select this new development certificate you made and GS will sign it for you when it creates your .Ipa file

    The file GS spits back can just be dragged onto your phone a few ways. The easiest is just drag the file GS sent back to you onto iTunes on your dock and sync it to your phone.
  • chicopchicop Member Posts: 263
    awesome!

    thanks for your reply,
Sign In or Register to comment.