The impossible platformer
dee99
Member Posts: 100
level 2 is done! at least gameplay wise, i still need to fill in some graphics. what do you think of the gameplay?
http://gamesalad.com/game/play/78152
http://gamesalad.com/game/play/78152
Comments
(enter key issue is now resolved)
I like those kind of games
I do not really like the graphics, nor the jump that is a bit too "up-down" without an easing transition, but I like the game itself, I'll keep an eye on it
I'll give you a hint though... if you market a game as being impossible, you will definitely limit the number of people who would potentially buy it. I can't think of more than one or two people that go out of their way to play a game there is potentially no way to beat. That is one of the main points of games...
Personally, the biggest detriment to your game is that there are no signs in your game as to what is coming up that could prepare a player for the hazards. So it typically means getting lambasted, starting over and then inching your way forward through the level until you pass the latest trap you are aware of and then getting wasted by the next one. How is that fun? If they at least have some hint of the danger 90% of the time...
Just my 0.02
This game isn't that "impossible" too, I found it rather easy. It's just die, remember what killed you and avoid it. It took me 2-3 minutes to end those two levels, and I enjoyed them.
And for me, it was those "no warning" that made it fun.
After I successfully passed under the rotating stick (can't find a better word :P), I thought I finished that level, when a bomb dropped from the sky and killed me. I like that.
Oh well, reading it again, I seems a masochist <_<.
The graphics suck, they are just placeholders till I spend some time to create them.
As for movement, I don't like the jumping either, I am doing everything I can to fix this issue
Personally, I hope dee99 finds a niche with his game.
For the jump dee99, if it can help you, when jump is pressed just change the motion linear velocity Y to a desired value. That way, the cube will jump, then it will slowly decellerate due to the gravity (or the accelleration down behaviour) and then it will fall.
To check when jump is possible (e.g. only when the player is touching the ground), just use what you're using now, it seems to work pretty well
*news* I am currently making a background story to give the game a personal touch. I may end up redoing all levels to match the story, but gameplay will remain at the same.
Are there any other games like this on the app store?