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        <title>iPhone and Android Publishing — GameSalad Forums</title>
        <link>http://community.gamesalad.com/index.php?p=/</link>
        <pubDate>Sat, 04 Apr 2026 16:30:44 +0000</pubDate>
        <language>en</language>
            <description>iPhone and Android Publishing — GameSalad Forums</description>
    <atom:link href="http://community.gamesalad.com/index.php?p=/categories/iphone-publishing/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>Error &quot;Could not Find Bundle Name in plist&quot; followed by &quot;No provisioning profiles found&quot;</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99430/error-could-not-find-bundle-name-in-plist-followed-by-no-provisioning-profiles-found</link>
        <pubDate>Wed, 01 Apr 2026 18:19:55 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>creview.jo@gmail.com</dc:creator>
        <guid isPermaLink="false">99430@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi</p><p>I am currently facing a persistent issue while trying to publish my iOS game using GameSalad, and I&rsquo;m hoping someone here might have a solution.</p><p>When I attempt to sign my app, I consistently receive the following error messages in sequence:</p><p>1. <strong>&quot;Could not Find Bundle Name in plist. Make sure you are still logged in to the GameSalad webpublishing web site, try regenerating the app and resigning.&quot;</strong></p><p>2. <strong>&quot;No provisioning profiles found. A provisioning profile with matching developer identity is required to publish iPhone games.&quot;</strong></p><p><strong>Here is what I have already checked and tried:</strong></p><p>&bull; <strong>Login Status:</strong> I have logged out and logged back into both the GameSalad Creator and the web publishing portal multiple times.</p><p>&bull; <strong>App Regeneration:</strong> I have clicked &quot;Generate App&quot; again on the web portal and downloaded the new -unsigned.app file, but the error persists.</p><p>&bull; <strong>Bundle ID Consistency:</strong> I verified that the Bundle Identifier in the GameSalad portal matches the App ID registered in my Apple Developer account exactly.</p><p>&bull; <strong>Certificates &amp; Profiles:</strong> I have my iOS Distribution certificate and its corresponding Provisioning Profile installed on my Mac. I also tried downloading them manually through Xcode (Settings &gt; Accounts &gt; Download Manual Profiles).</p><p>&bull; <strong>Keychain:</strong> The certificate and its private key are visible and valid in my Keychain Access.</p><p>Despite these steps, the Signer still fails to recognize the bundle name and the provisioning profile. It feels like a synchronization issue between the web portal and the local signing tool.</p><p>Has anyone encountered this specific combination of errors recently? Are there any hidden cache folders I should clear, or specific steps I might be missing for the latest macOS/GameSalad version?</p><p>Any help would be greatly appreciated!</p><p><br /></p><p>Cheers</p>]]>
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        <title>Apple Subscription</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99427/apple-subscription</link>
        <pubDate>Thu, 05 Mar 2026 12:39:56 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>gingagaming</dc:creator>
        <guid isPermaLink="false">99427@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I have an old client who has asked me to change his game from free with IAP to a monthly Apple subscription. Is this handled like an IAP with a product_id in the purchase table (and then I have to add rules to track that sub) or just handled by Apple their end (as they require a product_id on submission). As you can guess, I haven&#39;t handled a sub before! Any guidance appreciated.</p>]]>
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        <title>iOS signing fails after transferring apps to new Apple Developer account</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99425/ios-signing-fails-after-transferring-apps-to-new-apple-developer-account</link>
        <pubDate>Fri, 20 Feb 2026 12:00:39 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>MarcoCol</dc:creator>
        <guid isPermaLink="false">99425@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I&rsquo;m currently trying to rebuild and publish some existing iOS apps with GameSalad after moving them to a new Apple Developer account, and I&rsquo;m running into signing issues.</p><p>Here is my setup and what I already did:</p><h3>Background</h3><ul><li>The apps were originally published under an <strong>old Apple Developer account</strong>.</li><li>The apps have now been <strong>transferred to a new Individual Apple Developer account</strong> via App Store Connect.</li><li>I created on the Mac a <strong>new macOS user account</strong> specifically for the new developer account to avoid conflicts with old certificates.</li><li>Using Unity / Xcode uploads using the new account already work correctly (TestFlight upload succeeds).</li></ul><h3>Certificates</h3><p>On the new account I created completely new certificates:</p><ul><li>✅ Apple Distribution certificate (with private key visible in Keychain)</li><li>✅ Apple Development certificate (also valid)</li><li>Both certificates are installed in <strong>Keychain &rarr; My Certificates</strong> with private keys.