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        <title>Miscellaneous — GameSalad Forums</title>
        <link>http://community.gamesalad.com/index.php?p=/</link>
        <pubDate>Sat, 04 Apr 2026 16:30:43 +0000</pubDate>
        <language>en</language>
            <description>Miscellaneous — GameSalad Forums</description>
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    <item>
        <title>Proxy IP: &quot;Transit Station&quot; and &quot;Invisible Cloak&quot; in the Internet World</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99364/proxy-ip-transit-station-and-invisible-cloak-in-the-internet-world</link>
        <pubDate>Fri, 25 Jul 2025 08:24:16 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Naproxy</dc:creator>
        <guid isPermaLink="false">99364@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Have you ever encountered these troubles?</p><p>Want to visit an overseas website, but it shows &quot;This content is not available in your area&quot;?</p><p>When you rush to buy your favorite products, the page freezes or is even restricted?</p><p>Worried about frequent visits to the same website being identified and blocked?</p><p>Need to manage multiple accounts but afraid of being associated and banned?</p><p>Proxy IP may be the &quot;network key&quot; to solve these problems!</p><p><br /></p><p>What is a proxy IP?</p><p>A simple analogyImagine that you want to send a letter to a friend, but you don&#39;t want the other party to know your real address. So you find a &quot;transit person&quot; and send the letter to him first, and he then sends it to your friend with his own address. The friend&#39;s reply also goes to the transit person first, and then passes it to you.</p><p><br /></p><p>In the online world:</p><p>You = your real device (mobile phone/computer)</p><p>Friend = the website/server you want to visit</p><p>Transfer person = proxy server</p><p>Transfer person&#39;s address = proxy IP address</p><p>The result is: the website sees the IP address of the proxy server, not your real IP address!</p><p>What can a proxy IP do? Analysis of the core function.</p><p><br /></p><p>Hide your true identity (invisibility cloak):</p><p>Protect your privacy and prevent websites from tracking your browsing habits.</p><p>Prevent others from locating your geographic location through your real IP.</p><p><br /></p><p>Break through access restrictions (pass):</p><p>Geographic restrictions: Access content restricted by region, such as foreign streaming media (Netflix, Hulu), news websites or academic resources. For example, by connecting to a US proxy IP, you can watch local programs in China.</p><p>Network blocking: Access certain specific restricted resources.</p><p><br /></p><p>Improve access efficiency and stability (accelerator/bypass):</p><p><br /></p><p>Reduce latency/relieve congestion: Select a proxy node close to the target website to shorten the data transmission distance and sometimes faster.</p><p><br /></p><p>Bypass IP blocking: When your real IP is blocked by a website due to frequent operations, you can continue to access it by changing a proxy IP.</p><p><br /></p><p>Web crawlers and data collection (collection assistant):</p><p><br /></p><p>Avoid being identified as a crawler and blocked by the target website due to a large number of requests from the same IP in a short period of time.</p><p><br /></p><p>Simulate user access from different regions to obtain more comprehensive and real data.</p><p><br /></p><p>Multi-account management and security (clone):</p><p><br /></p><p>Using different proxy IPs for different social media, e-commerce platforms and other accounts can reduce the risk of account association (for example, if one account is blocked, it will not affect other accounts).</p><p><br /></p><p>Be cautious when choosing proxy IP: the other side of the double-edged sword</p><p><br /></p><p>Large differences in speed and stability: Free or low-quality proxies are usually slow, unstable, and easy to disconnect.</p><p><br /></p><p>Security risks: Especially when using free proxies, there is a risk that the proxy server will intercept your sensitive data (such as account passwords, browsing history).</p><p><br /></p><p>Privacy leakage may occur: Unreliable proxy service providers may record your usage logs and even sell this information.</p><p><br /></p><p>Legal and compliance: Important! The user still has to bear the responsibility for using proxy IP to access illegal content or conduct malicious activities (such as hacker attacks and fraud). Be sure to comply with the &quot;Cybersecurity Law&quot; and the usage regulations of each platform.</p><p><br /></p><p>How to choose a proxy IP service?