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        <title>Forums</title>
        <link>http://community.gamesalad.com/index.php?p=/</link>
        <pubDate>Sat, 04 Apr 2026 16:30:45 +0000</pubDate>
        <language>en</language>
            <description>Forums</description>
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    <item>
        <title>Plants Vs. Zombies Clone</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/41189/plants-vs-zombies-clone</link>
        <pubDate>Sat, 17 Mar 2012 01:32:33 +0000</pubDate>
        <category>Working with GS (Mac)</category>
        <dc:creator>Bar Up Games</dc:creator>
        <guid isPermaLink="false">41189@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi guys! I have been using Gamesalad for a while now, although I just made my account because I have just needed one for the first time. So I was wondering if anyone knows how to a clone of Plants Vs. Zombies. I watched @tshirtbooth boogle walk through, and was wondering if somebody could do about the same thing. So is there anybody that would make a couple walk through tutorials on how to make a clone of Plants Vs. Zombies! I'm sure many people would want the same. I'm sure you could even charge like $5 on the tutorials so you could make some money and greatly help this amazing community!]]>
        </description>
    </item>
    <item>
        <title>Error &quot;Could not Find Bundle Name in plist&quot; followed by &quot;No provisioning profiles found&quot;</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99430/error-could-not-find-bundle-name-in-plist-followed-by-no-provisioning-profiles-found</link>
        <pubDate>Wed, 01 Apr 2026 18:19:55 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>creview.jo@gmail.com</dc:creator>
        <guid isPermaLink="false">99430@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi</p><p>I am currently facing a persistent issue while trying to publish my iOS game using GameSalad, and I&rsquo;m hoping someone here might have a solution.</p><p>When I attempt to sign my app, I consistently receive the following error messages in sequence:</p><p>1. <strong>&quot;Could not Find Bundle Name in plist. Make sure you are still logged in to the GameSalad webpublishing web site, try regenerating the app and resigning.&quot;</strong></p><p>2. <strong>&quot;No provisioning profiles found. A provisioning profile with matching developer identity is required to publish iPhone games.&quot;</strong></p><p><strong>Here is what I have already checked and tried:</strong></p><p>&bull; <strong>Login Status:</strong> I have logged out and logged back into both the GameSalad Creator and the web publishing portal multiple times.</p><p>&bull; <strong>App Regeneration:</strong> I have clicked &quot;Generate App&quot; again on the web portal and downloaded the new -unsigned.app file, but the error persists.</p><p>&bull; <strong>Bundle ID Consistency:</strong> I verified that the Bundle Identifier in the GameSalad portal matches the App ID registered in my Apple Developer account exactly.</p><p>&bull; <strong>Certificates &amp; Profiles:</strong> I have my iOS Distribution certificate and its corresponding Provisioning Profile installed on my Mac. I also tried downloading them manually through Xcode (Settings &gt; Accounts &gt; Download Manual Profiles).</p><p>&bull; <strong>Keychain:</strong> The certificate and its private key are visible and valid in my Keychain Access.</p><p>Despite these steps, the Signer still fails to recognize the bundle name and the provisioning profile. It feels like a synchronization issue between the web portal and the local signing tool.</p><p>Has anyone encountered this specific combination of errors recently? Are there any hidden cache folders I should clear, or specific steps I might be missing for the latest macOS/GameSalad version?</p><p>Any help would be greatly appreciated!</p><p><br /></p><p>Cheers</p>]]>
        </description>
    </item>
    <item>
        <title>Free Music Resource</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/71393/free-music-resource</link>
        <pubDate>Mon, 11 Aug 2014 17:17:24 +0000</pubDate>
        <category>Art, Graphics, Music and Sound</category>
        <dc:creator>Eric Matyas</dc:creator>
        <guid isPermaLink="false">71393@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p>

<p>I've got a site up with free music and soundscapes that you can use in commercial projects as well as non-commercial ones. It's all original...all my own stuff. All I ask is to be credited as indicated on my homepage.</p>

<p><a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=http%3A%2F%2Fsoundimage.org%2F">http://soundimage.org/</a></p>

<p>I hope the site is helpful. Any and all feedback is welcome and much appreciated.</p>

<p>Thanks,<br />
Eric<br />
<a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=http%3A%2F%2Fsoundimage.org%2F">http://soundimage.org/</a></p>
]]>
        </description>
    </item>
    <item>
