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        <title>Working with GS (PC) — GameSalad Forums</title>
        <link>http://community.gamesalad.com/index.php?p=/</link>
        <pubDate>Sat, 04 Apr 2026 16:31:08 +0000</pubDate>
        <language>en</language>
            <description>Working with GS (PC) — GameSalad Forums</description>
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    <item>
        <title>Numpad compatibility?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99422/numpad-compatibility</link>
        <pubDate>Thu, 05 Feb 2026 10:59:36 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>AshumBesher</dc:creator>
        <guid isPermaLink="false">99422@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I&#39;ve just had a player with a non-standard keyboard layout, no dedicated arrow keys, mention that the numpad doesn&#39;t work as an alternative.</p><p>I&#39;ve replicated this myself and I too cannot use the numpad arrows to play.</p><p>Is there a fix for this?</p>]]>
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    </item>
    <item>
        <title>Can't publish</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99412/cant-publish</link>
        <pubDate>Wed, 17 Dec 2025 00:27:53 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>Piman</dc:creator>
        <guid isPermaLink="false">99412@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey guys.. a long time ago I made  agame with gamesalad and now I wanted to make a new build. I can open my project, but publishing gives me an error. I have pro, but the online creator has greyed out pro started projects (not interested in them, but I wonder whether my license is being detected properly). Also, the front page shows Windows is supported, but I also read it isn&#39;t anymore? </p><p>Overall.. irritating and confusing first few moments.</p><div>
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<p><br /></p>]]>
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    </item>
    <item>
        <title>ldrboard.com - Can somebody help me implement?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99383/ldrboard-com-can-somebody-help-me-implement</link>
        <pubDate>Mon, 15 Sep 2025 20:53:17 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>AshumBesher</dc:creator>
        <guid isPermaLink="false">99383@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I want to add online leaderboards to my upcoming game, I found a website which lets you do it for free, but I can&#39;t figure out what to do (or if it is even compatible with GameSalad...) Can anybody with API implementing experience help me incorporate it into my game? Many thanks!</p>]]>
        </description>
    </item>
    <item>
        <title>Performance issues in HTML5 app when low battery.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99370/performance-issues-in-html5-app-when-low-battery</link>
        <pubDate>Wed, 06 Aug 2025 09:32:07 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>AshumBesher</dc:creator>
        <guid isPermaLink="false">99370@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I&#39;ve noticed when my laptop reaches 20% battery or less, my HTML5 apps start lagging and collisions and timers begin to act off. I use Web2Exe to turn my HTML5 apps into EXEs, so I was wondering if these performance issues  when on low battery are a GameSalad issue, or an isssue caused by the wrapper.</p>]]>
        </description>
    </item>
    <item>
        <title>How does gs handles all types of phone resolutions?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99358/how-does-gs-handles-all-types-of-phone-resolutions</link>
        <pubDate>Tue, 01 Jul 2025 15:33:02 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>guilleface</dc:creator>
        <guid isPermaLink="false">99358@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi is been years i had not use gs, back then i rememeber having to put specials rules for my actors to fit the screen depending on the phone screen size, then i think gs came up with a new feature, pretty much i want to know how gs handles now that part where you make a game with 100 scenes, is it easy to display my game on all types of phones lcds without any modifications? Thanks</p>]]>
        </description>
    </item>
    <item>
        <title>how to detect if mouse is being held</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99231/how-to-detect-if-mouse-is-being-held</link>
        <pubDate>Tue, 25 Feb 2025 19:37:13 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>student0039_burbankusd_org</dc:creator>
        <guid isPermaLink="false">99231@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>how would one detect if mouse is held instead of it being pressed</p>]]>
        </description>
    </item>
    <item>
        <title>How to continuously check for distance between actors?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99168/how-to-continuously-check-for-distance-between-actors</link>
        <pubDate>Thu, 30 Jan 2025 14:07:30 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>azerin.vuranok@code.edu.az</dc:creator>