</li></ul><h3>Provisioning Profiles</h3><p>For each app I created new profiles:</p><ul><li>Type: <strong>App Store Connect (Distribution)</strong></li><li>Correct Bundle Identifier</li><li>Linked to the new Apple Distribution certificate</li><li>Downloaded fresh from developer.apple.com</li></ul><p>When I double-click the <code spellcheck="false">.mobileprovision</code> files, Xcode opens and imports them.</p><p>However:</p><ul><li>The provisioning profiles do <strong>not appear as files</strong> in</li><li> <code spellcheck="false">~/Library/MobileDevice/Provisioning Profiles</code></li><li>If I manually copy them there, they disappear immediately.</li></ul><h3>GameSalad Issue</h3><p>Inside GameSalad (Publish &rarr; iOS &rarr; Sign App):</p><p>I receive errors like:</p><ul><li>No provisioning profiles found matching developer identity</li><li>Could not Find Bundle Name in plist</li></ul><p>It looks like GameSalad cannot detect the installed provisioning profiles, even though they are valid and Xcode recognizes them.</p><h3>What works</h3><ul><li>Xcode automatic signing works</li><li>Archiving and uploading via Xcode works</li><li>Certificates and profiles are confirmed valid in Apple Developer portal</li></ul><h3>What doesn&rsquo;t work</h3><ul><li>GameSalad signing step cannot find provisioning profiles.</li></ul><h3>Questions</h3><ol><li>Does GameSalad still expect provisioning profiles as physical files in the old <code spellcheck="false">MobileDevice/Provisioning Profiles</code> folder?</li><li>Is there a known issue with profiles after transferring apps between Apple Developer accounts?</li><li>Is there a recommended workflow for rebuilding transferred apps with GameSalad?</li></ol><p>Any guidance would be greatly appreciated &mdash; I suspect this is related to newer Xcode profile handling vs. GameSalad&rsquo;s signing process.</p><p>Thanks!</p>]]>
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        <title>Publishing help</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99410/publishing-help</link>
        <pubDate>Sat, 29 Nov 2025 04:32:40 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>MediaShrineGames</dc:creator>
        <guid isPermaLink="false">99410@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I noticed that whenever I publish a game for android and Iphone with an icon it doesn&#39;t work and it has an error message. And when I publish without an icon it works. Why does it do that? And what can I do to make it publish?</p>]]>
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        <title>The viewr app in app store  was disappear !</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99411/the-viewr-app-in-app-store-was-disappear</link>
        <pubDate>Wed, 03 Dec 2025 05:27:58 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Rabbitking</dc:creator>
        <guid isPermaLink="false">99411@/index.php?p=/discussions</guid>
        <description><![CDATA[<p> I couldn&#39;t use GSViewer in my Iphone, and the system showed &quot; The app was unavailable &quot;what happen?</p><p>I quit my job to finish my game,  please keep running....</p>]]>
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        <title>How can I change the language settings when submitting an app to the App Store?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99413/how-can-i-change-the-language-settings-when-submitting-an-app-to-the-app-store</link>
        <pubDate>Tue, 23 Dec 2025 10:19:20 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Acroxia</dc:creator>
        <guid isPermaLink="false">99413@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello, and Merry Christmas.</p><p>I have released a game on the App Store. I submitted it with the language setting set to <strong>KR</strong>, but on the App Store the language is displayed as <strong>EN</strong>.</p><p> I would like to know how I can change this language setting.</p><p>Thank you very much for your assistance.</p><p> I wish you a wonderful year ahead filled with great things.</p><p>Best regards,</p><div>
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<p><br /></p>]]>
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        <title>Broken Build Error &quot;Some of the images in your project are corrupt&quot;</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99355/broken-build-error-some-of-the-images-in-your-project-are-corrupt</link>
        <pubDate>Tue, 17 Jun 2025 19:49:54 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>gingagaming</dc:creator>
        <guid isPermaLink="false">99355@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>HI <a data-username="adent42" data-userid="2" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/adent42">@adent42</a> Ive just tried to compile an android build and its coming up with this error...</p><p>Some of the images in your project are corrupt. For security reasons, our servers are more sensitive to image corruption than most desktop image viewers.</p><p>Often times, you will just need to open the image in the image editor of your choice and save it once again.</p><p>The following images need to be repaired:</p><p>It then lists the last 10 images in my project. Ive tried to edit them as the error suggests (and also in photoshop) but this doesn&#39;t correct the error. So I did a test and added another image named z_test.png so it was the last image in the project. I then uploaded it and recompiled the project.</p><p>It then included this in the error and removed the image at the start. So this suggests that its not the images that are the issue but infact the engine throwing up this error, in error. Can you please look at this.</p>]]>