        <title>“Integrating Social Apps with GameSalad: Can GB WhatsApp Be Useful?”</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99429/integrating-social-apps-with-gamesalad-can-gb-whatsapp-be-useful</link>
        <pubDate>Mon, 30 Mar 2026 08:26:12 +0000</pubDate>
        <category>Tech Support</category>
        <dc:creator>alexypo</dc:creator>
        <guid isPermaLink="false">99429@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey everyone, quick question &mdash; has anyone here tried integrating features into their GameSalad projects that interact with <strong>social apps</strong> in any way (like sharing scores or launching chats)?</p><p>I&rsquo;m curious because I&rsquo;ve seen some people customizing apps like <strong>GB WhatsApp</strong> to manage groups and notifications for their communities &mdash; do you think there&rsquo;s a smart way to use something like that with a GameSalad game (e.g., to share updates or invite friends), or is that more of a tech/social experiment than a real feature integration?</p>]]>
        </description>
    </item>
    <item>
        <title>Having trouble getting my built APK to work properly after sideloading</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99428/having-trouble-getting-my-built-apk-to-work-properly-after-sideloading</link>
        <pubDate>Sat, 28 Mar 2026 07:40:20 +0000</pubDate>
        <category>Tech Support</category>
        <dc:creator>spiderofpage</dc:creator>
        <guid isPermaLink="false">99428@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I&rsquo;ve built my game using the latest GameSalad version (tried both AAB and APK). When I install the APK directly from my computer to my phone via USB, everything runs fine.</p><p>However, when I share the APK with a few testers and they install it through other means (like transferring the file or using a third-party installer), the game either crashes on startup or shows a black screen. This happens inconsistently across different devices.</p><p>I&rsquo;ve tried:</p><ul><li>Using different minimum SDK levels (26, 29, 31)</li><li>Both Release Candidate and stable builds</li><li>Checking if the APK is signed properly</li></ul><p>Has anyone experienced something similar when distributing APKs outside the Play Store? specially apk like happymod apk Could it be related to how the APK is being installed, or maybe something with the native libraries not being extracted correctly?</p><p>Thanks in advance!</p>]]>
        </description>
    </item>
    <item>
        <title>PlayStore 16Kb, unable to publish</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99423/playstore-16kb-unable-to-publish</link>
        <pubDate>Fri, 06 Feb 2026 14:11:49 +0000</pubDate>
        <category>Tech Support</category>
        <dc:creator>PantallasAmigas</dc:creator>
        <guid isPermaLink="false">99423@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello! </p><p>Playstore is giving me this (similar) message when trying to publish the app.</p><p>I&#39;ve tried every single Minimum SDK level, Build RC combination, but to no avail.</p><p>Any help?</p><p>[english not my mother tongue, sorry if the message it sounds rude]</p>]]>
        </description>
    </item>
    <item>
        <title>Leaderboard and iCloud</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99398/leaderboard-and-icloud</link>
        <pubDate>Tue, 28 Oct 2025 03:21:45 +0000</pubDate>
        <category>Working with GS (Mac)</category>
        <dc:creator>CasualEvolution</dc:creator>
        <guid isPermaLink="false">99398@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone, I have a question &mdash; I&rsquo;m totally out of date.</p><p>There are two things I don&rsquo;t know (or can&rsquo;t remember) if they&rsquo;re possible:</p><p><br /></p><ol><li>If I define a leaderboard in the Apple game configuration, I remember it&rsquo;s possible to update that leaderboard, but I can&rsquo;t recall if it&rsquo;s possible to download or read the current leaderboard data from the platform. Is that possible?</li><li>Is there any way to save game progress to iCloud?  I already save progress and settings locally, but is it possible to save and load that information from iCloud? Does GS have any way to handle that?</li></ol><p>Thanks!</p>]]>
        </description>
    </item>
    <item>
        <title>Help / Support Site is Down</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99420/help-support-site-is-down</link>
        <pubDate>Wed, 28 Jan 2026 21:35:48 +0000</pubDate>
        <category>Tech Support</category>
        <dc:creator>anshep</dc:creator>
        <guid isPermaLink="false">99420@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I get errors when trying to go to support.gamesalad.com or help.gamesalad.com</p><p>Help: &lt;Error&gt;</p><p>&lt;Code&gt;AccessDenied&lt;/Code&gt;</p><p>&lt;Message&gt;Access Denied&lt;/Message&gt;</p><p>&lt;RequestId&gt;71F0C1F0DA4TQJ16&lt;/RequestId&gt;</p><p>&lt;HostId&gt;QHJ6fjZS8xMDlWRKUTRKQdz6uSMsg6PYQCHNHjqbnMotielK8LBYjiMZ4X3hQBMjiTOcc4poXznO+zUsialCr1dnkNWOQNJwokZxCDMKPVA=&lt;/HostId&gt;</p><p>&lt;/Error&gt;</p><p>Support:</p><p>This site can&rsquo;t provide a secure connection<br /></p><p><strong>support.gamesalad.com</strong>&nbsp;uses an unsupported protocol.ERR_SSL_VERSION_OR_CIPHER_MISMATCH</p><p>Aaron</p>]]>