        <guid isPermaLink="false">99168@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi! Have been working on this 2D side-view project where the level structure is designed as followed: the main character moves along the way automatically until it reaches an obstacle. There are 2 kinds of obstacles and the character automatically stops approaches any of these objects. Different obstacles represent different puzzles for the player. The problem I fave is that I can&#39;t manage to detect whether the character reaches the obstacles or not. The methods I used are as followed: 1. Calculating distances between obstacle types and the character separately by the help of magnitude function and assigning these values to global attributes called respectively. Then creating new boolean attributes for checking if the desired distance is reached or not. And creating rules for the character so when it reaches the desired distance between itself and an obstacle it stops, else it continues moving. 2.  Using table for obstacle states. Creating columns representing the obstacle IDs, obstacle positions and boolean valued column which represents if the obstacle is reached or not. Comparing the character&#39;s position with the values in the table and using loop over table behaviour. Unfortunately, these methods either didn&#39;t work or checked only the first obstacle ( no matter what type ) on the way and didn&#39;t recognize others. Would appreciate if someone would share their thoughts on how to fix this. Thanks in advance!</p>]]>
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    <item>
        <title>Player 2 gamepad not recognised</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99147/player-2-gamepad-not-recognised</link>
        <pubDate>Thu, 19 Dec 2024 23:22:14 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>AshumBesher</dc:creator>
        <guid isPermaLink="false">99147@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I&#39;m making a HTML5 game with local multiplayer, but I&#39;ve ran into a huge hurdle. I want both players to each use a game controller, and I&#39;ve set everything up correctly in my game, but only player 1&#39;s gamepad is recognized by the game.</p><p>To help narrow down the problem, I used an online gamepad tester tool to confirm that the computer recognizes them as P1 and P2 controllers when both plugged in. In my game I added a display text behavior: &quot;devices.players.player2.joystick.connected&quot;, and it stays false no matter what I do.</p><p>It has to be a bug in the engine, please fix it, I&#39;ve been looking forward to playing my game with somebody.</p>]]>
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    <item>
        <title>Fonts not showing when game is uploaded to Playstore</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99130/fonts-not-showing-when-game-is-uploaded-to-playstore</link>
        <pubDate>Sat, 09 Nov 2024 17:34:39 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>FireCroc</dc:creator>
        <guid isPermaLink="false">99130@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I had a game on the play store that I needed to update because of API levels. Once I updated it the font are not showing when the game is downloaded from the play store. When I test the game on Game salad creator all the fonts are showing.</p><p><br /></p><p>Is anyone experiencing this issue or know how I can fix.</p>]]>
        </description>
    </item>
    <item>
        <title>GS freezes 100% of the time</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99122/gs-freezes-100-of-the-time</link>
        <pubDate>Thu, 17 Oct 2024 12:24:25 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>Zwire</dc:creator>
        <guid isPermaLink="false">99122@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello,</p><p>I have a lot of actors and images and whenever I want to scroll down in the actor list GS will shut off or freeze and I cant progress working on my game anymore.</p><p>Soooo frustrating!</p><p>I cant even publish and upload the game to the online creator anymore and get this message:</p><div>
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<p><br /></p><p>What can I do?</p><p>Greets,</p><p>Robert</p>]]>
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    </item>
    <item>
        <title>Source Code for my game?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99109/source-code-for-my-game</link>
        <pubDate>Sat, 24 Aug 2024 13:42:22 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>indra.aziz</dc:creator>
        <guid isPermaLink="false">99109@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I am trying to get someone else to continue maintaining my GS games I have on Play Store and App Store, but he said he needed the source code for the apps. How do I get that?</p>]]>
        </description>
    </item>
    <item>
        <title>&quot;Share App&quot; Button??</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99075/share-app-button</link>
        <pubDate>Thu, 13 Jun 2024 18:29:21 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>sparky0714</dc:creator>
        <guid isPermaLink="false">99075@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello, I am looking for a way to include a &quot;Share App&quot; button to put on my game&#39;s home screen or wherever I want to that will text the Android or iOS download link with the app icon and title. Is there a feature or workaround that would do this?</p>]]>