</p><p><br /></p><p>If you value security and anonymity the most: Choose a residential proxy. For example,<strong> </strong><a href="https://www.naproxy.com/" rel="nofollow"><strong>Naproxy</strong></a>, its IP address comes from real home broadband users, and it is least likely to be identified as a proxy by the website, but the price is usually higher.</p><p><br /></p><p>If you pursue speed and cost-effectiveness: Choose a data center proxy. Its IP address comes from the server cluster of the data center, which is usually very fast and low-cost, but it is more likely to be identified and blocked by some websites.</p><p><br /></p><p>If you mainly use it on mobile terminals or simulate mobile users: You can consider mobile proxies, whose IP comes from the mobile operator network (3G/4G/5G).</p><p><br /></p><p>Important reminder: Free proxies are extremely risky! It is strongly not recommended for any scenario involving account login, sensitive information or important tasks. They generally have serious security risks (data theft), extreme instability and privacy leakage, and are only suitable for extremely simple and unimportant temporary tests.</p><p><br /></p><p>Summary in one sentence</p><p><br /></p><p>Proxy IP is like a &quot;middleman&quot; between you and the target website. It sends requests and receives responses for you, effectively helping you hide your true identity, break through geographical or access restrictions, and improve efficiency in certain situations. But please be alert to its potential security risks and ensure that it is used legally and compliantly within the scope permitted by law.</p><p><br /></p><p>Next time you encounter &quot;this content is not available&quot; or worry about privacy exposure in the online world, you may want to learn about the &quot;key&quot; of proxy IP to help you open a smoother and more flexible access door!</p><p><br /></p><p>Frequently Asked Questions Quick Answers:</p><p><br /></p><p>Q: Is it illegal to use proxy IP?</p><p><br /></p><p>A: The technology itself is legal. It is completely compliant for legitimate purposes (such as protecting privacy, security testing, and accessing public regional information). But it is absolutely illegal to use it for illegal activities (such as hacking, piracy, and fraud).</p><p><br /></p><p>Q: What is the difference between proxy IP and VPN?</p><p><br /></p><p>A: The main difference is in scope and security level. Proxy IP usually only forwards specific traffic for specific applications (such as browsers) or devices. VPN creates an encrypted &quot;tunnel&quot; at the device level, encrypts and forwards all network traffic of your device, and provides more comprehensive privacy and security protection.</p><p><br /></p><p>Q: Is it really impossible to use free proxy?</p><p>A: It is strongly not recommended to use! The security risks (data theft, privacy leakage) and bad experience (slow speed, frequent disconnection) they bring far outweigh their &quot;free&quot; appeal. Security is no small matter!</p><p><br /></p><p>Understand proxy IP, make good use of its advantages, avoid its risks, and make your network experience freer and safer!</p>]]>
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    <item>
        <title>Seeking Advice on Best Practices for Optimizing Performance in Complex GameSalad Projects</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99350/seeking-advice-on-best-practices-for-optimizing-performance-in-complex-gamesalad-projects</link>
        <pubDate>Thu, 29 May 2025 12:45:51 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Daisy_N</dc:creator>
        <guid isPermaLink="false">99350@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I&rsquo;ve been working with GameSalad for a little while now and really appreciate how accessible and powerful it is for creating games without heavy coding. I&rsquo;m currently developing a fairly complex project that involves multiple scenes, numerous actors with lots of behaviors, and dynamic interactions. While I love the flexibility GameSalad offers, I&rsquo;m starting to hit some performance bottlenecks, especially on mobile devices. The frame rate dips and the gameplay feels less smooth than I&rsquo;d like.</p><p>I&rsquo;ve done some research and tried common tips like minimizing the number of actors on screen, simplifying behaviors, and using fewer global variables, but I&rsquo;m still struggling to get the performance where I want it.</p><p>So I wanted to open the floor here and ask the community:</p><ul><li>What are your top strategies or best practices for optimizing performance in complex GameSalad projects?</li><li>Are there specific behaviors or actor management techniques that help keep the game running smoothly?</li><li>How do you efficiently handle resource-heavy tasks like particle effects, physics, or frequent collision checks without causing lag?</li><li>Any tools, debugging methods, or profiling tips that can help pinpoint the main culprits slowing down the game?</li></ul><p>Also, if anyone has examples of projects that balanced complexity with smooth performance, I&rsquo;d love to hear about your approach or see your resources! By the way, if you know of any good resources that covers such practical project experience, please share.</p><p>Thanks in advance for any insights or suggestions.</p>]]>
