The 1 day game project!
StusApps
Member, PRO Posts: 1,352
Hi all,
I decided last Sunday to try and make a complete game from start to finish in a day with both an iphone and ipad version. This was from an absolute blank project to itunes submission. To be honest it was quite straight forward, it's the graphics that takes the time. I would have posted here about it but my wife went into labour soon after finishing it, what with a new baby and things I forgot to post about it.
The game is obviously not the deepest, but kinda fun and the kids I teach loved it.
It's called Cake Bake (I know, another cake game. But, they sell!). The aim is to create the cakes you are asked for as quick as possible. You check the cook book, assemble the ingredients, mix and bake. Each cake completed gives you a time bonus. Awards are then unlocked for creating more and more cakes within the round.
Video below. As soon as it's approved I'll post a link to the app.
From a sales perspective I will be very interested. I generally spend between a week and 2 weeks on a game (working solidly). So if I multiply the sales of this one by 10 will it be more than the others? We'll see........
I decided last Sunday to try and make a complete game from start to finish in a day with both an iphone and ipad version. This was from an absolute blank project to itunes submission. To be honest it was quite straight forward, it's the graphics that takes the time. I would have posted here about it but my wife went into labour soon after finishing it, what with a new baby and things I forgot to post about it.
The game is obviously not the deepest, but kinda fun and the kids I teach loved it.
It's called Cake Bake (I know, another cake game. But, they sell!). The aim is to create the cakes you are asked for as quick as possible. You check the cook book, assemble the ingredients, mix and bake. Each cake completed gives you a time bonus. Awards are then unlocked for creating more and more cakes within the round.
Video below. As soon as it's approved I'll post a link to the app.
From a sales perspective I will be very interested. I generally spend between a week and 2 weeks on a game (working solidly). So if I multiply the sales of this one by 10 will it be more than the others? We'll see........
Comments
Of course, if I have any truly simple ideas that I could do in a day, I might make em...
EDIT: Let me rephrase that... I will stop making games MYSELF. I intend to hire people to do the actual work on my next projects and just design/produce them ;-) They won't be iPhone games, though... my heart's not there...
It's funny because we didn't think we would have much time for doing games, but actually we now operate in 3 hour cycles with about 2 off hours in between feeds, so a bit of GS is quite a good time killer.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Kid's rule
I have two boys and they are my life.
I was lucky enough quit my real day job just so they would not be raised by daycare.
It's nice to have game testers at the home too!
Congrats on the baby girl! That is what I'm hoping for next...My wife an I have a pact where we can stop makin' babies once she gets here mini-me'ette
http://gamesalad.com/forums/topic.php?id=10464
Thanks
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@StusApps, that looks really impressive for one day! Especially considering I personally get about 2 hours a day max that I work in GS
www.marcosriffel.com
www.marcosriffel.com
Anyway, sales tracking will be in this thread over the course of the next week or so:
http://gamesalad.com/forums/topic.php?id=10516