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    <item>
        <title>Is an &quot;Ad&quot; scene needed when changing scene?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99076/is-an-ad-scene-needed-when-changing-scene</link>
        <pubDate>Thu, 13 Jun 2024 18:37:35 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>sparky0714</dc:creator>
        <guid isPermaLink="false">99076@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello, I have an Ad Counter to determine when to send players to an AdMob advertisement. When my rule/function deploys this, do I set it up to go to the after-intended scene, or do I need to deploy to a &quot;Ad&quot; scene that jumps back to the game after the ad? Any detailed explanation would be nice.</p>]]>
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    </item>
    <item>
        <title>I'm returning to GS to update my apps but I feel like I need someone to help</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98902/im-returning-to-gs-to-update-my-apps-but-i-feel-like-i-need-someone-to-help</link>
        <pubDate>Sun, 06 Aug 2023 13:09:59 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>indra.aziz</dc:creator>
        <guid isPermaLink="false">98902@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi, it&#39;s been a while I haven&#39;t made any update to my apps. I really want to but I&#39;m quite busy with work nowadays and I feel behind on the technical side of things like exporting and uploading on the play store. </p><p>I&#39;m wondering if there is somebody here that can help, maybe to help develop or just as a tutor. We can also discuss the fee if any.</p>]]>
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        <title>I NEED HELP WITH MY GAME BECAUSE MY BULLETS WORK UNTIL A CERTAIN POINT. PLEASE HELP!</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99045/i-need-help-with-my-game-because-my-bullets-work-until-a-certain-point-please-help</link>
        <pubDate>Wed, 17 Apr 2024 00:11:26 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>AnkitK</dc:creator>
        <guid isPermaLink="false">99045@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi, guys so I&#39;m currently working on a school game. I have made it so your bullets go where you shoot them with your cursor. The thing my bullets do exactly that until I pass a certain than no matter where the cursor is the bullet always ends up going in the same spot. I think I know where the problem is coming from but don&#39;t know how to fix it. I&#39;m pretty sure it is because my mouse cursor is put on a x and y limit. I put a control camera on my main character and for control camera settings I have it as 0 by 0 tracking area and the camera size as 1024 by 768. My entire screen size is 5000 by 5000. I feel like after my cursor is past the camera size it goes to farthest edge it can. The thing I don&#39;t know how to fix this and make it so the cursor can go anywhere on the giant scene size. My cursor works when I make the camera size the same as the scene size but that is not what I want because it is way too zoomed out. PLEASE HELP SOON MY GAME IS DUE IN 2 DAYS.</p>]]>
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    <item>
        <title>Still Being Updated And Supported ?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99038/still-being-updated-and-supported</link>
        <pubDate>Thu, 04 Apr 2024 20:55:50 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>Pendergast</dc:creator>
        <guid isPermaLink="false">99038@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Is GameSalad still being updated and supported ?</p>]]>
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    <item>
        <title>Is There A GameSalad Creator Linux?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98981/is-there-a-gamesalad-creator-linux</link>
        <pubDate>Thu, 11 Jan 2024 22:00:46 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>MediaShrineGames</dc:creator>
        <guid isPermaLink="false">98981@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Is There A GameSalad Creator Linux? Or Maybe Like A Linux Client? If So Tell Me</p>]]>
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        <title>Difference between website app and desktop app?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98909/difference-between-website-app-and-desktop-app</link>
        <pubDate>Fri, 25 Aug 2023 19:42:03 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>computerking9979</dc:creator>
        <guid isPermaLink="false">98909@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi Everyone,</p><p>I&rsquo;m looking to purchase a subscription to GameSalad mostly just to play around and keep my brain challenged.</p><p>I normally use a PC to do stuff, but occasionally use my iPad. I don&rsquo;t see a GameSalad app, so is the website version of GameSalad as good as the PC desktop version? Or is the website version considered lightweight?</p><p>Thanks in advance.</p>]]>
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        <title>Using “Magnitude” to calculate distance between objects…</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98907/using-magnitude-to-calculate-distance-between-objects</link>