        </description>
    </item>
    <item>
        <title>Custom Hitboxes are Giving me a Hard Time</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99336/custom-hitboxes-are-giving-me-a-hard-time</link>
        <pubDate>Wed, 26 Mar 2025 04:05:02 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Caleb Burns Games</dc:creator>
        <guid isPermaLink="false">99336@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I&#39;m trying to create a custom hitbox for the robot shown below, and it&#39;s giving me the &quot;valid shape file was not selected&quot; message. From what I&#39;ve heard, Gamesalad uses a black-and-white PNG system for custom hitboxes, and it previously used JSON, but neither have worked for me.</p><p>See attached the robot sprite and hitbox. Gamesalad rejected the hitbox when I tried to submit it.</p><p>For context, the white box is 100x100 to abide by the game&#39;s spacing. Auto-trace won&#39;t work well for movement in the stages.</p><div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/915/IA332R608DXL.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/915/IA332R608DXL.png" alt="Robot Sprite" />
        </a>
    </div>
</div>
<div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/629/EI935K7MIF93.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/629/EI935K7MIF93.png" alt="Robot Hitbox" />
        </a>
    </div>
</div>
<p><br /></p>]]>
        </description>
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    <item>
        <title>Music carrying over between scenes</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99335/music-carrying-over-between-scenes</link>
        <pubDate>Tue, 18 Mar 2025 23:30:01 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>sitandspinadventurefan</dc:creator>
        <guid isPermaLink="false">99335@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>What I want is the music to cross over from one scene to another. How do I do this?</p>]]>
        </description>
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    <item>
        <title>Looking for Advice on Optimizing Game Performance in GameSalad</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99152/looking-for-advice-on-optimizing-game-performance-in-gamesalad</link>
        <pubDate>Sat, 28 Dec 2024 14:11:04 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>evansdavis090</dc:creator>
        <guid isPermaLink="false">99152@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I&rsquo;ve been working on a 2D platformer game in GameSalad and have run into some performance issues as I add more levels and features. I wanted to reach out to this community to get some advice on optimizing my game for smoother gameplay across different devices.</p><p>Here are some specifics about my project:</p><ul><li>The game includes several sprite animations, parallax scrolling, and physics-based interactions.</li><li>Levels are designed with a mix of static and dynamic actors, and I use several timers and rules to trigger events.</li><li>Testing on older devices shows noticeable lag, especially during scenes with many interactive elements.</li></ul><p>I&rsquo;ve already tried a few optimization techniques, such as:</p><ul><li>Reducing the resolution of sprite images.</li><li>Consolidating some rules and behaviors to minimize the number of active calculations.</li><li>Using &ldquo;recycle actors&rdquo; where possible instead of spawning and destroying them.</li></ul><p>Despite these efforts, the performance gains have been limited. I&rsquo;m curious to know what other strategies I could implement to further optimize my game. For example:</p><ul><li>Are there best practices for managing large scenes or keeping memory usage low?</li><li>How can I better utilize tables or other GameSalad features to streamline processes?</li><li>Are there specific plugins, tools, or debugging tips that might help identify the performance bottlenecks?</li></ul><p>Any guidance, tips, or resources would be greatly appreciated! If there&rsquo;s additional information about my setup that would be helpful to share, let me know.</p><p>Thanks in advance for your help.</p><p>Regards</p><p><a href="https://forums.gamesalad.com/profile/evansdavis090" rel="nofollow">Evans</a> <a href="https://www.igmguru.com/data-science-bi/qlik-sense-training" rel="nofollow">qlik</a></p>]]>
