Size question
seejayne
Member Posts: 5
So I'm building this pretty basic "game" that's basically an interactive alphabet book for Thai. I have it set up so each "page" of my book is its own scene. When you touch the letter it will play pronounce the letter and when you touch the picture it animates (only for 1 sec) and pronounces the word. I feel like it's pretty basic, but looking at the game size it says it's already 62 mb! I only have 10 of 44 pages built and none of them even have sound yet.
I'm guessing I just need to compress the crap out of all my images and maybe reduce the fps to 12 instead of 24. But I just wanted to make sure there wasn't something else I was missing. How big are your images usually for the iPad? Each of my frames currently ranges from 100-300K each.
Is there a way to build it more efficiently so each page doesn't have to be a scene? All the pages are pretty much identical, with a letter and an image so I'd think there would be a way to have it just load the next "page" in the same actor area.
I'm coming from a print & motion background so I'm not really use to worrying about size all that much.
Some screenshots:
http://www.zephyrbunny.com/Images/01_chicken.png
http://www.zephyrbunny.com/Images/Screen shot 2010-09-04 at 10.12.29 AM.png
I'm guessing I just need to compress the crap out of all my images and maybe reduce the fps to 12 instead of 24. But I just wanted to make sure there wasn't something else I was missing. How big are your images usually for the iPad? Each of my frames currently ranges from 100-300K each.
Is there a way to build it more efficiently so each page doesn't have to be a scene? All the pages are pretty much identical, with a letter and an image so I'd think there would be a way to have it just load the next "page" in the same actor area.
I'm coming from a print & motion background so I'm not really use to worrying about size all that much.
Some screenshots:
http://www.zephyrbunny.com/Images/01_chicken.png
http://www.zephyrbunny.com/Images/Screen shot 2010-09-04 at 10.12.29 AM.png
Comments
2. on a 1-second animation you may need far less animation frames...2 or 3 should be plenty.
(as you use graphics not photo, i.e. you want to create an effect not real action this might work for you.)
This sounds like such a worthwhile project; and your chick is so cute!
If I were doing, I probably would do the whole book without animation but with sound and then go back and put in the animation.
Also, as my program required 10 different art displays, I just made 1 actor with a clear dot (1x1) and used a game attribute (integer) to control the image change, its x&y, sounds, and areas of interaction.
You would need two actors/page; 1 for letter 1 for image. + your ubiquitous arrow.
You could use same background and change the color values with each letter the attribute would call for. Your arrow would just add 1 to the attribute.
I had 14 different psuedo-scenes in one actual scene. and felt it worked smoothly. saving lots of bytes in size.
Best of Luck...
if this isn't clear...email me...my name @ gmail.com
and I will send you my project.