<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:content="http://purl.org/rss/1.0/modules/content/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>Community Tutorials — GameSalad Forums</title>
        <link>http://community.gamesalad.com/index.php?p=/</link>
        <pubDate>Sat, 04 Apr 2026 16:30:47 +0000</pubDate>
        <language>en</language>
            <description>Community Tutorials — GameSalad Forums</description>
    <atom:link href="http://community.gamesalad.com/index.php?p=/categories/community-tutorials/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>GameMonetize.com Implementation Help</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98527/gamemonetize-com-implementation-help</link>
        <pubDate>Wed, 01 Dec 2021 22:19:59 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator></dc:creator>
        <guid isPermaLink="false">98527@/index.php?p=/discussions</guid>
        <description><![CDATA[This discussion was created from comments split from: <a rel="nofollow" href="/discussion/98514/gamepix-com-integration-support-help/">GamePix.com Integration Support Help</a>.]]>
        </description>
    </item>
    <item>
        <title>Tons of GS content still available here!</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98973/tons-of-gs-content-still-available-here</link>
        <pubDate>Thu, 14 Dec 2023 12:15:42 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>The_Gamesalad_Guru</dc:creator>
        <guid isPermaLink="false">98973@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>It&rsquo;s been a long time since I posted here as I stopped developing about 8 years ago. I got a recent comment about my GameSalad YouTube site and thought I would post the link for people who may be looking for resources. There are 100 videos on GameSalad methods,  some of which are unique techniques I developed. The page is 100% free and no ads! I gain nothing from it other than sharing things I learned while passionately making games.</p><div data-embedjson="{&quot;body&quot;:&quot;Learn game development using  GameSalad Creator. Dave is an independent game developer who has been teaching others the ins and outs of gamesalad creator for several years. His video tutorials are also featured on gamesalad&#39;s academy. He is also a freelace app\/game developer who has created content for companies like Dewars Whiskey, a former Disney Imagineer and many small independent developers.\n\nAfter spending more than two decades involved in film, television and radio, he stumbled upon game development and has since put all his prior media experence into well produced tutorials.&quot;,&quot;photoUrl&quot;:&quot;https:\/\/yt3.googleusercontent.com\/ytc\/APkrFKapH2DzUpu7SDXUhNDWauZoIUxLZD9NlVfgM00U=s900-c-k-c0x00ffffff-no-rj&quot;,&quot;url&quot;:&quot;https:\/\/m.youtube.com\/@GamesaladGuru\/videos&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;The Guru&quot;}">
    <a rel="nofollow" href="https://m.youtube.com/@GamesaladGuru/videos">
        https://m.youtube.com/@GamesaladGuru/videos
    </a>
</div><p>I wish you all much success and joy in exploring your creative potential!</p><p>To all my old friends, maybe one day I&rsquo;ll find the passion to join you again as I will be retired from my day job here in a couple years. </p><p>All the best,</p><p>Dave</p><p>PS: <a data-username="adent42" data-userid="2" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/adent42">@adent42</a>  I am still eagerly awaiting multiplayer support 😂</p>]]>
        </description>
    </item>
    <item>
        <title>Please Help! What do I do with my old games?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98930/please-help-what-do-i-do-with-my-old-games</link>
        <pubDate>Wed, 27 Sep 2023 22:22:28 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>Cameron K'Cebnam</dc:creator>
        <guid isPermaLink="false">98930@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I have made a handfull of games for school pretty much a year ago. I worked veyr hard on all of them and I would like to save them so I can remake them some day or just have them around to keep. I have downloaded all of my projects but I all that&#39;s in the files of the games are HTML code, images, and sounds. I am worried that my game salad account may be deleted soon, so please help me! What should I do with my old games to save them?</p>]]>
        </description>
    </item>
    <item>
        <title>&quot;Guru video&quot; 1.25 feature Chartboost Reward videos</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/91862/guru-video-1-25-feature-chartboost-reward-videos</link>
        <pubDate>Sun, 24 Apr 2016 22:03:19 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>The_Gamesalad_Guru</dc:creator>
        <guid isPermaLink="false">91862@/index.php?p=/discussions</guid>
        <description><![CDATA[<p><span data-youtube="youtube-2pA1PK_LAfE?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=2pA1PK_LAfE"><img src="https://img.youtube.com/vi/2pA1PK_LAfE/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>
]]>
        </description>
    </item>
    <item>
        <title>Saving and retrieving a table to a MongoDB using Pipedream.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98528/saving-and-retrieving-a-table-to-a-mongodb-using-pipedream</link>
        <pubDate>Thu, 02 Dec 2021 02:06:46 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>adriangomez</dc:creator>
        <guid isPermaLink="false">98528@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Part 1: Saving a table in GameSalad to a MongoDB Atlas instance. Attn: <a data-username="Hypnorabbit" data-userid="4807" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/Hypnorabbit">@Hypnorabbit</a> &amp; <a data-username="nir3112" data-userid="56417" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/nir3112">@nir3112</a> </p><div data-embedjson="{&quot;height&quot;:150,&quot;width&quot;:200,&quot;photoUrl&quot;:&quot;https:\/\/i.ytimg.com\/vi\/B5W5x_N0-xk\/hqdefault.jpg&quot;,&quot;videoID&quot;:&quot;B5W5x_N0-xk&quot;,&quot;showRelated&quot;:false,&quot;url&quot;:&quot;https:\/\/youtu.be\/B5W5x_N0-xk&quot;,&quot;embedType&quot;:&quot;youtube&quot;,&quot;name&quot;:&quot;Saving tables to MongoDB Atlas from GameSalad through PipeDream&quot;,&quot;frameSrc&quot;:&quot;https:\/\/www.youtube.com\/embed\/B5W5x_N0-xk?feature=oembed&amp;autoplay=1&quot;}">
    <a rel="nofollow" href="https://youtu.be/B5W5x_N0-xk">
        https://youtu.be/B5W5x_N0-xk
    </a>
</div><p><br /></p>]]>
        </description>
    </item>
    <item>
        <title>GSLearn(.com) now re-launched! Free Templates!</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/96998/gslearn-com-now-re-launched-free-templates</link>
        <pubDate>Sat, 17 Nov 2018 12:58:19 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>Two.E</dc:creator>
        <guid isPermaLink="false">96998@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello All,</p>