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        <title>how do I test the signed APK file on my phone?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98730/how-do-i-test-the-signed-apk-file-on-my-phone</link>
        <pubDate>Mon, 15 Aug 2022 03:16:02 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>izam</dc:creator>
        <guid isPermaLink="false">98730@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I need to test the game on my phone first before using the actual build before I publish.</p><p>I used to be able to do this by loading the apk file into my phone straight. Seems like things have changed.</p><p><br /></p><p>can someone point me to the right direction?</p><p>how do you guys test your builds?</p><p><br /></p><p>Seems like an echo chamber here in the forums.</p>]]>
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        <title>Help building problem!</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99401/help-building-problem</link>
        <pubDate>Sat, 15 Nov 2025 19:51:44 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>CasualEvolution</dc:creator>
        <guid isPermaLink="false">99401@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I need some help. It&#39;s been a while since I&#39;ve done this, so I&#39;m trying to figure out what I&#39;m doing wrong:</p><p>1- I click the &quot;Publish&quot; button in the Mac version of Google Play.</p><p>2- My project is already set up, so I click &quot;Build RC&quot; as usual.</p><p>3- I get the congratulatory message, &quot;App ready!&quot;... I click &quot;Signing process&quot;.</p><p>4- It downloads the app package... and I get the following error...</p><div>
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<p>and then...</p><div>
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<p><br /></p><p>Is this a problem on my end or on Google Play&#39;s end?</p><p><br /></p><p>Thanks!</p>]]>
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        <title>App Tracking Transparency permission request when reviewed on iOS 16.4.1.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98864/app-tracking-transparency-permission-request-when-reviewed-on-ios-16-4-1</link>
        <pubDate>Sun, 30 Apr 2023 11:00:36 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Acroxia</dc:creator>
        <guid isPermaLink="false">98864@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I got this message from Apple.</p><p>How to fix app tracking transparency.</p><p>I&#39;m using an ad-mob.</p><p>-------------------------------------------------------------------</p><p>We&#39;re looking forward to completing our review, but we need more information to continue. Your app uses the AppTrackingTransparency framework, but we are unable to locate the App Tracking Transparency permission request when reviewed on iOS 16.4.1.</p><p><br /></p><p>Next Steps</p><p>Please explain where we can find the App Tracking Transparency permission request in your app. The request should appear before any data is collected that could be used to track the user.</p><p>If you&#39;ve implemented App Tracking Transparency but the permission request is not appearing on devices running the latest OS, please review the <a href="https://developer.apple.com/documentation/apptrackingtransparency/attrackingmanager/3547037-requesttrackingauthorization" rel="nofollow">available documentation</a> and confirm App Tracking Transparency has been correctly implemented.</p><p>If your app does not track users, update your <a href="https://help.apple.com/app-store-connect/#/dev1b4647c5b" rel="nofollow">app privacy information in App Store Connect</a> to not declare tracking. You must have the <a href="https://developer.apple.com/support/roles/" rel="nofollow">Account Holder or Admin role</a> to update app privacy information.</p>]]>
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        <title>Your app uses the FOREGROUND_SERVICE_DATA_SYNC permission</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99351/your-app-uses-the-foreground-service-data-sync-permission</link>
        <pubDate>Fri, 13 Jun 2025 10:34:30 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>jps999</dc:creator>
        <guid isPermaLink="false">99351@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Im trying to publish to the play store. When Using the Build RC tab, and signing the apk myself through terminal, the end result when uploaded to the play store comes up saying the following:</p><p>Your app uses the FOREGROUND_SERVICE_DATA_SYNC permission</p><p>and because its using this permission, it asks for a video of showing it using this permission! (which I dont have). Why are we adding this permission? and can it be removed so we can publish to the play store please <a data-username="adent42" data-userid="2" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/adent42">@adent42</a> </p><p>I either have to remove it or upload a video showing it using it. There is no option to do anything else and is stopping me from updating the app in the store.</p>]]>
