My "memory usage / performance" - Is it bad?
cbt
Member Posts: 644
I've asked a similar question before but this is the near-completed project details..
The latest situation is like this;
It is the worst case scenario ON MY 1ST GEN IPOD TOUCH. I wonder, how will it do on newer devices? It can be played even on my iPod but I wouldn't play it with that much lag...
How will it do on 2,3,3gs and 4 you guess?
And is there any tips to decrase the memory usage of "Game Engine" other than not using so much "timers" and "constrain att." and removing "movable" from actors?
Thanks in advance..
The latest situation is like this;
It is the worst case scenario ON MY 1ST GEN IPOD TOUCH. I wonder, how will it do on newer devices? It can be played even on my iPod but I wouldn't play it with that much lag...
How will it do on 2,3,3gs and 4 you guess?
And is there any tips to decrase the memory usage of "Game Engine" other than not using so much "timers" and "constrain att." and removing "movable" from actors?
Thanks in advance..
Comments
The fps is ok - not great, but the human eye can only see at about 27 fps I believe - so you should be ok.
The total is 31MB - which is below the 40MB limit on a first gen ipod touch. So again, you should be ok.
How long have you played the game in one session? Does the memory increase at all when you do (it usually does).
Hope that helps,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
And for the beta testing, what should I do for letting anyone test my game? Should I send the binary first?
Then add these to the 'devices' list under iTunes Connect.
Then make an adhoc build.
Then send the build, along with its provisioning profile, to your testers.
Hope that helps - there's plenty of posts about the process on the forums mate - do a search and you should find something to fill any gaps in what I've written!
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I will post a topic in a few days for testers, when the project %100completed. I hope I can find someone interested...
If your friends devices are jailbreaked do you still need their UDIDs?
Thanks
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
ive created the provisioning profile etc and when i choose publish in GS its an option i can choose.. however when i drop the build into itunes and synch my phone im still not getting past the game salad logo it then crashes
my game runs fine in GS, GS viewer and web publish... just not when i try to put it on my phone..
is it bad coding on my behalf that crashes it on the phone or is it something in the building AdHoc process?