<p>Woo! After a few delays and not enough hours in a day - GSLearn is now back with some great new changes.</p>

<p>For anyone that is interested in following my works - You can now in a (Hopefully) easier way. It also turns out its a little bit harder to re-structure a website by yourself so I appreciate any feedback. It is an on-going process, but I did manage to get enough done so you can have access to my new works!</p>

<p><img src="https://us.v-cdn.net/5017598/uploads/editor/0w/g5b9j783464s.png" alt="" title="" /></p>

<p><strong>What are the Changes?</strong></p>

<p>I have always wanted to focus on providing little ideas or learning resources for the community. With everything, a price tag often scares away people. How can you provide higher quality free work and still make it within reasonable time?<br />
With Add-Ons!!</p>

<p>Almost every new template (They should all be free), you can download the core logic for the mechanism. Thats the part where most of the learning takes place. However, if you wish to have more levels, designs, better documentation or even personal tutoring for these templates. You can purchase ad-ons packs.</p>

<p><strong>How does this even work?</strong><br />
Very simple, almost all templates are designed using tables to easily create and store levels / challenges within one scene. When you purchase or download a add-on pack, you will get CVS files that can be imported straight into the template and work.</p>

<p>Whats even better, is that it give me more flexibility to release these extra levels or content, so waiting between template release is shorter! And content can continuously be provided (free or paid) to templates without affecting any progress you have made.</p>

<p>The most important thing is that it doesn't affect the actual gameplay / logic! You still get all that for free.</p>

<p>Plus - if you have spare time, or interested in level building. You are more than welcome to create your own Add-On pack and sell it on the website. Just get in touch!</p>

<p><strong>What has been released so far?</strong><br />
I have shared a few demos of what I have been working on recently. As of now, you can download the Unblock Me demo. (Ad-ons coming later in the week) and the New Clocks of Time template (Ad-ons coming later). There is a lot of smaller helpful templates for beginners coming very soon.</p>

<p><img src="https://us.v-cdn.net/5017598/uploads/editor/me/8p8qcpov6fue.gif" alt="" title="" /></p>

<hr />

<p><img src="https://us.v-cdn.net/5017598/uploads/editor/l4/f6gm996e64gk.gif" alt="" title="" /></p>

<hr />

<p>Overall - Hopefully by providing access to all templates for free, and only providing paid options for those who want to save time / creative materials can do so.</p>

<p>Again, still slowly updating the website - and at this point in time, you can still access any previous GSlearn template.</p>

<p>Let me know your thoughts! - and all the best with development!</p>

<p>Visit <a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=http%3A%2F%2Fwww.gslearn.com" title="GSLearn.com">GSLearn.com</a></p>