        </description>
    </item>
    <item>
        <title>Apple Subscription</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99427/apple-subscription</link>
        <pubDate>Thu, 05 Mar 2026 12:39:56 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>gingagaming</dc:creator>
        <guid isPermaLink="false">99427@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I have an old client who has asked me to change his game from free with IAP to a monthly Apple subscription. Is this handled like an IAP with a product_id in the purchase table (and then I have to add rules to track that sub) or just handled by Apple their end (as they require a product_id on submission). As you can guess, I haven&#39;t handled a sub before! Any guidance appreciated.</p>]]>
        </description>
    </item>
    <item>
        <title>Numpad compatibility?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99422/numpad-compatibility</link>
        <pubDate>Thu, 05 Feb 2026 10:59:36 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>AshumBesher</dc:creator>
        <guid isPermaLink="false">99422@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I&#39;ve just had a player with a non-standard keyboard layout, no dedicated arrow keys, mention that the numpad doesn&#39;t work as an alternative.</p><p>I&#39;ve replicated this myself and I too cannot use the numpad arrows to play.</p><p>Is there a fix for this?</p>]]>
        </description>
    </item>
    <item>
        <title>iOS signing fails after transferring apps to new Apple Developer account</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99425/ios-signing-fails-after-transferring-apps-to-new-apple-developer-account</link>
        <pubDate>Fri, 20 Feb 2026 12:00:39 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>MarcoCol</dc:creator>
        <guid isPermaLink="false">99425@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I&rsquo;m currently trying to rebuild and publish some existing iOS apps with GameSalad after moving them to a new Apple Developer account, and I&rsquo;m running into signing issues.</p><p>Here is my setup and what I already did:</p><h3>Background</h3><ul><li>The apps were originally published under an <strong>old Apple Developer account</strong>.</li><li>The apps have now been <strong>transferred to a new Individual Apple Developer account</strong> via App Store Connect.</li><li>I created on the Mac a <strong>new macOS user account</strong> specifically for the new developer account to avoid conflicts with old certificates.</li><li>Using Unity / Xcode uploads using the new account already work correctly (TestFlight upload succeeds).</li></ul><h3>Certificates</h3><p>On the new account I created completely new certificates:</p><ul><li>✅ Apple Distribution certificate (with private key visible in Keychain)</li><li>✅ Apple Development certificate (also valid)</li><li>Both certificates are installed in <strong>Keychain &rarr; My Certificates</strong> with private keys.</li></ul><h3>Provisioning Profiles</h3><p>For each app I created new profiles:</p><ul><li>Type: <strong>App Store Connect (Distribution)</strong></li><li>Correct Bundle Identifier</li><li>Linked to the new Apple Distribution certificate</li><li>Downloaded fresh from developer.apple.com</li></ul><p>When I double-click the <code spellcheck="false">.mobileprovision</code> files, Xcode opens and imports them.</p><p>However:</p><ul><li>The provisioning profiles do <strong>not appear as files</strong> in</li><li> <code spellcheck="false">~/Library/MobileDevice/Provisioning Profiles</code></li><li>If I manually copy them there, they disappear immediately.</li></ul><h3>GameSalad Issue</h3><p>Inside GameSalad (Publish &rarr; iOS &rarr; Sign App):</p><p>I receive errors like:</p><ul><li>No provisioning profiles found matching developer identity</li><li>Could not Find Bundle Name in plist</li></ul><p>It looks like GameSalad cannot detect the installed provisioning profiles, even though they are valid and Xcode recognizes them.</p><h3>What works</h3><ul><li>Xcode automatic signing works</li><li>Archiving and uploading via Xcode works</li><li>Certificates and profiles are confirmed valid in Apple Developer portal</li></ul><h3>What doesn&rsquo;t work</h3><ul><li>GameSalad signing step cannot find provisioning profiles.</li></ul><h3>Questions</h3><ol><li>Does GameSalad still expect provisioning profiles as physical files in the old <code spellcheck="false">MobileDevice/Provisioning Profiles</code> folder?</li><li>Is there a known issue with profiles after transferring apps between Apple Developer accounts?</li><li>Is there a recommended workflow for rebuilding transferred apps with GameSalad?</li></ol><p>Any guidance would be greatly appreciated &mdash; I suspect this is related to newer Xcode profile handling vs. GameSalad&rsquo;s signing process.</p><p>Thanks!</p>]]>
