Sound only when object is moving

millerbrother1millerbrother1 Member Posts: 108
I have an actor (a box) that the main character can push across the floor. When the box's linear velocity.X is NOT EQUAL to zero I have it playing a sound of a sliding box. The sound is set to loop. However, after the character is done moving the box, the sound persists. There doesn't seem to be a way to "stop sound" when Velocity is 0. What else can I do?

Comments

  • millerbrother1millerbrother1 Member Posts: 108
    I changed the rule to when Velocity.X is GREATER THAN 1. Seems to work great. Thanks TShirt
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