<p>Best,<br />
Two.E</p>
]]>
        </description>
    </item>
    <item>
        <title>MarketPlace</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98732/marketplace</link>
        <pubDate>Tue, 16 Aug 2022 08:30:56 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>OffSim</dc:creator>
        <guid isPermaLink="false">98732@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>apart of GsHelper and Gamepromarket </p><p>is another marketplace for buy template?</p>]]>
        </description>
    </item>
    <item>
        <title>ROKU</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98691/roku</link>
        <pubDate>Fri, 01 Jul 2022 18:10:46 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>CaptFinn</dc:creator>
        <guid isPermaLink="false">98691@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Can a game created with GS be published onto and sold on ROKU devices?</p>]]>
        </description>
    </item>
    <item>
        <title>Free Match3 template</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98621/free-match3-template</link>
        <pubDate>Mon, 11 Apr 2022 20:22:07 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>Nklrcade</dc:creator>
        <guid isPermaLink="false">98621@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Thank you to everyone for the years of feedback and help. I built my version of the classic Match3 game, 4 years ago and forgot about it. Feel free to download and use whatever you&#39;d like. It runs very smooth - with customizable rows, columns and sizes.</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/forums.gamesalad.com\/uploads\/837\/VPYNVZG74DQR.zip&quot;,&quot;name&quot;:&quot;Match3 Template.zip&quot;,&quot;type&quot;:&quot;application\/zip&quot;,&quot;size&quot;:58040,&quot;embedType&quot;:&quot;file&quot;}">
    <a rel="nofollow" href="https://forums.gamesalad.com/uploads/837/VPYNVZG74DQR.zip" download="" aria-label="Match3 Template.zip">
        Match3 Template.zip
    </a>
</div><p>Enjoy!</p>]]>
        </description>
    </item>
    <item>
        <title>milliseconds</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98639/milliseconds</link>
        <pubDate>Wed, 20 Apr 2022 09:09:51 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>krisztina.gross77</dc:creator>
        <guid isPermaLink="false">98639@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everybody,</p><p>Can the timer use milliseconds?</p>]]>
        </description>
    </item>
    <item>
        <title>a ball should make a curve with fix hight and weight.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98620/a-ball-should-make-a-curve-with-fix-hight-and-weight</link>
        <pubDate>Mon, 11 Apr 2022 14:13:15 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>krisztina.gross77</dc:creator>
        <guid isPermaLink="false">98620@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everybody,</p><p>I&#39;m new here and I look for an opportunity that a ball follow a curve that a will define. </p><p>Can you help me please?</p>]]>
        </description>
    </item>
    <item>
        <title>How to: Create Indexed Actors from Prototype</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98573/how-to-create-indexed-actors-from-prototype</link>
        <pubDate>Sun, 06 Feb 2022 16:19:08 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>adam36021</dc:creator>
        <guid isPermaLink="false">98573@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi all, sharing this method in case it helps someone.</p><p>One of the common restraints with Gamesalad is that you cannot easily index your spawned actors. This makes logic and pathfinding difficult for a lot of genres of games, and people are using some pre-setup actors and instances which limits the scope of what you can do. </p><p>For example, take a strategy game (tower defense, turn-based grid, RTS, whatever). In Gamesalad, most approach this by creating 10+ tower actors, and each actor is unlocked, with logic running. This gets difficult if you want to do things with other &quot;spawned&quot; logic actors, like monsters, units, etc. Something as straight forward as showing individual unit&#39;s health can become messy.</p><p><strong>The solution:</strong></p><p>I have made a few &quot;complex&quot; strategy game systems using a workaround method. It&#39;s fairly straight forward.</p><ol><li>Your prototype unit is the master &quot;template&quot; for all units created. let&#39;s call it &quot;Unit_Prototype&quot;.</li><li>Spawn your &quot;Unit_Prototype&quot; using another actor (a level controller, a button that spawns units, whatever you want). Important:<strong> The X attribute where you spawn this actor will become it&#39;s ID</strong>.</li><li>In your Unit_Prototype, set up a rule that makes this happen: On spawn (i like rule: self.time = 0), set a [self.selfID (you can call this whatever you want)] attribute to self.position.x</li><li>This is also where you could load values to this unit. For example, reference table values that control stats, images, movement speed, etc.</li><li>This is where you can add rows to a Table that can handle all unique stats for this unit. [Self.selfID] would point to a table row that holds all stats you care about -- Health, position, whatever.</li><li>Add some code to move this unit to wherever it should be (adjust the x/y, etc)</li><li>You now have an indexed unit with unique stats.</li></ol><p>That&#39;s basically it. I can upload a demo if it would help.</p><div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/255/HO6KOUCN4DR5.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/255/HO6KOUCN4DR5.png" alt="Screen Shot 2022-02-06 at 11.11.38 AM.png" />
        </a>
    </div>
</div>
<p><br /></p><p>In this project, a grid turn-based strategy game, I use this concept to: spawn a bunch of peasents who pathfind to the nearest tree, and then start &quot;harvesting&quot; the tree.</p><p>Each peasant has its own X,Y, pathfinding logic, health, power, resources gathered, etc.</p><p>Each tree has its own &quot;supply&quot; that is drained when peasents attack it.  And so on.</p><p>I can spawn 10 peasents or 100 peasents, it all works just fine. I can spawn 1 tree or 50 trees, they are distributed at random. Doesn&#39;t matter. All peasents pathfind to the nearest spawned tree.</p><p><br /></p><p><strong>Some things to note:</strong></p><ul><li>You have to rely on tables heavily to do anything meaningful with this, and specifically functions like tableSearch and tableCellValue </li><li>table functions are a bit weird. In particular, inserting or deleting rows can cause bugs. So I would suggest you instead create a table with your &quot;maximum&quot; number of units you want to allow, and 0 it out. Instead of adding rows, just change values at the first row with a 0.</li><li>your prototype actor for units is going to be big. You have to have all the logic you want the unit to use in there, for each variation, so be aware.</li><li>There&#39;s tons of other uses for this type of thing, the immediate use for me is strategy game, but I am sure there are lots of ways to use table-linked spawned actors</li><li>Performance will drop the more things you spawn, but that&#39;s an issue for most engines and games -- that&#39;s why RTS games have unit caps. It depends on how much logic you put in to each actor, and how heavy they are. Probably best for turn-based games, but I have made a few real-time games that work well until I get in the hundreds of actors. So worth considering, you would want to make sure your code can &quot;recycle&quot; previously used IDs if necessary.</li></ul><p><br /></p>]]>
        </description>
    </item>
    <item>
        <title>Facebook integration?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98520/facebook-integration</link>
        <pubDate>Tue, 16 Nov 2021 21:22:58 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>rainwaterstudios</dc:creator>
        <guid isPermaLink="false">98520@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Can games be published to Facebook? How would one go about doing that? Thanks</p>]]>
        </description>
    </item>
    <item>
        <title>Publishing to HTML</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98526/publishing-to-html</link>
        <pubDate>Tue, 30 Nov 2021 06:32:37 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>indra.aziz</dc:creator>
        <guid isPermaLink="false">98526@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey guys, is there a way to publish GS project to regular HTML?</p>]]>
        </description>
    </item>
    <item>
        <title>All my tutorials and demos for free</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98523/all-my-tutorials-and-demos-for-free</link>
        <pubDate>Mon, 22 Nov 2021 00:35:24 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>ORBZ</dc:creator>