        </description>
    </item>
    <item>
        <title>Publishing help</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99410/publishing-help</link>
        <pubDate>Sat, 29 Nov 2025 04:32:40 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>MediaShrineGames</dc:creator>
        <guid isPermaLink="false">99410@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I noticed that whenever I publish a game for android and Iphone with an icon it doesn&#39;t work and it has an error message. And when I publish without an icon it works. Why does it do that? And what can I do to make it publish?</p>]]>
        </description>
    </item>
    <item>
        <title>Creator stuck &quot;Queued import for project...&quot;</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99424/creator-stuck-queued-import-for-project</link>
        <pubDate>Fri, 06 Feb 2026 14:15:22 +0000</pubDate>
        <category>Tech Support</category>
        <dc:creator>PantallasAmigas</dc:creator>
        <guid isPermaLink="false">99424@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello again,</p><p>I&#39;m also trying to import to Creator the project (whole week trying that and correcting posible errors), but it&#39;s stuck saying &quot;Queued import for project...&quot; (tried from windows and from mac)</p><p>Any ideas?</p>]]>
        </description>
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    <item>
        <title>Publishing Server Down *EDIT: BACK UP!*</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99418/publishing-server-down-edit-back-up</link>
        <pubDate>Mon, 19 Jan 2026 22:53:40 +0000</pubDate>
        <category>News from the Dev Team</category>
        <dc:creator>adent42</dc:creator>
        <guid isPermaLink="false">99418@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>There was a seemingly unrecoverable error in publishing server maintenance. We&#39;re working on building up a new one to replace it. Sorry for any delays and thank you for your patience.</p>]]>
        </description>
    </item>
    <item>
        <title>About Google Leaderboards</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99416/about-google-leaderboards</link>
        <pubDate>Fri, 02 Jan 2026 23:56:33 +0000</pubDate>
        <category>Tech Support</category>
        <dc:creator>HITMARK BROTHERS</dc:creator>
        <guid isPermaLink="false">99416@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Googleリーダーボードは使えますか?Google Play ConsoleでスコアとIDを登録し、ステータスを「公開済み」に設定しましたが、Gamesaladプロジェクトで「スコア後」や「リーダーボード表示」を設定し、ゲームプレイ中に使っても「リーダーボード」画面が表示されません。</p>]]>
        </description>
    </item>
    <item>
        <title>Flappy Moon- real-time multiplayer PVP flappy bird style!</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99417/flappy-moon-real-time-multiplayer-pvp-flappy-bird-style</link>
        <pubDate>Tue, 13 Jan 2026 19:29:43 +0000</pubDate>
        <category>Announce Your Game!</category>
        <dc:creator>uptimistik</dc:creator>
        <guid isPermaLink="false">99417@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Available on telegram and in review on the app stores; with a little bit of AI magic, we built a real-time multiplayer game with GameSalad!</p><div data-embedjson="{&quot;body&quot;:&quot;Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.&quot;,&quot;url&quot;:&quot;https:\/\/youtube.com\/shorts\/8L6P-UvwWhQ?si=-9SbNO_klwQ0Kq8R&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot; - YouTube&quot;}">
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    <item>
        <title>Public Domain 2026</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99415/public-domain-2026</link>
        <pubDate>Fri, 02 Jan 2026 21:33:06 +0000</pubDate>
        <category>Art, Graphics, Music and Sound</category>
        <dc:creator>adent42</dc:creator>
        <guid isPermaLink="false">99415@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Every year new works enter the public domain, which means you are free to derive your very own works from these IPs!  Build adventure games from books, use movies for cut scenes, create your own versions of newly public domain music!</p><p>Some notable examples:</p><ul><li>The Maltese Falcon by Dashiell Hammett (better known for the movie adaptation which is NOT in the public domain yet)</li><li>The Little Engine That Could (&quot;You think you can, you think you can&quot;)</li><li>Disney shorts created in 1930. Now you can pair a proto Pluto with your Steamboat Willy!</li><li>A number of songs including the orignal Georgia on My Mind, I Got Rhythm, and Dream A Little Dream of Me. I think these are the songs, not records, but now you can make your own versions of said songs with no licensing fees!</li><li>Movies like All Quiet On The Western Front, Howard Hughe&#39;s Hell&#39;s Angels, and the Marx Brother&#39;s Animal Crackers.</li></ul><p>For more: <a href="https://www.youtube.com/watch?v=5sX-d1oV3Zo" rel="nofollow">https://www.youtube.com/watch?v=5sX-d1oV3Zo</a> </p><p>Hopefully this will give you all some ideas for your next GameSalad game! If you create something based on newly public domain works, drop them in the thread and we&#39;ll be happy to share them on our socials!</p>]]>