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        <title>16 KB memory page sizes - problem...</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99391/16-kb-memory-page-sizes-problem</link>
        <pubDate>Tue, 07 Oct 2025 06:53:33 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>MarcoCol</dc:creator>
        <guid isPermaLink="false">99391@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,</p><p>are there any news regarding the 16kb issue? Time is fast running out. The dealine is the end of October 2025. The message by Google is:</p><p>----</p><p>Recompile your app with 16 KB native library alignment</p><p>Your app uses native libraries that are not aligned to support devices with 16 KB memory page sizes. These devices may not be able to install or start your app, or your app may start and then crash.</p><p>There are new app bundles in this release that do not support 16 KB.</p><p>Version codes:</p><ul><li>112</li></ul><p>Android 15 supports devices with 16 KB memory page sizes, which can improve your app&#39;s performance. We recommend recompiling your app when you migrate to Android 15 and testing your app in a 16 KB environment to avoid issues for users.</p><p>----</p><p>Cheers</p>]]>
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        <title>my app got rejected, iap button dont work.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99386/my-app-got-rejected-iap-button-dont-work</link>
        <pubDate>Tue, 23 Sep 2025 16:43:24 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>artigiano1987</dc:creator>
        <guid isPermaLink="false">99386@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>first i want to said thanks to everyone that had help me, coming back after 10 years and learn everything again is being a little difficult, unfortunately still have one more thing to learn or set up correctly. This is my rule in my app actor, when i clicked it works</p><div>
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<p>purchase succeeds unlock extra features, but when i summit my app with TestFlight app and download it , the iap unlock extra button do nothing when pressed, so when i found out about going to iphone settings, developer, sign in with a sandbox account , then i manually enter id and purchased the iap, then going back to my game, my locked features get unlocked, this are my steps</p><div>
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<p>after that, when i reopen my app , the locked items are now available, if any one had recently do this steps please  let me know what iam doing wrong, thank you.</p>]]>
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        <title>Upgrade to API Level 35 for Android possible?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99359/upgrade-to-api-level-35-for-android-possible</link>
        <pubDate>Tue, 01 Jul 2025 20:28:09 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>MarcoCol</dc:creator>
        <guid isPermaLink="false">99359@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,</p><p>is it possible to upgrade apps for Android, as required, for API Level 35? If not, they can&#39;t be longer updated and will not run on new devices.</p><p><br /></p><p>Regards, Marco</p>]]>
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        <title>Google Play Publishing Issue - FOREGROUND_SERVICE_DATA_SYNC</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99095/google-play-publishing-issue-foreground-service-data-sync</link>
        <pubDate>Fri, 19 Jul 2024 08:43:04 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>DigiChain</dc:creator>
        <guid isPermaLink="false">99095@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I&#39;m encountering a new issue when attempting to update my games on Google Play:</p><p>Your app uses the FOREGROUND_SERVICE_DATA_SYNC permission. You can only use this permission if your app performs tasks noticeable to the user when they&#39;re not directly interacting with your app.</p><div>
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<p><br /></p><p>Is there a way that we can remove this when publishing?</p>]]>
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        <title>Want to get back to gamesalad ,still have some questions</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99362/want-to-get-back-to-gamesalad-still-have-some-questions</link>
        <pubDate>Fri, 11 Jul 2025 19:17:54 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>guilleface</dc:creator>
        <guid isPermaLink="false">99362@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi, so after years i want to get back to use gs again, last time i used a mac mini but it doesnt longer suppport many things i need . I believe in order to publish to ios  i need xcode which runs only on mac?</p><p>Should i buy the latest mac mini m4 chip16gb ram</p><p>Or mac laptop with m4 chip16gb of ram  or windows pc? I dont want gs program to quit on me </p><p>My last questions is if ads are  still avaliable with gamesalad apps to make revenue, and is publishing to ios and android very easy or hard to do? Thanks</p>]]>
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        <title>does gs viewer have issues different from web creator?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99363/does-gs-viewer-have-issues-different-from-web-creator</link>