        <guid isPermaLink="false">98523@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hey everyone.  Haven&#39;t been here in years.  I decided to bundle up all my tutorials for free into a package.  You can view the videos of them here.  I hope it&#39;s helpful for you! </p><p><br /></p><div data-embedjson="{&quot;body&quot;:&quot;Share your videos with friends, family, and the world&quot;,&quot;photoUrl&quot;:&quot;https:\/\/yt3.ggpht.com\/ytc\/AKedOLSS_8x_fpAP_A4C-qixpUYjJm2mYK1fruAjtywk=s900-c-k-c0x00ffffff-no-rj&quot;,&quot;url&quot;:&quot;https:\/\/www.youtube.com\/user\/ORBZGames\/videos&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;ORBZGames&quot;}">
    <a rel="nofollow" href="https://www.youtube.com/user/ORBZGames/videos">
        https://www.youtube.com/user/ORBZGames/videos
    </a>
</div><p><br /></p><p>Download the source code of them all here:</p><div data-embedjson="{&quot;body&quot;:&quot;&quot;,&quot;url&quot;:&quot;http:\/\/orbz.com\/gamesalad-demos&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;ORBZ GameSalad Demos&quot;}">
    <a rel="nofollow" href="http://orbz.com/gamesalad-demos">
        http://orbz.com/gamesalad-demos
    </a>
</div><p><br /></p>]]>
        </description>
    </item>
    <item>
        <title>Best 2 Player Game?</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98481/best-2-player-game</link>
        <pubDate>Fri, 24 Sep 2021 19:31:11 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>jonhans</dc:creator>
        <guid isPermaLink="false">98481@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi Everyone! Can anyone tell me which physical game is best for 2 players? Me and my cousin wanna play game. He is coming to my home from abroad for 2 months. Need your suggestions.</p>]]>
        </description>
    </item>
    <item>
        <title>Spawn/Destroy/Spawn</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98357/spawn-destroy-spawn</link>
        <pubDate>Fri, 16 Apr 2021 23:18:13 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>ucjuak5</dc:creator>
        <guid isPermaLink="false">98357@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi guys,</p><p>I have an issue with spawning actors. I want to spawn the same the same actor (let&rsquo;s call it checkbox) 5 times in random locations but in the following order:</p><ol><li>actor spawns</li><li>destroyed when collide with main actor </li><li>Spawn same actor spawns to random location</li><li>destroy/spawn/destroy/spawn 5 times</li><li>after the fifth time skip to next screen</li></ol><p><br /></p><p>I have created a spawn actor that spawns my &lsquo;checkbox&rsquo; to a random location. I have created an integer (Numberofitems) and created a rule within my spawn actor:</p><p>game.NumberofItems =/&lt; 5</p><p>then</p><p>Spawn Checkbox </p><p>Change Attribute game.Numberofitems to (game.Numberofitems)+1</p><p><br /></p><p>What it does is it spawns one &ldquo;checkbox&rdquo; in random location, but it does not respawn it after destroy. I tried to create Loop but I couldn&rsquo;t make it work. I would ideally like to avoid creating a timer if possible.</p><p><br /></p><p> It bugs me because I feel there should be a simple fix and yet I can&rsquo;t make it work for the life of me. :( What am I doing wrong?</p>]]>
        </description>
    </item>
    <item>
        <title>Google Play publishing complete tut</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98281/google-play-publishing-complete-tut</link>
        <pubDate>Thu, 11 Feb 2021 07:38:34 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>ZombieFactory Games</dc:creator>
        <guid isPermaLink="false">98281@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hello, I have already managed to publish a game to iOS but can&#39;t find a complete tutorial to realize it on Google Play.</p><p>I read the GameSalad Cookbook but I&#39;m stuck once the app apk is signed... How can we import the game into Android Studio?</p><p>Thank you!</p>]]>
        </description>
    </item>
    <item>
        <title>Looking Good... so far</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98259/looking-good-so-far</link>
        <pubDate>Thu, 28 Jan 2021 02:25:39 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>CaptFinn</dc:creator>
        <guid isPermaLink="false">98259@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Ive been gone awhile. But it does seem at a early glance that you guys have put some work into this in the last 3 years.  Are there any updated blogs or videos that go over any changes to publishing methods?</p>]]>
        </description>
    </item>
    <item>
        <title>Animal Crossing Dialog in Gamesalad</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/97960/animal-crossing-dialog-in-gamesalad</link>
        <pubDate>Wed, 27 May 2020 02:15:18 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>jamie_c</dc:creator>
        <guid isPermaLink="false">97960@/index.php?p=/discussions</guid>
        <description><![CDATA[<div data-embedjson="{&quot;height&quot;:270,&quot;width&quot;:480,&quot;photoUrl&quot;:&quot;https:\/\/i.ytimg.com\/vi\/OGjbUQEQz64\/hqdefault.jpg&quot;,&quot;videoID&quot;:&quot;OGjbUQEQz64&quot;,&quot;showRelated&quot;:false,&quot;start&quot;:0,&quot;url&quot;:&quot;https:\/\/www.youtube.com\/watch?v=OGjbUQEQz64&quot;,&quot;embedType&quot;:&quot;youtube&quot;,&quot;name&quot;:&quot;Animal Crossing Dialog in Gamesalad&quot;,&quot;frameSrc&quot;:&quot;https:\/\/www.youtube.com\/embed\/OGjbUQEQz64?feature=oembed&amp;autoplay=1&quot;}">
    <a rel="nofollow" href="https://www.youtube.com/watch?v=OGjbUQEQz64">
        https://www.youtube.com/watch?v=OGjbUQEQz64
    </a>
</div><p><br /></p><p>This is just a little something I was messing with today. It&#39;s based on this Reddit post (<a href="https://www.reddit.com/r/godot/commen..." rel="nofollow">https://www.reddit.com/r/godot/commen...</a>) that was inspired by this video (<a href="https://www.youtube.com/watch?v=RYnI_..." rel="nofollow">https://www.youtube.com/watch?v=RYnI_...</a>). I thought it would be cool to see if something like that would work in Gamesalad. It could use some polish, but it basically works just fine.</p>]]>
        </description>
    </item>
    <item>
        <title>GameSalad login with GameSpark</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98202/gamesalad-login-with-gamespark</link>
        <pubDate>Mon, 07 Dec 2020 19:16:01 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>adriangomez</dc:creator>
        <guid isPermaLink="false">98202@/index.php?p=/discussions</guid>
        <description><![CDATA[<div data-embedjson="{&quot;height&quot;:344,&quot;width&quot;:459,&quot;photoUrl&quot;:&quot;https:\/\/i.ytimg.com\/vi\/nec27lbmPkQ\/hqdefault.jpg&quot;,&quot;videoID&quot;:&quot;nec27lbmPkQ&quot;,&quot;showRelated&quot;:false,&quot;url&quot;:&quot;https:\/\/youtu.be\/nec27lbmPkQ&quot;,&quot;embedType&quot;:&quot;youtube&quot;,&quot;name&quot;:&quot;Gamespark login from GameSalad.&quot;,&quot;frameSrc&quot;:&quot;https:\/\/www.youtube.com\/embed\/nec27lbmPkQ?feature=oembed&amp;autoplay=1&quot;}">
    <a rel="nofollow" href="https://youtu.be/nec27lbmPkQ">
        https://youtu.be/nec27lbmPkQ
    </a>
</div><p><br /></p><p>Code:</p><div data-embedjson="{&quot;url&quot;:&quot;https:\/\/forums.gamesalad.com\/uploads\/173\/LT25KFKNSR1F.zip&quot;,&quot;name&quot;:&quot;login.js.zip&quot;,&quot;type&quot;:&quot;application\/zip&quot;,&quot;size&quot;:1084,&quot;embedType&quot;:&quot;file&quot;}">
    <a rel="nofollow" href="https://forums.gamesalad.com/uploads/173/LT25KFKNSR1F.zip" download="" aria-label="login.js.zip">
        login.js.zip
    </a>
</div><p><br /></p>]]>
        </description>
    </item>
    <item>
        <title>Stormy Studio Log in FB file</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98172/stormy-studio-log-in-fb-file</link>
        <pubDate>Tue, 10 Nov 2020 03:55:21 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>mongeegames</dc:creator>
        <guid isPermaLink="false">98172@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi Mates</p><p><br /></p><p>is there anyone have a new link for stormy studio file that he had created login on fb</p><div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/094/3DT9A7PHM1EA.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/094/3DT9A7PHM1EA.png" alt="image.png" />
        </a>
    </div>
</div>
<p><br /></p><p>Hope you will help us</p><p><br /></p><p>Cheers </p><p>Mongee</p>]]>
        </description>
    </item>
    <item>
        <title>Tutorials and Free Stuff from Jamie_C</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/69271/tutorials-and-free-stuff-from-jamie-c</link>
        <pubDate>Fri, 06 Jun 2014 13:45:52 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>jamie_c</dc:creator>
        <guid isPermaLink="false">69271@/index.php?p=/discussions</guid>
        <description><![CDATA[<p><strong>RPG–Connecting the Rooms of a Dungeon</strong></p>

