E.W.O. - S.W.A.T. /// A 1st person shooter - coming soon from GSalad (hopefully)

synthesissynthesis Member Posts: 1,693
edited November -1 in Announce Your Game!
I thought we would announce our new project.
I can't share too much by way of look and game play yet (don't want you all stealing our thunder :)...but we are excited about this title and look forward to publishing with GameSalad (hopefully if all goes well). We haven't had much luck with our last 2 major titles (BDX and Toxic Roach - both shelved because GS isn't quite ready for them yet)...but we think this game is going to make it out of the box.

Its a 1st person style shooter...kinda. We are going to "simulate" a 1st person 3D shooter but this one will be 2D (technically). However...with the use of high res model imagery from 3DStudio and a little Hollywood magic...we hope to pull off a somewhat immersive game experience that will feel like a real shooter and play like a real shooter but will be a stationary environment. The art is coming along VERY well so far using models...but we have a lot yet to go.

We have built a level prototype this week and it seems to work well with GS with frame rates clocking in around 50-60 FPS on the 4G and load times around 3-5 seconds on an iPod 2G (so far). So if we can maintain this level of optimization (and perhaps with a little Gendai help in the next release on RAM demands/memory creep)...we hope to have our 3D shooter out within 4-6 weeks.

Below is an icon for the game, the intro splash screen (2 doors that slide open to start the game), and one of the weapon's cards (game will have 7 weapons...this is the first 1). That's all I can share for now...but I will keep you posted on this thread as development progresses and once we get a little closer to our release target.

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Comments

  • peachpellenpeachpellen Member Posts: 977
    Looks good :D

    I hope you don't release it until after my shooter; it's pretty simplistic and this will make it look like crap >.<'

    Well done. ^-^;
  • synthesissynthesis Member Posts: 1,693
    I'm sure yours will be great. There is room in the top 10 for both of us. We'll take the number 1 slot and you have No. 2. Of course if its the other way around...that would be very cool too!!!

    The other 8 slots are open to any other takers!....Anyone? ... Anyone? ...
  • peachpellenpeachpellen Member Posts: 977
    Your avatar has made me hungry and now I can't focus.

    Is it for a game? Or is it just an avatar?

    *Note to self: Make game about bacon. ????. Profit.
  • synthesissynthesis Member Posts: 1,693
    Its a brand new entertainment app that came out today for us.

    you can check it out here:
    www.furiousapps.com/iSniffit.php

    Your note to self isn't far from what we were thinking/hoping.
    My business partner stated months ago we needed an app about bacon. He claims he read somewhere that bacon is in "fashion" right now. So...we decided to put a plate of bacon on our icon and see what happens.
  • peachpellenpeachpellen Member Posts: 977
    Bacon is ALWAYS in fashion.

    From bandaids to wallets to lube, it's there.

    The app is very good looking, when I have some money on my card I'll buy it along with a number of other GS ones I've been looking at for a time now :)

    I'm a poor young woman, and apps must come second to the bacon that sustains me ^-^; (Well, bacon and rum.)
  • synthesissynthesis Member Posts: 1,693
    I'd offer you a promo if you are in the US...but you are an Aussie aren't you?
    Anyway...if you can use a promo...send me an email via the support link on the website.

    EDIT @Peach:
    "and rum?" Did you pick up our Rum app? HA!
  • peachpellenpeachpellen Member Posts: 977
    Email sent - I am not in the US, and I didn't previously have a US account, but I got one the other night after some fiddling.

    I did NOT see the rum app - lol - how amusing.

    That said, it's all a bit fancy for me - I'm a simple pirat... I mean, girl. A simple girl. Not a pirate.
  • synthesissynthesis Member Posts: 1,693
    BTW: Just added Bundaberg Rum UP and OP in the update we released today to Rum Connoisseur (never had it myself but sounds interesting). The app does quite a bit...but best of all...it will find you the best rum for your $$$'s.
  • synthesissynthesis Member Posts: 1,693
    Here is a new screenshot of our menu system for our new game for those interested. I also updated the weapon card above.

    EWO SWAT will have 8 scenes and about 8 levels in each scene. Then we will have about 3 or 4 rounds per level. Then we will have all those in 2 game modes...normal and ELITE modes.