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        <title>Is there an official discord server for Gamesalad?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/97276/is-there-an-official-discord-server-for-gamesalad</link>
        <pubDate>Tue, 16 Apr 2019 14:40:48 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Icebox</dc:creator>
        <guid isPermaLink="false">97276@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello everyone, hope everyone is safe. I haven't posted here in a while.I wanted to know if there is a discord server for the community. I googled it and didn't find any. This was and I hope is still one of the best game developing communities out there. It would be nice to have a discord server, since it is one of the most popular platforms to host such a thing. Every game engine out there have several dedicated discord servers, hope it happens with GS.</p>
]]>
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        <title>What Are The Most Popular Games Made With GameSalad???</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98986/what-are-the-most-popular-games-made-with-gamesalad</link>
        <pubDate>Wed, 24 Jan 2024 16:06:19 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>MediaShrineGames</dc:creator>
        <guid isPermaLink="false">98986@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>What Are The Most Popular Games Made With GameSalad???</p>]]>
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        <title>Assistance Needed to Improve Gamesalad Game Performance</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99099/assistance-needed-to-improve-gamesalad-game-performance</link>
        <pubDate>Thu, 01 Aug 2024 07:59:50 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>peter_90</dc:creator>
        <guid isPermaLink="false">99099@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello Everyone🤗,</p><p>I&#39;ve been using <a href="https://forums.gamesalad.com/" rel="nofollow">Gamesalad</a> for a short while, and I&#39;ve been working for my initial video game project for the past several weeks. Though I&#39;m thrilled with my progress, I&#39;ve recently run across some performance problems that I&#39;m finding difficult to fix. Here, I&#39;m hoping to pick up some tips and knowledge from more seasoned coders.</p><p>The side-scrolling platformer game I&#39;m making has a tonne of animated characters &amp; dynamic scenery. While the game plays smoothly in the beginning, as it gets farther into the game as more assets load, I start to notice noticeable lag and frame dips. </p><p><strong>I have the following specific problems:</strong></p><p><strong>Frame Rate Drops:</strong> Intense action sequences with numerous characters and background components moving at once cause a noticeable frame rate drop.</p><p><strong>Loading Duration:</strong> The changes between scenes are accompanied by observable delays. Although I&#39;ve tried fewer assets in each scene, the issue still exists.</p><p><strong>Memory Usage:</strong> On devices with lower specs, games might crash due to unpredictable spikes in memory usage.</p><p><a href="https://forums.gamesalad.com/discussion/98859/gamesalad-html5-engine-1-25-135#latest" rel="nofollow">https://forums.gamesalad.com/discussion/98859/gamesalad-html5-engine-1-25-135</a></p><p><strong>I&#39;ve tried the following so far to deal with these problems:</strong></p><p><strong>Asset Optimisation:</strong> I&#39;ve compressed my music files and lowered the size of my photos, however this hasn&#39;t really improved performance.</p><p><strong>Actor Recycling:</strong> In order to reduce the amount of new actors that spawn during gaming, I&#39;ve created actor recycling.</p><p><strong>Code Optimisation:</strong> I may be overlooking some best practices, but I&#39;ve tried to optimise my code by cutting back on an excessive amount of rules and behaviours.</p><p>Any pointers or recommendations on how to improve Gamesalad game performance would be much appreciated. Are there any particular methods or tools I ought to be using in Gamesalad? Are there typical hazards I should stay away from?</p><p>Thank you in advance.</p>]]>
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        <title>Need Guidance as In what category should I post?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99098/need-guidance-as-in-what-category-should-i-post</link>
        <pubDate>Wed, 31 Jul 2024 10:20:58 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>peter_90</dc:creator>
        <guid isPermaLink="false">99098@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello, all! </p><p>This is my first post after just joining this discussion, so please forgive me and provide kind assistance if I have posted to the wrong subsection! </p><p>As a new member in this forum and wish to share and gain some knowledge. I am looking forward to create my own discussion to resolve my query and gain some knowledge though I have taken part in various discussion which is definitely helped me a lot.</p><p>Also in what category should be taken depends on what factors? </p><p>Thank you in advance.</p>]]>