        <pubDate>Tue, 22 Jul 2025 16:57:32 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>guilleface</dc:creator>
        <guid isPermaLink="false">99363@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>results on creator is different sometimes on viewer, i have a rule to add +5 to any type number</p><p>so in the creator if i enter &quot;2&quot; it  would look something like this, &quot;#&quot; represents typed number</p><p>&quot;2&quot;+5=7 </p><p>&quot;3&quot;+5=8</p><p>&quot;4&quot;+5=9</p><p>i can do this in a loop 20 times with no error, but if do same thing on viewer it looks some times it would show last result</p><p>&quot;2&quot;+5=7</p><p>&quot;3&quot;+5=8</p><p>&quot;4&quot;+5=8 error keeps result from last , but if i enter again &quot;4 i get</p><p>&quot;4&quot;+5=9</p><p>at this point i dont know who to believe?</p>]]>
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        <title>When uploading from iPhone using IronSource, the message &quot;Validation failed (409)&quot; appears</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99345/when-uploading-from-iphone-using-ironsource-the-message-validation-failed-409-appears</link>
        <pubDate>Mon, 05 May 2025 14:07:14 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Smite</dc:creator>
        <guid isPermaLink="false">99345@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello everyone</p><p>I would like to ask, when I use my iPhone to select IronSource as the advertising source,</p><div>
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<p><br /></p><p>After downloading with RC, use iOS APP Signer to complete the production</p><p>Upload to appstore connect and it will appear</p><p>Validation failed (409)</p><p>Invalid Executable. The executable &#39;WGBD2.app/Frameworks/OMSDK_Smaato.framework/OMSDK_Smaato&#39; contains bitcode. (Identification code: e2aeee25-c985-4d48-b256-88342ba0bdad)</p><div>
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<p></p><p><br /></p><p>How can I solve this?</p><p>I can upload successfully using admob</p><p>But IronSource will have this situation</p><p>Hope it can be solved</p><p>grateful</p>]]>
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        <title>Is anyone publishing to Android willing to do a complete step by step guide on &quot;How to&quot;</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99343/is-anyone-publishing-to-android-willing-to-do-a-complete-step-by-step-guide-on-how-to</link>
        <pubDate>Tue, 29 Apr 2025 18:48:31 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>gingagaming</dc:creator>
        <guid isPermaLink="false">99343@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi Guys, I have used Gamesalad since 2013 and back in the day, I used Gamesalad for my day to day job as a freelance dev. I hung up the keyboard back in 2020 and have only looked after a couple of long term clients since.  As I no longer spend endless hours hours keeping up on the forums and changes within GS im completely out of touch with Android publishing. So much so that i cant publish at all! Ive spent some serious hours trying to publish for my client and all without success. (I think its mainly down to me having a new macbook and also some changes in the way GS now do this).</p><p>That said ive searched the forums and found nothing that helps me. As an (ex) experienced GS dev Im surprised that there isnt a complete &quot;idiots guide&quot; on how to publish to android. (myself and other vets used to make videos like this). </p><p>Is there anyone out there who can compile an idiots guide to android publishing? Not just for me but im sure that any new user will not be able to complete this process anymore. </p><p><a data-username="Armelline" data-userid="1111" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/Armelline">@Armelline</a> <a data-username="pinkio75" data-userid="72277" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/pinkio75">@pinkio75</a> <a data-username="Braydon_SFX" data-userid="62883" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/Braydon_SFX">@Braydon_SFX</a> <a data-username="adent42" data-userid="2" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/adent42">@adent42</a> <a data-username="The_Gamesalad_Guru" data-userid="58909" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/The_Gamesalad_Guru">@The_Gamesalad_Guru</a> <a data-username="tatiang" data-userid="74737" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/tatiang">@tatiang</a> <a data-username="gyroscope" data-userid="11859" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/gyroscope">@gyroscope</a> <a data-username="RThurman" data-userid="29916" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/RThurman">@RThurman</a> <a data-username="jonmulcahy" data-userid="336" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/jonmulcahy">@jonmulcahy</a> <a data-username="pHghost" data-userid="96509" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/pHghost">@pHghost</a> <a data-username="CasualEvolution" data-userid="59830" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/CasualEvolution">@CasualEvolution</a> <a data-username="adriangomez" data-userid="78712" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/adriangomez">@adriangomez</a> <a data-username="LumpApps" data-userid="47017" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/LumpApps">@LumpApps</a> <a data-username="beefy_clyro" data-userid="18153" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/beefy_clyro">@beefy_clyro</a></p>]]>
