Sprite Animation

dade6dade6 Member Posts: 13
Hi
I want to animate a character sprite; i've read this document http://gamesalad.com/wiki/how_tos:gsc_images_for_animation
there is a way to create a sequential png?
or i have to load a single image for each frame?

Comments

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    To animate with game salad you just drag the "animate" behavior into your actor.

    Then you can drag individual images right in from your image window or even right from your desktop.

    Also if you drag multiple images onto an actor it will automatically place them in a animate behavior.

    Take a look at the basic platformer in the templates.

    While it may not be the smoothest platformer the examples for animating based on criteria are great and simple.

    If you are used to sprite sheets you will have to cut them into individual images. While that can add some time adding your if then rules to animation is so much faster in game salad it should make up for it!
  • dade6dade6 Member Posts: 13
    Ok buy there is a way to load just one file for each animation?

    Because if i have ten animation with ten frame each, i have to load a hundred image, and this cause a lot of mess in the image tab!!!

    sorry for my really bad english
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Yes, You are correct and the image tab does get quite full.
    You can resize it with the slider.
    I hope a future update will remember sizing and editor layout.
  • EmrysEmrys Member Posts: 38
    Maybe they can add groups for images; or something like folders or tabs.
  • evopanopevopanop Member Posts: 41
    Being able to add groups/folders for images and also actors would be AWESOME. :)
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