I have been working on a game set for a Halloween release. This is but a taster it's built around the Grass Balls and A Bucket tech demo that I made but with pumpkins etc..
This is two days work started Friday night, hope you get a feel for it.
Thanks guys when it is finished I will be uploading the GS file as a template. The game has a lot of great features, physics, particles, drag and drop, zoom, and much more. I have been keeping the GS file as clean as possible and I have added notes and my thoughts as I have been learning the bits and annotated them within the file.
I think that it will help people out with a lot of common questions.
If you're going to launch a Halloween app, I suggest launching it in early October, with a "lite" version later in the month. The logic... if Apple decides to feature a bunch of Halloween apps, they'll have a chance to get familiar with your app. Also, if you wait until October 31, that only leaves one day for people to get interested in your app. I don't suspect a huge demand for Halloween apps after October.
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HAPPY NOSE JOB!: Nesen Probe is on the App Store. If anyone want's to try it out, codes are still available near the end of this thread: http://gamesalad.com/forums/topic.php?id=8097
I've been trying to come up with a Halloween app idea I like, I've had a few but frankly I'm not sure I really like any of them. >.<'
I think that it will help people out with a lot of common questions.
Keith
Darren.
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Halloween 2010