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        <title>Member Apps on iOS and GooglePlay with &quot;Share&quot; buttons</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99079/member-apps-on-ios-and-googleplay-with-share-buttons</link>
        <pubDate>Sun, 16 Jun 2024 00:52:23 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>sparky0714</dc:creator>
        <guid isPermaLink="false">99079@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>ASKING ALL-MEMBERS:</p><p>If you have a game on iOS and GooglePlay that you created with GS, and it has a &quot;Share&quot; button, would you give the the name or DL link so that I can see how it functions? I appreciate your response.</p><p>PS. I&#39;d like to play your game too :)</p>]]>
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        <title>Gazing for Advice on Improving GameSalad Performance</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99078/gazing-for-advice-on-improving-gamesalad-performance</link>
        <pubDate>Fri, 14 Jun 2024 15:41:01 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>jessyyywilliam</dc:creator>
        <guid isPermaLink="false">99078@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello Everyone 😊,</p><p>I&#39;ve only recently joined this <a href="https://forums.gamesalad.com/" rel="nofollow">community</a> and am in the process of creating my first game, a 2D platformer. Although I&#39;ve made some significant progress, I&#39;m beginning to see performance problems, particularly when using mobile devices. </p><p>I was hoping the more seasoned players in this forum could offer some guidance on how to make my game operate more smoothly.</p><p><strong>The following details relate to my project and the problems I&#39;m having:</strong></p><p><strong>Frame Rate decreases:</strong> In situations with a lot of action, I&#39;ve noticed that there are noticeable frame rate decreases when there are numerous actors on screen.</p><p><strong>Memory Usage: </strong>On devices with lower specs, my game seems to use a lot of memory, crashing the system. I have no idea how to properly profile and optimise memory use.</p><p><strong>Actor Spawning:</strong> I believe that using a lot of actor spawning and destruction is a factor in the performance issues. Exist any best practices for acting managers to steer clear of this? ﻿🤔﻿</p><p><strong>Graphics Optimisation: </strong>There are a lot of intricate sprites and backdrops in my game. What are the best ways to optimise visuals without making too many quality sacrifices? ﻿🤔﻿</p><p><strong>Sound Management: </strong>I too experience occasional lag caused by sound effects. What is the best way to handle audio files such that they don&#39;t affect performance? 🤔</p><p>It would be really beneficial if you could give any advice, sources, or ideas. I would also be interested in knowing about any GameSalad plugins or specialized <a href="https://www.igmguru.com/machine-learning-ai/rpa-uipath-certification-training/" rel="nofollow">uipath</a> tools that are very helpful for performance optimization.</p><p>Thank you 🙏 in advance.🙂</p>]]>
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        <title>Are There Any GameSalad Arcade Badges?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99047/are-there-any-gamesalad-arcade-badges</link>
        <pubDate>Thu, 18 Apr 2024 16:31:27 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>MediaShrineGames</dc:creator>
        <guid isPermaLink="false">99047@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Are There Any GameSalad Arcade Badges?</p>]]>
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        <title>Hello! Any swedish people out there?:)</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/57081/hello-any-swedish-people-out-there</link>
        <pubDate>Sat, 25 May 2013 22:31:56 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Fajlajp</dc:creator>
        <guid isPermaLink="false">57081@/index.php?p=/discussions</guid>
        <description><![CDATA[Hej jag öppnade den här tråden(eller vad man nu kallar det på svensk) för att se om det finns några svenskar här ute i GameSalad samhället. Kände det vore vara trevligt att ha ett ställe där vi kunde prata lite om våra spel(eller vad man nu kan göra) Hoppas det finns några andra, att inte jag är det enda ;)
//Fajlajp]]>
        </description>
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        <title>Game Dev World Championship started.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99004/game-dev-world-championship-started</link>