<p>I just posted a new tutorial on my site that shows how to seamlessly connect rooms built in different scenes so the player seems to move in and out of them smoothly. This technique uses the new 'at index' selection in the Change Scene Behavior.</p>

<p><span data-youtube="youtube-Bg6E90xZSH8?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=Bg6E90xZSH8"><img src="https://img.youtube.com/vi/Bg6E90xZSH8/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>The tutorial and source file will be available on <a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=http%3A%2F%2Fwww.jamie-cross.net%2F%3Fportfolio%3Dgamesalad-rpg-connecting-the-rooms-of-a-dungeon" title="my site">my site</a> as well.</p>
]]>
        </description>
    </item>
    <item>
        <title>Thunderchilds Complete Guides to iOS and Mac Publishing</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/88351/thunderchilds-complete-guides-to-ios-and-mac-publishing</link>
        <pubDate>Wed, 05 Aug 2015 05:19:10 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>Thunder_Child</dc:creator>
        <guid isPermaLink="false">88351@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>iOS Publishing Guide, Complete Tutorial<br />
<span data-youtube="youtube-oOqKkfZVcDI?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=oOqKkfZVcDI"><img src="https://img.youtube.com/vi/oOqKkfZVcDI/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>Mac Publishing Guide, Complete Tutorial<br />
<span data-youtube="youtube-QuP4m5QyqMA?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=QuP4m5QyqMA"><img src="https://img.youtube.com/vi/QuP4m5QyqMA/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>
]]>
        </description>
    </item>
    <item>
        <title>Giving away my Catflap app source/project, for anyone interested....</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/96854/giving-away-my-catflap-app-source-project-for-anyone-interested</link>
        <pubDate>Mon, 24 Sep 2018 12:47:15 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>Japster</dc:creator>
        <guid isPermaLink="false">96854@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Ps - it's NOT a Tutorial, but probably the best place to put it...</p>

<p>After fruitlessly trying to make even a few pennies with pretty much ANY apps, even including Parcel Monkey/Courier Chaos, and sinking a LOT of time and money into mobile app dev, I've come to the conclusion that mobile dev is probably not for me, and that I'm just not doing something right...</p>

<p>As such, if anyone wants it, here's my first complete, published app - the complete project.  Feel free to use it to re-skin, pull apart, modify and maybe re-launch, I honestly don't care, <strong><em>as LONG AS the main character gfx are replaced</em></strong> to avoid App Store confusion and issues (and <strong><em>DEFINITELY</em></strong> replace the music track, as I was only given kind permission to use it in Catflap!) - Other that that, it's a DWTHYLWI (Do What The Heck You Like With It!) arrangement...</p>