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    <item>
        <title>The viewr app in app store  was disappear !</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99411/the-viewr-app-in-app-store-was-disappear</link>
        <pubDate>Wed, 03 Dec 2025 05:27:58 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Rabbitking</dc:creator>
        <guid isPermaLink="false">99411@/index.php?p=/discussions</guid>
        <description><![CDATA[<p> I couldn&#39;t use GSViewer in my Iphone, and the system showed &quot; The app was unavailable &quot;what happen?</p><p>I quit my job to finish my game,  please keep running....</p>]]>
        </description>
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        <title>How can I change the language settings when submitting an app to the App Store?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99413/how-can-i-change-the-language-settings-when-submitting-an-app-to-the-app-store</link>
        <pubDate>Tue, 23 Dec 2025 10:19:20 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Acroxia</dc:creator>
        <guid isPermaLink="false">99413@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello, and Merry Christmas.</p><p>I have released a game on the App Store. I submitted it with the language setting set to <strong>KR</strong>, but on the App Store the language is displayed as <strong>EN</strong>.</p><p> I would like to know how I can change this language setting.</p><p>Thank you very much for your assistance.</p><p> I wish you a wonderful year ahead filled with great things.</p><p>Best regards,</p><div>
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    <item>
        <title>All the tutorial's link on the official website are dead</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99367/all-the-tutorials-link-on-the-official-website-are-dead</link>
        <pubDate>Wed, 30 Jul 2025 11:02:30 +0000</pubDate>
        <category>Working with GS (Mac)</category>
        <dc:creator>MoonCrystal</dc:creator>
        <guid isPermaLink="false">99367@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi, </p><p>It seems that all the tutorial&#39;s link that are provided on the official website are all dead...</p><p>GameSalad is still alive ? What&#39;s happened ?</p><p>Thank you.</p>]]>
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    <item>
        <title>Can't publish</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99412/cant-publish</link>
        <pubDate>Wed, 17 Dec 2025 00:27:53 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>Piman</dc:creator>
        <guid isPermaLink="false">99412@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey guys.. a long time ago I made  agame with gamesalad and now I wanted to make a new build. I can open my project, but publishing gives me an error. I have pro, but the online creator has greyed out pro started projects (not interested in them, but I wonder whether my license is being detected properly). Also, the front page shows Windows is supported, but I also read it isn&#39;t anymore? </p><p>Overall.. irritating and confusing first few moments.</p><div>
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        <title>Flying Cat : Space dash</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99407/flying-cat-space-dash</link>
        <pubDate>Thu, 27 Nov 2025 01:35:39 +0000</pubDate>
        <category>Announce Your Game!</category>
        <dc:creator>Acroxia</dc:creator>
        <guid isPermaLink="false">99407@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>We&rsquo;ve just launched <em>Flying Cat: Space Dash</em>, a light and fun snack-sized game!</p><p> We&rsquo;d really appreciate your interest and support &mdash; enjoy playing!</p><p> Thank you!</p><div>
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        <title>actor position resets to original when changing scenes</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/55411/actor-position-resets-to-original-when-changing-scenes</link>
        <pubDate>Fri, 29 Mar 2013 04:18:38 +0000</pubDate>
        <category>Working with GS (Mac)</category>
        <dc:creator>danshaw</dc:creator>
        <guid isPermaLink="false">55411@/index.php?p=/discussions</guid>
        <description><![CDATA[hi guys
i asked a similar question a while ago and got some good advice but am still wondering about something....i have an actor in my scene...i originally placed the actor with simply draging and dropping....then i use a move behavior to move it to a specific place...but then if i change scenes and go back to this scene, my actor is back in its original position.   why is that? 