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        <title>Cookbook + iOS SDK Update</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99338/cookbook-ios-sdk-update</link>
        <pubDate>Mon, 31 Mar 2025 19:54:41 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Armelline</dc:creator>
        <guid isPermaLink="false">99338@/index.php?p=/discussions</guid>
        <description><![CDATA[<p><a data-username="adent42" data-userid="2" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/adent42">@adent42</a> Just a couple of notes in case they haven&#39;t been brought to GS&#39;s attention:</p><p>iOS builds are currently returning this warning:</p><div><div><p><strong>ITMS-90725: SDK version issue</strong>&nbsp;- This app was built with the iOS 17.4 SDK. Starting April 24, 2025, all iOS and iPadOS apps must be built with the iOS 18 SDK or later, included in Xcode 16 or later, in order to be uploaded to App Store Connect or submitted for distribution.</p></div></div><p>Additionally, but unrelatedly, the GameSalad Cookbook is currently offline.</p>]]>
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        <title>I Need Help Signing My APK</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98979/i-need-help-signing-my-apk</link>
        <pubDate>Sat, 06 Jan 2024 20:36:37 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>MediaShrineGames</dc:creator>
        <guid isPermaLink="false">98979@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I Need Help Signing My APK And How To Do It</p>]]>
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        <title>unable to select keystore</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98892/unable-to-select-keystore</link>
        <pubDate>Sat, 08 Jul 2023 19:04:45 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>peaston</dc:creator>
        <guid isPermaLink="false">98892@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I am not sure what happened but for some reason I can&#39;t elect a keystore when publishing to Android. </p><p>The button is just gone. Any Ideas? </p><p>I&#39;m on a Mac running Ventura (13.4.1 (22F82)) </p><div>
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        <title>Anyone Else Experiencing This Ad ID Issue When Submitting Updates?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99137/anyone-else-experiencing-this-ad-id-issue-when-submitting-updates</link>
        <pubDate>Fri, 22 Nov 2024 00:46:39 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>geoascencio</dc:creator>
        <guid isPermaLink="false">99137@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone,</p><p>I&rsquo;m running into an issue when trying to submit an update for my game on the Google Play Console, and I was wondering if anyone else has encountered this.</p><div>
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<p>I also made sure to check the &quot;AD_ID permissions&quot; box during the export process to be extra safe. Has anyone else run into this issue when trying to submit updates? If so, how did you resolve it? Any help or advice would be greatly appreciated!</p><p>Thanks in advance!</p>]]>
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        <title>I can't  uploading project because of Could not create SSL/TLS secure channel</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99103/i-cant-uploading-project-because-of-could-not-create-ssl-tls-secure-channel</link>
        <pubDate>Tue, 13 Aug 2024 15:14:51 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Ericke7744995</dc:creator>
        <guid isPermaLink="false">99103@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I want to upload my project. I use publish botton but it show an arror was encountered when upload project: system.Net.WebException: 要求已經中止: 無法建立 SSLTLS 的安全通道。</p><p>於 System.Net.HttpWebRequest.GetResponse()</p><p>於 GameSalad.Xaml.Publishing.ProjectUploader.uplaodFile_DoWork(Objectsender, DoWorkEventArgs e)</p><p>how do i fix it?</p>]]>
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        <title>When publishing I get &quot;Could not create SSL/TLS secure channel&quot;</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99126/when-publishing-i-get-could-not-create-ssl-tls-secure-channel</link>
        <pubDate>Tue, 29 Oct 2024 19:25:36 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>FireCroc</dc:creator>
        <guid isPermaLink="false">99126@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi,  I haven&#39;t used Game Salad for a while. I recently renewed my subscription and got a new pc. When I try to publish my game I get an error message &quot;Could not create SSL/TLS secure channel&quot;</p><p>Please help</p><p><br /></p><p><br /></p>]]>
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        <title>ERROR: JAR_SIG_NO_SIGNATURES</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99111/error-jar-sig-no-signatures</link>
        <pubDate>Wed, 28 Aug 2024 10:45:44 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>thegabba</dc:creator>