    That makes for about 450 rounds in the game. We think that should be fairly deep for a $0.99 app.

    You can't see it in the static screenshot below...but the red and blue glows in the background (at opposite corners) are flashing police lights adding a little more depth to the UI backdrop which also shines subtly through the sky above the building.

    image
  • reddotincreddotinc Member Posts: 653
    Looks really nice synth, great work can't wait for this!

    // red.
  • RHRH Member Posts: 1,079
    Looks great!

    I can't wait to see how you pull off the 3D effect and how it looks.

    Good luck with the rest of the production.
  • skippyskippy Member Posts: 106
    Wow looking forward to it, looks great :)
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Dude im really anticipating this one ... Please actually release this one though and stop shelving them at 85% ;)
  • synthesissynthesis Member Posts: 1,693
    Thanks all for the thoughts everyone.

    @Beefy
    We too are really excited about this one. I think it will be our strongest concept yet. I think this one has a high likelihood of getting released...since we aren't using ANY physics in it.

    I've been working all day today and all evening (and night) on modeling setups and wireframe sketching.

    I so far have about 5 models roughed out...and below is a test rendering of our first level. The model has NO textures on it...as this rendering was purely a test of light setups.

    Our goal is to make a 2D game that FEELS as close to a 1st person shooter as possible. The gameplay overlay is a proven concept...so we have high hopes the market responds well.

    The test rendering for an outdoor level background's lighting:
    image
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Best of luck Synth, that screenshot looks great and i can see so much potential now from this game. Are you creating the 3d feel by creating layers?
  • synthesissynthesis Member Posts: 1,693
    Here are 2 more samples of the sketch models. We used sketchup to create the base model and then that model gets exported into a 3DS format. That is then brought into AutoCad for layering, model assembly, extras, final layouts and some sorting of objects.

    Then the ACAD dwg is Xref Linked into 3DStudio for lighting and textures. The reason we use ACAD as a stepping stone is that the live xref linking allows us to make edits anytime in ACAD (adding, modifying or subtracting model assets) and 3DStudio can maintain realtime updates of those changes...where as that cannot occur from sketchup to 3DStudio.

    Below are 2 level scenes (in rough sketch model form) of a motel and a subway platform.
    image

    image

    @beefy...
    Yes...layers will be a part of it...along with some visual FX and some "movie magic tricks".
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Seriously so excited i could pitch a tent ;)
  • reddotincreddotinc Member Posts: 653
    Wow.. that actually looks stunning, really hope that you can pull this off with GS!

    // red.
  • gamecremegamecreme Member Posts: 55
    I bet this will be a bit heavy loading for GS
    guess you are using clips as loops to pull this off.

    can this game be played on 3g and 2g?

    Good work!
  • synthesissynthesis Member Posts: 1,693
    Hey all...had to go sleep for a few hours! :)

    I think this one will work okay. We have done a couple of test levels and it seems to go okay. Not sure what happens when we get lots of stuff in it ... but I think its all going to work ... fingers crossed.

    *gamecreme....
    We are using very few animation clips...mostly just for gun animation. Most everything else is being (or will be) interpolated or manipulated in other ways. Since we are not using much (if any) of the physics engine...we think its going to be fairly light and most of the RAM is being used by images. We are working to keep those optimized...but its tough when working with full screen graphics.
  • butterbeanbutterbean Member Posts: 4,315
    Wow...... this really blows anything else out of the water!

    Fabulous job.... words cannot describe how amazing this looks!

    The icon also looks incredible, and will certainly draw attention to your game.!
  • synthesissynthesis Member Posts: 1,693
    Thanks BB!
    We hope its successful...as we need some income! :)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Do you have any in game shots or just the 3D renders?
  • design219design219 Member Posts: 2,273
    Hey POLY, feel any shaking down there? (sry, off subject)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    No, why? meant to be an earthquake or something?
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    The news tube here says that the earthshake was so intense that New Zealand separated from Australia and is now a separate set of smaller, less important islands...

    Weird, huh?
  • AfterBurnettAfterBurnett Member Posts: 3,474
    That is weird... it was several separate islands last time I looked :P
  • design219design219 Member Posts: 2,273
    I thought you were in NZ.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Corrected in earlier statement... ;-)
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