Pumpkins video preview for Halloween 2010

AppChogieAppChogie Member Posts: 503
edited November -1 in Announce Your Game!
Hello everyone,

I have been working on a game set for a Halloween release. This is but a taster it's built around the Grass Balls and A Bucket tech demo that I made but with pumpkins etc..

This is two days work started Friday night, hope you get a feel for it.

Keith

Comments

  • victorkin11victorkin11 Member Posts: 251
    Beautiful graphic!
  • stanimationstanimation Member Posts: 406
    Very nice!! Cant wait to see it completed. Great job!
  • design219design219 Member Posts: 2,273
    Looks pretty cool. I've been wondering who all is working on Halloween apps.

    _________________________________

    HAPPY NOSE JOB!: Nesen Probe is on the App Store. If anyone want's to try it out, codes are still available near the end of this thread: http://gamesalad.com/forums/topic.php?id=8097
  • peachpellenpeachpellen Member Posts: 977
    Looks great :)

    I've been trying to come up with a Halloween app idea I like, I've had a few but frankly I'm not sure I really like any of them. >.<'
  • AppChogieAppChogie Member Posts: 503
    Thanks guys when it is finished I will be uploading the GS file as a template. The game has a lot of great features, physics, particles, drag and drop, zoom, and much more. I have been keeping the GS file as clean as possible and I have added notes and my thoughts as I have been learning the bits and annotated them within the file.

    I think that it will help people out with a lot of common questions.

    Keith
  • UtopianGamesUtopianGames Member Posts: 5,692
    Looks really cool Keith!

    Darren.
  • ORBZORBZ Member Posts: 1,304
    Looks great, nice mood and gfx, what's the game though?
  • TaidakenTaidaken Member Posts: 271
    the artwork is top notch!, looking forward to some gameplay footage
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Awesome dude, will be great to see the final game and take a look at the downloadable file to see some of the logic behind what you are doing. Thanks
  • PhoticsPhotics Member Posts: 4,172
    If you're going to launch a Halloween app, I suggest launching it in early October, with a "lite" version later in the month. The logic... if Apple decides to feature a bunch of Halloween apps, they'll have a chance to get familiar with your app. Also, if you wait until October 31, that only leaves one day for people to get interested in your app. I don't suspect a huge demand for Halloween apps after October.
  • Rob2Rob2 Member Posts: 2,402
    Great fun!
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