<p>Yes, it might LOOK like Flappy Bird, etc, but there is a TONNE more going on - different modes (try Rush!), grazing the ground, getting Catflap's beachball close to the pipes, right up in the air, catching butterflies (he's a cat, after all!), hitting Rufus, and combo's for consecutive tricks (think ie. 5,7,6 one after another, gives you a run (5,6,7), or more than 10 points per trick, repeated, giving HUGE bonus points.  Anyway, there's a LOT of logic in there... <img src="http://community.gamesalad.com/plugins/emojiextender/emoji/twitter/wink.png" title=":wink:" alt=":wink:" height="18" /></p>

<p>A little more info, and some nice feedback at least, here:-</p>

<p><a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=https%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fcatflap-full%2Fid940880294%3Fmt%3D8" title="/index.php?p=/home/leaving&amp;target=https%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fcatflap-full%2Fid940880294%3Fmt%3D8">https://itunes.apple.com/gb/app/catflap-full/id940880294?mt=8</a></p>

<p><a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dcom.japsterscavern.catflapfull" title="/index.php?p=/home/leaving&amp;target=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dcom.japsterscavern.catflapfull">https://play.google.com/store/apps/details?id=com.japsterscavern.catflapfull</a></p>

<p>I'm guessing my fellow GS users could learn something from it, or maybe even get rich, ha ha! - but I warn you - the behaviours and logic in some of the areas (like tricks, etc) are complex and spaghetti-like...   (It WAS my first learning exercise/app, in all fairness...)</p>

<p>Anyway, the usual applies - I'm not often on here nowadays, and I really can't afford the time to support it in terms of answering masses of questions, but I will try to answer a few from fellow GS'ers seriously trying to work with it.   <img src="http://community.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png" title=":smile:" alt=":smile:" height="18" /></p>

<p>PS - Unlike the App Store / Google Play previews, this runs SILKY smooth - if you're unsure as to how to affect the game / difficulty / local achievements and combo's etc, or wondering how my high scores tables are set etc, you'll find a LOT of tables in here - it's not for the faint-hearted, but I'm guessing more veteran GS'ers will get to grips with it, and no doubt laugh at my early (functional but scatty) code....  <img src="http://community.gamesalad.com/plugins/emojiextender/emoji/twitter/wink.png" title=":wink:" alt=":wink:" height="18" /></p>

<p>All the best guys!</p>

<p>Den / Japster</p>
]]>
        </description>
    </item>
    <item>
        <title>Integrating GameSalad HTLM5 export.</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/97845/integrating-gamesalad-htlm5-export</link>
        <pubDate>Fri, 10 Apr 2020 23:53:50 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>adriangomez</dc:creator>
        <guid isPermaLink="false">97845@/index.php?p=/discussions</guid>
        <description><![CDATA[<ol>
<li><a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=http%3A%2F%2Fadriangomez.net%2F2020%2F04%2F10%2Fgame-salad-cordova-native-share%2F">Getting things ready for Cordova.</a></li>
<li><a rel="nofollow" href="/index.php?p=/home/leaving&amp;target=https%3A%2F%2Fadriangomez.net%2F2020%2F04%2F10%2Fgame-salad-cordova-native-share%2F">Native iOS share Dialog with Cordova.</a></li>
</ol>

<p>Let me know what you want to see. If I have time even if am not able to do it, I'll give it a try. Fill free to re-use for any purpose anything I post in this thread.</p>
]]>
        </description>
    </item>
    <item>
        <title>New Game Center with iOS 14</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/98014/new-game-center-with-ios-14</link>
        <pubDate>Thu, 25 Jun 2020 16:43:40 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>unbeatenpixel</dc:creator>
        <guid isPermaLink="false">98014@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I tried to summarize the new features and wanted to notify before iOS 14 released in September. Changes will likely be required for access point, dashboard and recurring leaderboards. <a data-username="adent42" data-userid="2" rel="nofollow" href="http://community.gamesalad.com/index.php?p=/profile/adent42">@adent42</a> </p><p><strong>1- Access Point</strong></p><p><strong>2- Dashboard</strong></p><p><strong>3- Achievements</strong></p><p><strong>4- Leaderboards</strong></p><p><strong>5- Recurring Leaderboards</strong></p><p><strong>6- Challenges(Optional)</strong></p><p><strong>7- Multiplayer</strong></p><p><strong>8- App Store </strong></p><h2><strong>1- Access Point</strong></h2><div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/278/SZDAIQVJ0C99.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/278/SZDAIQVJ0C99.png" alt="accesspoint.png" />
        </a>
    </div>
</div>
<p>The Game Center access point is an Apple-designed UI element that lets players view their Game Center profile and information without leaving your game.</p><p><strong>Choose the information to present when the access point appears.</strong> When it first appears, the access point can briefly display highlights that are relevant in your game, like players&#39; overall achievement progress or their standing among friends in the default leaderboard.</p><p><strong>Display the access point in your main menu screen.</strong> If you can&#39;t add the access point to your game menu, you can add it to your settings screen instead.</p><p><strong>Hide the access point when players leave your menu screen.</strong></p><p><strong>Avoid placing game controls near the access point.</strong></p><div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/578/UZHS8JQRGU4W.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/578/UZHS8JQRGU4W.png" alt="accessportrait.png" />
        </a>
    </div>
</div>
<div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/423/JB7YX8FX1HP9.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/423/JB7YX8FX1HP9.png" alt="acceslandscape.png" />
        </a>
    </div>
</div>
<div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/089/5IMM9SUVK2FM.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/089/5IMM9SUVK2FM.png" alt="accespointfeatures.png" />
        </a>
    </div>
</div>
<p><strong>Configure and Show Access Point</strong></p><div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/850/Y33ESIW01SAK.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/850/Y33ESIW01SAK.png" alt="accespointcode.png" />
        </a>
    </div>
</div>
<p><strong>Showing and Hiding Access Point</strong></p><div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/155/FBNESKKWPRIT.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/155/FBNESKKWPRIT.png" alt="showhideaccesspoint.png" />
        </a>
    </div>
</div>
<h2><strong>2- Dashboard</strong></h2><div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/775/VG7JWHHBB47B.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/775/VG7JWHHBB47B.png" alt="dashboard.png" />
        </a>
    </div>
</div>
<p>The dashboard is a full-screen view that appears on top of your game and gives players access to their Game Center profile and information.</p><p><strong>Pause your game while the dashboard is present.</strong></p><p>It uses the same GKGamesCenterViewController class that you are probably using today. <strong>The main difference is how you initialize it.</strong></p><div>
    <div>
        <a href="https://forums.gamesalad.com/uploads/722/PYRRET7JJ671.png" rel="nofollow noopener" target="_blank">
            <img src="https://forums.gamesalad.com/uploads/722/PYRRET7JJ671.png" alt="dashboardcode.png" />
        </a>
    </div>
</div>
]]>
        </description>
    </item>
    <item>
        <title>Community Tutorials by Braydon_SFX</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/63093/community-tutorials-by-braydon-sfx</link>
        <pubDate>Fri, 03 Jan 2014 20:37:21 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>Braydon_SFX</dc:creator>
        <guid isPermaLink="false">63093@/index.php?p=/discussions</guid>
        <description><![CDATA[Hey all,