        <pubDate>Tue, 13 Feb 2024 19:39:55 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>adriangomez</dc:creator>
        <guid isPermaLink="false">99004@/index.php?p=/discussions</guid>
        <description><![CDATA[<div data-embedjson="{&quot;body&quot;:&quot;The Game Development World Championship is an annual competition for indie game developers, game development students, and anyone interested in game development to join in.&quot;,&quot;photoUrl&quot;:&quot;https:\/\/thegdwc.com\/images\/200x200_gdwc.jpg&quot;,&quot;url&quot;:&quot;https:\/\/thegdwc.com\/&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;Game Development World Championship 2024 | GDWC &quot;}">
    <a rel="nofollow" href="https://thegdwc.com/">
        https://thegdwc.com/
    </a>
</div><p><br /></p><p>Submit your game. <a data-username="geoascencio" data-userid="109513" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/geoascencio">@geoascencio</a> , you should submit UltraKick if you can.</p>]]>
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        <title>Is There A Way To Export For Linux???</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99001/is-there-a-way-to-export-for-linux</link>
        <pubDate>Sat, 10 Feb 2024 19:59:40 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>MediaShrineGames</dc:creator>
        <guid isPermaLink="false">99001@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Is There A Way To Export A Game For Linux???</p>]]>
        </description>
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        <title>Short Research Survey For Video Game Concept Artists and Illustrators Regarding AI Generated Art</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98988/short-research-survey-for-video-game-concept-artists-and-illustrators-regarding-ai-generated-art</link>
        <pubDate>Fri, 26 Jan 2024 23:23:06 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Murram</dc:creator>
        <guid isPermaLink="false">98988@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi I am a hobbyist game developer with experience in 3d art and I am currently working on a research project for my AP research class. If you are a paid video game concept artists or illustrator please take your time to complete this short survey regarding AI generated art. All responses are anonymous and will be used to help researches understand the future impact of AI image generators. Thank you. <a href="https://forms.gle/qmea2R9641KrhVA29" rel="nofollow">https://forms.gle/qmea2R9641KrhVA29</a></p>]]>
        </description>
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        <title>$5000 Game Jam starting on August 10th</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98903/5000-game-jam-starting-on-august-10th</link>
        <pubDate>Mon, 14 Aug 2023 14:18:57 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>adriangomez</dc:creator>
        <guid isPermaLink="false">98903@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I am in no way associated with this game jam, but since I will try and enter with a GameSalad entry, I figured I would share it here in case anybody else is interested:</p><p><a href="https://itch.io/jam/biga-ultimate-mini-game-challange" rel="nofollow">https://itch.io/jam/biga-ultimate-mini-game-challange</a></p>]]>
        </description>
    </item>
    <item>
        <title>Music Not Changing Pitch in Arcade</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98945/music-not-changing-pitch-in-arcade</link>
        <pubDate>Fri, 20 Oct 2023 01:03:06 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Caleb Burns Games</dc:creator>
        <guid isPermaLink="false">98945@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I made a game where the music speeds up and down based on an attribute. It works in the preview, but in the arcade, the music sounds completely normal with no pitch or speed changes whatsoever.</p><p>How it works is I have the sound pitch for the music set to an equation, attached to an integer that goes up and down. (The Equation: <strong>Self[&quot;Music Speed&quot;]/100</strong>. The &quot;Music Speed&quot;] integer goes from 75 to 125 and makes the music slow or fast)</p><p>Is there a way to fix this?</p>]]>
        </description>
    </item>
    <item>
        <title>A Long Way Home RELEASED on Steam!!</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/89397/a-long-way-home-released-on-steam</link>
        <pubDate>Wed, 07 Oct 2015 02:03:00 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>jonmulcahy</dc:creator>
        <guid isPermaLink="false">89397@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi Everyone,</p>

<p>If you could help me I would appreciate it. I'm trying to get A Long Way Home Greenlit on Steam and I need your votes! The votes have plateaued the past 2 days and I need a good bump! <img src="http://community.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png" title=":)" alt=":)" height="18" /></p>

