Space Survivor Submitted today

punk84punk84 Member Posts: 9
edited November -1 in Announce Your Game!
Asteroid like iphone game

Check gameplay at



Space Survivor 1.0

Comments

  • punk84punk84 Member Posts: 9
    It´s my very first game, I was playing too much in order of testing, and I think t´s funny.
    Look nicer in Retina Display :)
  • victorkin11victorkin11 Member Posts: 251
    Yes, is look Good!
  • 777ideas.com777ideas.com Member, PRO Posts: 895
    punk84 your game looks great I love the way you tap in the direction you want to shoot could you upload a demo of how you did that.
    Thanks
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Looks good and solid

    Are you tilting to control?
  • quantumsheepquantumsheep Member Posts: 8,188
    Are those TIE fighters at the end??? :O

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • punk84punk84 Member Posts: 9
    jeje not exactly tie fighters, but its inspired on ... I created BOSS levels in the game such a TIE attack, it´s really difficult to beat sometimes.

    Yes, control of the player is tilting the iphone, I calibrate the acceleration to be speedy but easily controllable.

    For kirk1234:

    Shooting is Quite Easy to do:

    In Player Actor, Rule --> Actor receives event --> TOUCH --> OUTSIDE

    Inside te rule:

    SPAWN ACTOR (the bullet or laser actor):

    DIRECTION : vectorToAngle( game.Touches.Touch 1.X - self.Position.X , game.Touches.Touch 1.Y - self.Position.Y )-90 (relative to scene)

    And next the sound effects or whatever you want

    Whit touch outside the actor looks for touches in any part of the screen
    With vectorToAngle you create a vector from the Actor itself to the Point you Touch ... It´s really easy to do, and works great ;)
  • punk84punk84 Member Posts: 9
    Space Survivor 1.0 is ready for sale!!!

    Ver 1.1 is in development now

    I will post some gift codes to gamesalad developers tomorrow!
  • punk84punk84 Member Posts: 9
    Here the promotion codes:

    77MJTE466HTM
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    6RLXAYPHTMPW
    4TTJXL66NJK4
    RRJ69FN6FL96
    KX73ALH6JN4N
    F3PA7T4X7KHT
    3HLH6HMELYJL
    X949X7ME9XEX
    3FKWMW3TTAMN
    XXANMJY7WLN7
    M33TJTA4P9KE
    KH4REP3AM3M4
    N7W7E6TL9XKT
    J94JLJ9KTKKW
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Overall, it looks good. It just seems a little odd to me that the ship is capable of shooting in a direction it is not facing...
  • punk84punk84 Member Posts: 9
    Thanks, and, yes you have reason about the shooting direction, I´m still looking for a formula to generate quick spins without no confusing at full speed.
    When the ship shoots in middle of a movement, sometimes the animation get stuck, ... but as i said, I´m working on that..

    Maybe for 1.1 or 1.2
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