Ninja Bubble Blast now Available on Appstore!

TaidakenTaidaken Member Posts: 271
edited November -1 in Announce Your Game!
Finally my first game has been approved on the appstore! please check it out and let me know what you guys think :D

heres some promo codes, please let me know which one you use.

TN49LXHXEKRH
9RTRRNHN9X7X
6E939APN6FM9
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heres a link
http://itunes.apple.com/us/app/ninja-bubble-blast/id388762093?mt=8

Comments

  • TaidakenTaidaken Member Posts: 271
    anyone?
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I bought it. Cool game, great visuals and sound but I'm struggling with the controls a little... the fire buttons are quite unresponsive and if you're moving, they won't work at all.

    Could I suggest that instead of having to stop moving before firing that if you're moving and hit fire, the fire button takes over? Small niggle but really hampers gameplay. Could be an awesome title if this was tweaked!
  • TaidakenTaidaken Member Posts: 271
    POLYGAMe said:
    I bought it. Cool game, great visuals and sound but I'm struggling with the controls a little... the fire buttons are quite unresponsive and if you're moving, they won't work at all.

    Could I suggest that instead of having to stop moving before firing that if you're moving and hit fire, the fire button takes over? Small niggle but really hampers gameplay. Could be an awesome title if this was tweaked!

    I made made it fire like that so that you couldnt move and fire at the same time, simply because it made it too easy being able to move and fire at the same time. but your right about the controls i suppose cause i know how it works i didnt really notice it, but your suggestion is a great idea and ill work that into a update for it asap!, got some move levels and stuff coming aswel.
    thanks for buying it! :D
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Yeah I understand that the character shouldn't move when firing but you should be able to hit the fire button when moving, which would stop the character and fire. At the moment you have to release the d pad before firing and it breaks up the gameplay.
  • TaidakenTaidaken Member Posts: 271
    im gonna change that to what you have suggested right now, thanks poly.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    No worries. Looking forward to playing the 1.1 :-)
  • TaidakenTaidaken Member Posts: 271
    POLYGAMe said:
    No worries. Looking forward to playing the 1.1 :-)

    Im uploading the update now, which will fix the controls! and make the gameplay alot more fluid. im currently working on more stages and hopefully some bonus/challenge stages that can be added, but they will come later. the controls seem to be a bit of a gamebreaker so i decided that needed to be sorted first and as soon as possible.
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