<p><a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=http%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D526922209">http://steamcommunity.com/sharedfiles/filedetails/?id=526922209</a></p>

<p>You can also help by retweeting this:<br />
</p><div data-tweeturl="https://twitter.com/tiny_starship/status/651453136960385024" data-tweetid="651453136960385024"><a href="https://twitter.com/tiny_starship/status/651453136960385024" rel="nofollow">https://twitter.com/tiny_starship/status/651453136960385024</a></div>

<p>If you want to try a demo of the game, check here:<br />
<a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=http%3A%2F%2Ftinystarship.com%2Fhtml5%2FALWH%2F">http://tinystarship.com/html5/ALWH/</a></p>

<p>Thanks!!</p>

<p>edit: I was greenlit! thanks for everyone who voted</p>

<p>edit: officially released!!! <a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F461030%2F">http://store.steampowered.com/app/461030/</a></p>
]]>
        </description>
    </item>
    <item>
        <title>Has Anyone Published a Game on Apple Arcade Using GS?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98821/has-anyone-published-a-game-on-apple-arcade-using-gs</link>
        <pubDate>Fri, 20 Jan 2023 14:19:59 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>neoman</dc:creator>
        <guid isPermaLink="false">98821@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello 👋 ,</p><p>Just curious! Has anyone published a game on Apple Arcade using GS?</p><p>Cheers and have a good one 😉</p>]]>
        </description>
    </item>
    <item>
        <title>Interesting Apple Stance on Gambling Apps</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/96940/interesting-apple-stance-on-gambling-apps</link>
        <pubDate>Mon, 22 Oct 2018 17:06:48 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Thunder_Child</dc:creator>
        <guid isPermaLink="false">96940@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Got a message from apple, all my slots games have been removed because the government doesn’t allow indie developers to make gambling games anymore.  That blows.  I almost was about to come back to continue making slots games...as I have tons and tons of unfinished slots games.  Like 50+.</p>
]]>
        </description>
    </item>
    <item>
        <title>What language was GameSalad written in?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98800/what-language-was-gamesalad-written-in</link>
        <pubDate>Sun, 11 Dec 2022 17:03:37 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>ElectroDiver</dc:creator>
        <guid isPermaLink="false">98800@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I&#39;m just curious because if I learn GameSalad which I have. Should I then move to the language it was written in? Would it be similar to GameSalad?</p>]]>
        </description>
    </item>
    <item>
        <title>Any math gurus out there?  Like real gurus?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/90765/any-math-gurus-out-there-like-real-gurus</link>
        <pubDate>Wed, 13 Jan 2016 03:20:02 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Thunder_Child</dc:creator>
        <guid isPermaLink="false">90765@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I have a very non GS question and well...FB just doesn't have the type of people I need to find.</p>

<p>So here goes....if 13.7 billion year have past from a starting expansion rate of 0...and currently is 46.2 miles per second per 3 million light years. How long would it take to match a rate of 46.2 miles per second per 46.2 miles ?  I'm certain that question will be hard to ask any other way...how many years ?</p>

<p>A light year is 186,000 miles a second BTW</p>
]]>
        </description>
    </item>
    <item>
        <title>More downloads for your android game</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98728/more-downloads-for-your-android-game</link>
        <pubDate>Sun, 14 Aug 2022 20:02:26 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>NoobDev</dc:creator>
        <guid isPermaLink="false">98728@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey everyone I just added a marketing wall to my game a few updates ago and the feedback from the two developers I helped has been well so I feel confident enough to mention it here. If anyone has an android game that is new or needs more downloads in general I can stick a link to your apps listing on google play. My game has just over 20k downloads and about 2000 daily users. If anyone is interested send me a message. Here is a link to the game if you want to check it out. Thanks gents. </p><div data-embedjson="{&quot;body&quot;:&quot;Raid Dungeons, Level up, Learn skills, Upgrade your town, Become a Monarch.&quot;,&quot;photoUrl&quot;:&quot;https:\/\/play-lh.googleusercontent.com\/L4PS7bVUjLSloOa_HGHGLwphFbdsihfqvb4yWxsdTgkOLmjb0eU2kFWbnVw0xHbKiW3Z&quot;,&quot;url&quot;:&quot;https:\/\/play.google.com\/store\/apps\/details?id=com.bas.levels&amp;hl=en_US&amp;gl=US&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;He who levels Alone - Solo Rpg - Apps on Google Play&quot;}">