One of my New Years Resolutions is to begin posting community project files and video tutorials. The last 6 months have been super busy and things are starting to slow down. Time to get back to it! We've created a new section on GSHelper.com which contains all of these tutorials so it's easy for you to find them.

This thread will contain all of the past and future tutorials and project files I create for the community. My hope is that both seasoned and not-so-seasoned GameSalad users learn at least a thing or two from my simple tutorials. 

Sorry for the long, long, long thread! I feel bad for you people who have to scroll down to view new comments.  \:D/ 


<div style="text-align: center;"><b>Alright, let's go! New tutorials are listed first and old tutorials are listed near the bottom.</b></div>


<div style="text-align: center;"><b><span style="color: red;">New Tutorial Below!
I
I
V</span></b></div>

<a rel="nofollow" href="http://tinypic.com?ref=5kn5at" target="_blank"><img src="http://i39.tinypic.com/5kn5at.jpg" border="0" alt="Image and video hosting by TinyPic" /></a>

In this tutorial, I show you how to create a basic word game with writable tables. A lot of people still use dozens of game attributes for word games. With the introduction of writable tables, all of those game attributes are no longer needed. Take a look and follow this tutorial to better understand how to use writable tables.

Download the project file for free here: http://gshelper.com/shop/advanced-game-functions/creating-a-basic-word-game-with-writable-tables/

Watch the tutorial video: http://www.youtube.com/watch?v=aaqaIiTElak




<img src="http://s24.postimg.org/h80h67145/Gravity_Vs_Rotation_Banner.jpg" alt="image" />

This way a really fun project. I had gotten tons of emails and personal messages here on the forums for this baby. 
Rotate the camera in any direction, and the gravity which is applied to the actor will continue to accelerate as if it’s direction is set to 270(down). This demo is simple, but fun to tinker around with. Two methods are supplied.

Download the project here: http://gshelper.com/shop/advanced-game-functions/gravity-vs-rotation/




<img src="http://s28.postimg.org/dsg42qir1/Radar_Detection_Banner.jpg" alt="image" />

This is something I created that never really made it in one of our templates. Tired of using dozens of Constrain Behaviors for multiple objects on a Scene when you want to use the Magnitude function inside GameSalad Creator? Tired of having all of the attributes for the Constrains? Well no longer! With GSHelper Radar Detection, you can simply place an actor on the Scene, add a condition to an actor, and you’re set to go!

Use radar to inform the player if they are too close to something. A great example of using magnitude using Tables and Table to Table references within rules.

Press Preview. Sit back, watch and relax.

Download the project here: http://gshelper.com/shop/advanced-game-functions/gshelper-radar-detection/

Watch the video: http://www.youtube.com/watch?v=ta-6s6mLOug

<b>NOTE: This demo currently only runs in the Nightly Build application. You must have GameSalad Pro in order to use this project.</b>




<img src="http://s24.postimg.org/5v5yotftx/Word_Checker_Loop_Banner.jpg" alt="image" />

This demo checks to see if the word entered in the project is a word in the Answer table. While there are other ways to do this, this method uses the new Loop Behavior which is currently found in the Nightly Builds. 

Download the project file here: http://gshelper.com/shop/gamesalad-templates/table-word-checker-loop-behavior-demo/

<b>NOTE: This demo currently only runs in the Nightly Build application. You must have GameSalad Pro in order to use this project.</b>





<img src="http://s10.postimg.org/q1fe0c8bd/Rate_My_App_Banner.jpg" alt="image" />

Here is a simple project that shows you how to have your game prompt the player if they would like to rate the app on the App Store. 

Download the project here: http://gshelper.com/shop/basic-game-functions-free-templates-and-tutorials/free-rate-my-app-prompt/




<img src="http://s24.postimg.org/i80vw4sx1/Webinar_Tutorial_Banner.jpg" alt="image" />

We did this webinar back in June of 2013. It was an awesome test to see how many people we could get to watch an hour + long tutorial. We were able to fit, if my memory is correct, just about 300 people in there. Great stuff. 