        <pubDate>Tue, 22 Aug 2023 15:40:49 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>computerking9979</dc:creator>
        <guid isPermaLink="false">98907@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I have seen a couple of videos (though kinda old) that show using the magnitude function to calculate the distance between objects. However, I&rsquo;m not able to follow along because the interface is different (they are on a Mac and I&rsquo;m on a PC, but it also could be the age of the videos).</p><p>So could someone tell me how I use the magnitude function to calculate the distance between 2 or more objects?</p><p>Thanks in advance.</p><p>P.S. Is magnitude the only/best option to find the distance between 2 objects or is there a behavior for it?</p>]]>
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    <item>
        <title>Moving the scene in creator</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98886/moving-the-scene-in-creator</link>
        <pubDate>Fri, 30 Jun 2023 12:07:34 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>Zwire</dc:creator>
        <guid isPermaLink="false">98886@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,</p><p>Does anybody know how I could move the scene Im working on to the middle so I can see and place actors on the left of the scene when the number of x = -100 for example?</p><p>Thanks,</p><p>Robert</p>]]>
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        <title>Does GS have an api or documentation to enable feature enhancement and tools?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98878/does-gs-have-an-api-or-documentation-to-enable-feature-enhancement-and-tools</link>
        <pubDate>Sun, 04 Jun 2023 13:19:30 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>fmakawa</dc:creator>
        <guid isPermaLink="false">98878@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi folks, So I woandering if GS has an api or something that would enable us to add features easily or create tools. Parsing the .XMLs it  creates is cumbersome  and I dont seem to see documentation explain what I would see in the xml. Any ideas?</p>]]>
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        <title>Ideas on how to make a proper card system?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98867/ideas-on-how-to-make-a-proper-card-system</link>
        <pubDate>Tue, 02 May 2023 16:54:11 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>JazzyJVT</dc:creator>
        <guid isPermaLink="false">98867@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello everybody.</p><p>I am trying to make a solitaire game using gamesalad and I&#39;m having a multitude of problems. Instead of listing them all out, I could get input from others as I may not be seeing this from the best perspective. </p><p>How would you tackle creating a working card system? (Note - I already have the randomization almost perfect, but I know how to fix it).</p><p>Thank you!</p>]]>
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    <item>
        <title>Purchase Table</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98836/purchase-table</link>
        <pubDate>Sat, 25 Feb 2023 15:08:51 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>FireCroc</dc:creator>
        <guid isPermaLink="false">98836@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I have created a game and uploaded to the playstore. I have an IAP that when bought unlocks the full game. When I make the purchase on the playstore the item successfully purchased on the store, but in my game it is not reflecting that it is bought.  </p><p>I think the problem I am having is that I am not reading the &quot;PurchaseTable&quot; correctly. When the item is bought on the playstore the &#39;change table&#39; and &#39;change scene&#39; is not triggered in my game. This is my logic</p><div>
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<p><br /></p><p>Please help.</p>]]>
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        <title>How do I keep an actor in constant motion after bouncing?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98843/how-do-i-keep-an-actor-in-constant-motion-after-bouncing</link>
        <pubDate>Wed, 08 Mar 2023 18:56:53 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>JazzyJVT</dc:creator>
        <guid isPermaLink="false">98843@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello, I&#39;m working on a pong game and finally got the bounce to work. Except, it seems like the ball is slowing down after every bounce. How do I prevent this?</p>]]>
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        <title>New production releases no longer working - please help!</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98840/new-production-releases-no-longer-working-please-help</link>
        <pubDate>Sun, 05 Mar 2023 02:49:35 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>NuGamer</dc:creator>
