First Game-Space Bombs! Would appreciate some feedback!
JScott
Member Posts: 143
Hi everyone, new to GS. I'm enjoying playing around with it, pretty easy to get started-especially with all the helpful folks on here sharing solutions. Thanks for that, the forum has helped in a lot of frustrating situations.
I've got 10 levels of my first project, wanted to load it on arcade to try it out and get some feedback. So, first of all is this done? The game isn't finished, but playable.
So if that's accepted practice, I'd love to hear whether the game has potential.
http://arcade.gamesalad.com/game/116518?filter=newest&platform=html5
Doesn't play exactly right on arcade, most disappointing is no sound. (Anyone know how to fix that?) But, seems to mostly work.
Looking forward to getting involved!
I've got 10 levels of my first project, wanted to load it on arcade to try it out and get some feedback. So, first of all is this done? The game isn't finished, but playable.
So if that's accepted practice, I'd love to hear whether the game has potential.
http://arcade.gamesalad.com/game/116518?filter=newest&platform=html5
Doesn't play exactly right on arcade, most disappointing is no sound. (Anyone know how to fix that?) But, seems to mostly work.
Looking forward to getting involved!
Comments
Here at least is a description:
You've crash landed on an unknown planet! Your robochanix can repair the ship, but it will take time. One problem...bombs are falling from the sky!
Flick the bombs into the alien ooze before they destroy your ship. Watch out for the blocks, which each behave differently.
Age of Dominion RTS for iOS
Age of Dominion RTS for Android
finally, last but not least I think you did awesome for your first game. I didn't do as good as you did on my first game. it is really impressive! awesome job and I think your game has good potential.
When [all] Mouse is Down AND When game.position.mouse.X > self.Position.X-40 AND game.position.mouse.X < self.position.X+40 AND game.position.mouse.Y > self.Position.Y-40 AND game.position.mouse.Y < self.Position.Y+40
[behaviors]
The example above would work if you clicked/tapped anywhere within 40 pixels of the actor's center.
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@tahakitan Thanks for the awesome feedback, spot on. I was thinking similarly, but hard to get perspective when you've tested it hundreds of times along the way!
@tatiang really great tip, was wondering about that!
Age of Dominion RTS for iOS
Age of Dominion RTS for Android
Great tip, I'd always constrain a larger actor to the main actor and use this larger actor as the hit area, but your method is much neater and saves two constrain behaviours too, a simple but excellent tip !