        <guid isPermaLink="false">99111@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi guys, </p><p>I&#39;m trying to update my games on the Play Store but I get this message whenever I upload a new release:</p><p>ERROR: JAR_SIG_NO_SIGNATURES</p><p>I already tried to manually sign the aab file as suggested on this thread <a href="https://forums.gamesalad.com/discussion/99070/invalid-signature-appears-when-uploading-to-google-play-i-have-followed-the-video-from-gshelper-com" rel="nofollow">https://forums.gamesalad.com/discussion/99070/invalid-signature-appears-when-uploading-to-google-play-i-have-followed-the-video-from-gshelper-com</a> but it didn&#39;t work.</p><p>Any ideas?</p>]]>
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        <title>Question about imbedded browser</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99100/question-about-imbedded-browser</link>
        <pubDate>Thu, 01 Aug 2024 17:00:06 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>DavidELC</dc:creator>
        <guid isPermaLink="false">99100@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi, I am looking for an IDE I can build a simple Android and Apple app in. The key feature I need is to be able to have several html5 web browser-like objects that I can create buttons to show and hide different URLs. I need multiple browser objects because I need the web page to maintain state, like tabs, when switching between them. Someone said GameSalad does that. I am trying to confirm, please :-)</p>]]>
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        <title>The Reward Video button can only be used once, and it will not respond the second time.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99091/the-reward-video-button-can-only-be-used-once-and-it-will-not-respond-the-second-time</link>
        <pubDate>Fri, 05 Jul 2024 22:05:28 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Smite</dc:creator>
        <guid isPermaLink="false">99091@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I have some problems due to chartboost with admob</p><p>So use IronSource advertising services</p><p><br /></p><p>Tested on Android (because there is an error when uploading to AppStore on iPhone and I cannot upload successfully)</p><p><br /></p><p>I follow the video tutorial below to create a Reward Video button</p><p>Press the first time to show rewarded ads</p><p>After the reward advertisement is broadcast and the reward is given</p><p>If you press it a second time, IronSource will stop showing ads.</p><p>The APP must be restarted before the first rewarded ad can be displayed.</p><p><br /></p><p>I don&#39;t know if this has anything to do with IronSource itself</p><p>But there was no such problem in chartboost or admob before.</p><p><br /></p><p><a href="https://www.youtube.com/watch?v=pw9BcfbuSvM" rel="nofollow">https://www.youtube.com/watch?v=pw9BcfbuSvM</a></p>]]>
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        <title>When publishing on Google, 2 warnings appear.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98938/when-publishing-on-google-2-warnings-appear</link>
        <pubDate>Mon, 09 Oct 2023 12:27:07 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Binny</dc:creator>
        <guid isPermaLink="false">98938@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>When publishing on Google, 2 warnings appear. Is there a way to resolve this?</p><p>I don&#39;t know if I&#39;m doing something wrong when I&#39;m making the game, or if I&#39;ve misconfigured the settings in Google Console.</p><p><br /></p><p>1. Your app accepts user certificates when verifying secure connections.</p><p>Your app&#39;s Network Security Configuration allows the use of user-specified certificates. This could allow eavesdroppers to intercept data sent by your app, or to modify data in transit.</p><p>Consider nesting the trust-anchors element that allows user certificates inside a debug-overrides element to make sure they are only available when android:debuggable is set to true.</p><p><br /></p><p>2. Cleartext traffic allowed for all domains</p><p>Your app&#39;s Network Security Configuration allows cleartext traffic for all domains. This could allow eavesdroppers to intercept data sent by your app. If that data is sensitive or user-identifiable it could impact the privacy of your users.</p><p>Consider only permitting encrypted traffic by setting the cleartextTrafficPermitted flag to false, or adding an encrypted policy for specific domains.</p>]]>
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        <title>Apps must target Android 14 (API level 34) or above</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/99093/apps-must-target-android-14-api-level-34-or-above</link>
        <pubDate>Tue, 09 Jul 2024 13:06:07 +0000</pubDate>
        <category>iPhone and Android Publishing</category>
        <dc:creator>Smite</dc:creator>
        <guid isPermaLink="false">99093@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>This warning was displayed after I uploaded it to Google Play using Build RC.</p><p>Will this affect the currently uploaded apps?</p><p>Will it be removed from Google Play after August 31st?</p><p>Or will it only affect apps uploaded after that time?</p><p><br /></p><p>At present, I can put it on the shelves normally</p><p>But there is a question about that message</p><div>
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