        <guid isPermaLink="false">98840@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I tried to to upload an app bundle on the Google Play Store, but it gave me this message: &quot;Your app currently targets API level 30 and must target at least API level 31 to ensure that it is built on the latest APIs optimised for security and performance. Change your app&#39;s target API level to at least 31.&quot;</p><p>Also, when doing the command prompt part of the process I received this message &quot;The SHA1withRSA algorithm specified for the -sigalg option is considered a security risk. This algorithm will be disabled in a future update.&quot;</p><p>Please help!</p>]]>
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        <title>Greenworks Steam Achievements</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98839/greenworks-steam-achievements</link>
        <pubDate>Fri, 03 Mar 2023 17:11:42 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>AshumBesher</dc:creator>
        <guid isPermaLink="false">98839@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Has anybody managed to get Steam achievements working with Greenworks when using an NW.js wrapped html5 app?</p><div data-embedjson="{&quot;body&quot;:&quot;a node.js plugin to integrate nw.js\/electron games with steamworks - GitHub - greenheartgames\/greenworks: a node.js plugin to integrate nw.js\/electron games with steamworks&quot;,&quot;photoUrl&quot;:&quot;https:\/\/opengraph.githubassets.com\/89b7f1b523033f20f33d8fe4b18d31ef26aca62fb72f774219e4ba3a092156a9\/greenheartgames\/greenworks&quot;,&quot;url&quot;:&quot;https:\/\/github.com\/greenheartgames\/greenworks&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;GitHub - greenheartgames\/greenworks: a node.js plugin to integrate nw.js\/electron games with steamworks&quot;}">
    <a rel="nofollow" href="https://github.com/greenheartgames/greenworks">
        https://github.com/greenheartgames/greenworks
    </a>
</div><p>I&#39;ve been trying to wrap my head around it all day. I know they have to activated tied to scene changes, so I&#39;ve edited my GS project with that in mind, I just don&#39;t know what exactly to enter into the index.html file and where to put the additional Greenworks and Steam files.</p><p>If anyone who has been through this would give me some steps to follow, that would be great.</p>]]>
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    <item>
        <title>How to test stretch, overscan, and letterbox on PC?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98245/how-to-test-stretch-overscan-and-letterbox-on-pc</link>
        <pubDate>Sun, 17 Jan 2021 00:23:16 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>dyoh777</dc:creator>
        <guid isPermaLink="false">98245@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>How can I test in the different modes (overscan, stretch, and letterbox) in the PC version of the editor? Do I need to use the viewer on another device? On the Mac editor I believe I could choose and now I can&#39;t on the PC or I&#39;m not sure how to do it.</p><p>thanks!</p>]]>
        </description>
    </item>
    <item>
        <title>How to make an actor move towards another actor???</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/44197/how-to-make-an-actor-move-towards-another-actor</link>
        <pubDate>Mon, 28 May 2012 16:43:53 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>QuantumGames94</dc:creator>
        <guid isPermaLink="false">44197@/index.php?p=/discussions</guid>
        <description><![CDATA[Hi can anyone tell me how to make one of my actors move towards another one of my actors, I have a paddle with a constrain attribute to the Y axis and I want it to move towards my ball which bounces off the walls of my scenene so it can hit it back to the other paddle controlled by the player, how can i make the paddle not controlled by the player move so the ball will bounce off of it??? I have no idea what i need to apply to the paddle to make this work   ]]>
        </description>
    </item>
    <item>
        <title>Change your app's target API level to at least 31</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98832/change-your-apps-target-api-level-to-at-least-31</link>
        <pubDate>Tue, 14 Feb 2023 07:34:41 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>FireCroc</dc:creator>
        <guid isPermaLink="false">98832@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,</p><p>Need your help</p><p>I tried uploading my signed aab file to Google play store. I get the following message :</p><p><strong>Your app currently targets API level 30 and must target at least API level 31 to ensure it is built on the latest APIs optimized for security and performance. Change your app&#39;s target API level to at least 31</strong></p><p>On the game salad publishing site the maximum you can set API is 29.</p><p>Please help..</p>]]>
        </description>
    </item>
    <item>
        <title>ads</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98794/ads</link>
        <pubDate>Sun, 04 Dec 2022 03:57:23 +0000</pubDate>
        <category>Working with GS (PC)</category>
        <dc:creator>Luismercedes</dc:creator>
        <guid isPermaLink="false">98794@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi. i&#39;m new in the program, I want to know how i can remove paid ads for my game</p>]]>
        </description>
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