    <a rel="nofollow" href="https://play.google.com/store/apps/details?id=com.bas.levels&amp;hl=en_US&amp;gl=US">
        https://play.google.com/store/apps/details?id=com.bas.levels&amp;hl=en_US&amp;gl=US
    </a>
</div><p><br /></p>]]>
        </description>
    </item>
    <item>
        <title>Diablo Game Design</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/91557/diablo-game-design</link>
        <pubDate>Fri, 25 Mar 2016 08:20:41 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>Gnarly</dc:creator>
        <guid isPermaLink="false">91557@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I am self teaching myself game design.</p>

<p>Here is a link to a pdf of the original game design document for Diablo.</p>

<p>Thought someone else might find it interesting as well.   Click on the pdf.</p>

<p><a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=http%3A%2F%2Fgraybeardgames.blogspot.ca%2F2016%2F03%2Foriginal-diablo-pitch-document.html%3Fm%3D1">http://graybeardgames.blogspot.ca/2016/03/original-diablo-pitch-document.html?m=1</a></p>

<p>Happy gaming</p>
]]>
        </description>
    </item>
    <item>
        <title>New Macbook Air... Yes or No?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98262/new-macbook-air-yes-or-no</link>
        <pubDate>Fri, 29 Jan 2021 18:12:54 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>CaptFinn</dc:creator>
        <guid isPermaLink="false">98262@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Im getting back into GS. I have a few games I was working on and decided to finish them out. Ive been gone while and know there has to have been a lot of changes and updates and requirements since I was last here. I travel a lot now so I need a Mac Laptop. Instead of putting a lot of money into the new Macbook Pro. I wanted to know if anyone is using and satisfied with using a Macbook Air for their GS use?</p><p>I looked on the site. The last time that part of the FAQ was updated was 2015. SO with all the changes since then. I cant trust the official FAQ.</p>]]>
        </description>
    </item>
    <item>
        <title>SuperSonic (Ironsource) opportunity.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98400/supersonic-ironsource-opportunity</link>
        <pubDate>Thu, 27 May 2021 16:17:46 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>adriangomez</dc:creator>
        <guid isPermaLink="false">98400@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I am in no way associated with Ironsource or Supersonic (other than using the products), but if you have a game that has less than 10K installs on Android they have a publishing opportunity until I believe the June 15. Even if not selected you get a certain amount of money if you reach certain metrics. Like 8K for a game with an average CPI of &lt; .20 cents. I believe you might have to integrate Ironsource so they can monitor your metrics.</p><p><br /></p><p><a href="https://supersonic.com/supersonic-superstars/" rel="nofollow">https://supersonic.com/supersonic-superstars/</a></p>]]>
        </description>
    </item>
    <item>
        <title>Embedding games on New Google sites</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/95869/embedding-games-on-new-google-sites</link>
        <pubDate>Mon, 18 Dec 2017 23:23:35 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>scottwood</dc:creator>
        <guid isPermaLink="false">95869@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Anyone had any luck doing this?<br />
The latest version of Google sites allows for an embed code, but the syntax offered by the Gamesalad arcade does not work. Google have always been very picky about what html etc is allowed to run in the widgets on their sites, so it's no surprise - just wondering if anyone has managed to find a workaround.</p>
]]>
        </description>
    </item>
    <item>
        <title>Maximum size of a game in Mb?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/96891/maximum-size-of-a-game-in-mb</link>
        <pubDate>Fri, 05 Oct 2018 07:10:42 +0000</pubDate>
        <category>Miscellaneous</category>
        <dc:creator>helpingtogrow</dc:creator>
        <guid isPermaLink="false">96891@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi<br />
Does anyone know the maximum size of a game we can submit to iTunes or Google Play<br />
in Mb?<br />
Thanks</p>
]]>
        </description>
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