Here’s the video of our very first GSHelper webinar. We provide the art file for you to download (click the link below to go to the product), and you get to build the COMPLETE game by watching and learning.

Download the art here: http://gshelper.com/shop/gamesalad-templates/jail-drop-gshelper-complete-game-tutorial/

Watch the video here: 
http://www.youtube.com/watch?v=6Daj4RoQEr0





<a rel="nofollow" href="http://tinypic.com?ref=54f0gg" target="_blank"><img src="http://i43.tinypic.com/54f0gg.jpg" border="0" alt="Image and video hosting by TinyPic" /></a>

I created these tutorials when Universal Binaries were a new thing and were mysterious to the community. These tutorials served to show how to use a simple method to make sure any project worked on any iOS device. I can't take all of the credit for this one, though. Darren from DBA initially came up with the numbers for one of the iPhone projects. I just plugged in new numbers for each device.

They stretch, but depending on the type of game you're making, it may work out well for you. With some tweaking, these methods have helped me with several projects and they look great on the devices.

Download my Universal Binary tutorials here: http://gshelper.com/product-category/free-templates-and-tutorials/braydon_sfx/
 



<img src="http://s29.postimg.org/j6ack2vlj/Actor_Speed_Swipe_Speed_Banner.jpg" alt="image" />

This was a nice tutorial. Can't take all of the credit -- someone, I believe @RThurman, posted the logic and gave me permission to create a video tutorial out of it so others could learn, too. Change an actor’s moving speed depending on how fast your swiping your finger.

Download the project: http://gshelper.com/shop/free-templates-and-tutorials/actors-speed-depending-on-swipe-speed/

Watch the video:
http://www.youtube.com/watch?v=pwcqr-L0B_E





<img src="http://s27.postimg.org/qgidskzmr/In_App_Banner1.jpg" alt="image" />

In this video, we show you how to set up iOS In-App Purchases in iTunes Connect. This is part 1 of 2 in the video series. Enjoy!

Watch the video here:
http://www.youtube.com/watch?v=qKAkH52QzSE





<img src="http://s29.postimg.org/uo0cme7av/In_App_Banner2.jpg" alt="image" />

In part 2, we show you how to set up In-App Purchases in GameSalad using Tables.
Enjoy!

Watch the video here:
http://www.youtube.com/watch?v=e_R5O3azNtU




<img src="http://s21.postimg.org/m4g1xmp2f/Promo_Codes_Banner.jpg" alt="image" />

In this video, we show you how to retrieve Promo Codes within iTunes Connect! These codes can be used to download your app for FREE! 

Watch the video tutorial here:
http://www.youtube.com/watch?v=y1XjnjGiO3w




<img src="http://s30.postimg.org/5zz3lm8ht/Using_Testflight_Banner.jpg" alt="image" />

In this video, we show you how to set up TestFlight and how to submit builds to your beta testers! Enjoy!

Watch the video here:
http://www.youtube.com/watch?v=Sv4YIehPdE8




<img src="http://s14.postimg.org/mx6h3ui29/i_Ads_Part1_Banner.jpg" alt="image" />

Here is a tutorial on how to setup iAds in your GameSalad Project and in iTunes Connect. Please note this only works for Pro users, so basic users will not have this option.

Watch the video here:
http://www.youtube.com/watch?v=LfRzPRTPAg4




<img src="http://s7.postimg.org/xtj867kyj/i_Ads_Part2_Banner.jpg" alt="image" />

In this second video, we teach you how to earn more revenue from your iAds. 

Watch the video here:
http://www.youtube.com/watch?v=6ADWEAJn184




<img src="http://s14.postimg.org/nzufrm50x/Game_Center_Achievements_Banner.jpg" alt="image" />

Here is a tutorial on how to setup GameCenter achievements in your game. Please note that you do need to be a pro user to do this.

Watch the video tutorial here:
http://www.youtube.com/watch?v=0LpUtIsM1BQ








Download all of my free project files here: http://gshelper.com/product-category/free-templates-and-tutorials/braydon_sfx/


I really hope these tutorials help you as you create games using GameSalad. Bookmark this thread for more awesome tutorials coming in the near future. 

Braydon]]>
        </description>
    </item>
    <item>
        <title>Gamesalad Playground/Sandbox</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/97939/gamesalad-playground-sandbox</link>
        <pubDate>Sun, 17 May 2020 04:24:05 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>jamie_c</dc:creator>
        <guid isPermaLink="false">97939@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I&#39;ve been messing around with a sort of &#39;playground&#39;, just for fun project that explores some of the abilities of Gamesalad if anyone wants to check it out. </p><p><a href="http://jamie-cross.net/gamesalad-playground-sandbox/" rel="nofollow">http://jamie-cross.net/gamesalad-playground-sandbox/</a></p>]]>
        </description>
    </item>
    <item>
        <title>Adding new scenes</title>
        <link>http://community.gamesalad.com/index.php?p=/discussion/97878/adding-new-scenes</link>
        <pubDate>Mon, 27 Apr 2020 23:16:55 +0000</pubDate>
        <category>Community Tutorials</category>
        <dc:creator>lzantua_isp_edu</dc:creator>
        <guid isPermaLink="false">97878@/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Hi everyone, I&#39;m very new to Gamesalad and I just finished creating Monster Maze by following the videos provided by the tutorial. Here&#39;s my question: </p><p> I am trying to add an extra level to the game. The first level works fine (by eating 3 candies and reaching the finish line) and triggers the new scene I created. But when I complete the same victory condition to the this new scene I created It doesn&#39;t trigger the same  victory condition and move to the &quot;You Win&quot; scene. What am I doing wrong?</p><p>Thanks in advance : )</p>]]>
        </description>
    </item>
   </channel>
</rss>