thanks!
dan
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        <title>RC 2025-07-30 Android SDK and Target Updated to 35</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99368/rc-2025-07-30-android-sdk-and-target-updated-to-35</link>
        <pubDate>Wed, 30 Jul 2025 23:54:18 +0000</pubDate>
        <category>Release Notes</category>
        <dc:creator>adent42</dc:creator>
        <guid isPermaLink="false">99368@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>To get these benefits use &quot;Build RC&quot;. It doesn&#39;t matter which version of GameSalad Creator you publish with as long as it&#39;s a version 1.25.x. Previous RC has been promoted to Release version. </p><p>2025-05-01 Promoted to General Build, so every here is new.</p><p>Android <strong>Compile SDK 35, TargetSDK 35</strong></p><p>Bug Fixes:</p><ul><li>Android: Capture keyboard fixes. Delete should work.</li></ul><p>Changes</p><ul><li>Ad Network Updates (Android / iOS, x means N/A)</li><li>Admob <strong>24.4.0</strong> / 11.10.0</li><li>Chartboost <strong>9.8.3</strong> / 9.7.0</li><li>IronSource <strong>8.10.0</strong> / 8.4.0<ul><li>Adcolony 4.8.0</li><li>Amazon <strong>11.0.0</strong> / 4.10.0</li><li>AppLovin <span style="text-decoration: line-through;">12.6.1</span> / 13.0.0</li><li><em>Bidmachine </em><strong><em>3.3.0</em></strong></li><li><strong><em>Bigo 5.4.0</em></strong></li><li>Meta (formerly Facebook) <strong>6.20.0</strong> / 6.15.2</li><li>Fyber <strong>8.3.7</strong> / 8.3.2</li><li>HyprMX <strong>6.4.3</strong> / 6.4.1</li><li>InMobi <strong>10.8.3</strong> / 10.7.5</li><li>Liftoff (formerly Vungle) <strong>7.5.0</strong></li><li>Maio 1.1.16 / 1.6.3</li><li>Mintegral <strong><em>16.9.71</em></strong> / 7.7.2</li><li><strong><em>MobileFuse 1.9.2</em></strong></li><li><em>Moloco: </em><strong><em>4.3.19</em></strong><em> / 3.2.0</em></li><li>MyTarget <strong>5.27.2</strong> / x</li><li><strong><em>Ogury 6.0.1</em></strong></li><li>Pangle <strong>7.3.0.3</strong> / 6.2.0.7</li><li>Smaato <strong>22.7.2</strong> / 22.8.4</li><li><em>SuperAwesome </em><strong><em>9.4.0</em></strong><em> / 9.4.0</em></li><li><em>Tencent x / 4.15.00</em></li><li>Unity <strong>4.15.1</strong></li><li><strong><em>Verve 3.6.0</em></strong></li><li><em>Yandex </em><strong><em>7.14.1</em></strong><em> / 7.5.1</em></li></ul></li></ul><p>Ad networks in&nbsp;<em>italics</em>&nbsp;are new, but we&#39;ll need to update publishing to allow you to use them.</p><p><strong>IMPORTANT NOTE</strong></p><p>For IronSource you will need to include the ad placement ids in your service config. You can get the IDs here:</p><div>
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<p>And don&#39;t use our IDs. First I don&#39;t think they work if the app package id doesn&#39;t mach. Second, go ahead and use them if you want us to get the money!</p><p>You will need to place them here: </p><div>
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